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Merge pull request #2748 from acemod/simpleMapLightActions
Simplify Map Light Interactions
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commit
1365aebe2a
@ -5,7 +5,7 @@ class CfgVehicles {
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class ACE_MapFlashlight {
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displayName = CSTRING(Action_Flashlights);
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icon = QUOTE(\a3\ui_f\data\IGUI\Cfg\VehicleToggles\lightsiconon_ca.paa);
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condition = QUOTE(GVAR(mapIllumination) && visibleMap && (count ([ACE_player] call FUNC(getUnitFlashlights)) > 0));
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condition = QUOTE(GVAR(mapIllumination) && visibleMap && {count ([ACE_player] call FUNC(getUnitFlashlights)) > 0});
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statement = "true";
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exceptions[] = {"isNotDragging", "notOnMap", "isNotInside", "isNotSitting"};
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insertChildren = QUOTE(_this call DFUNC(compileFlashlightMenu));
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@ -18,47 +18,29 @@
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#include "script_component.hpp"
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params ["_vehicle", "_player", "_parameters"];
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params ["", "_player"];
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private["_action", "_actions", "_cfg", "_displayName", "_flashlights", "_icon", "_statement"];
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_actions = [];
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_flashlights = [_player] call FUNC(getUnitFlashlights);
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//add all carried flashlight menus and on/off submenu actions
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{
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private ["_cfg", "_displayName"," _icon", "_children", "_parentAction"];
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_cfg = (configFile >> "CfgWeapons" >> _x);
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_displayName = getText (_cfg >> "displayName");
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_icon = getText (_cfg >> "picture");
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_children = {
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private ["_onAction", "_offAction"];
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params ["_vehicle", "_player", "_flashlight"];
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_onAction = [
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(_flashlight + "_On"),
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"On",
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"",
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{[_this select 2] call FUNC(switchFlashlight)},
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{GVAR(flashlightInUse) != (_this select 2)},
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{},
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_flashlight
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] call EFUNC(interact_menu,createAction);
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_offAction = [
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(_flashlight + "_Off"),
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"Off",
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"",
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{[""] call FUNC(switchFlashlight)},
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{GVAR(flashlightInUse) == (_this select 2)},
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{},
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_flashlight
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] call EFUNC(interact_menu,createAction);
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[[_onAction, [], _player], [_offAction, [], _player]]
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_statement = if (GVAR(flashlightInUse) == _x) then {
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_displayName = format [localize LSTRING(turnLightOff), _displayName];
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{[""] call FUNC(switchFlashlight)}
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} else {
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_displayName = format [localize LSTRING(turnLightOn), _displayName];
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{[_this select 2] call FUNC(switchFlashlight)}
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};
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_parentAction = [_x, _displayName, _icon, {true}, {true}, _children, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_parentAction, [], _player];
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_action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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} forEach _flashlights;
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_actions
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@ -256,5 +256,29 @@
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<Czech>Snížit jas</Czech>
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<Spanish>Reducir brillo</Spanish>
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</Key>
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<Key ID="STR_ACE_Map_turnLightOn">
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<English>Turn On %1</English>
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<German>%1 Aktivieren</German>
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<Spanish>Encender %1</Spanish>
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<Polish>Włącz %1</Polish>
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<French>Allumer %1</French>
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<Czech>Zapnout %1</Czech>
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<Italian>Accendi %1</Italian>
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<Hungarian>%1 Bekapcsolása</Hungarian>
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<Portuguese>Ativar %1</Portuguese>
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<Russian>Активировать %1</Russian>
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</Key>
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<Key ID="STR_ACE_Map_turnLightOff">
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<English>Turn Off %1</English>
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<German>%1 Deaktivieren</German>
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<Spanish>Apagar %1</Spanish>
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<Polish>Wyłącz %1</Polish>
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<French>Éteindre %1</French>
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<Czech>Vypnout %1</Czech>
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<Italian>Spegni %1</Italian>
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<Hungarian>%1 Kikapcsolása</Hungarian>
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<Portuguese>Desativar %1</Portuguese>
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<Russian>Деактивировать %1</Russian>
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</Key>
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</Package>
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</Project>
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