Added support for when one of the grouped hitpoints is damaged but not main

This commit is contained in:
jonpas 2015-08-24 05:14:04 +02:00
parent f2bda7c434
commit 144af2ed17
4 changed files with 43 additions and 2 deletions

View File

@ -31,7 +31,7 @@ class ACE_Repair {
class MiscRepair: ReplaceWheel {
displayName = CSTRING(Repairing); // let's make empty string an auto generated string
displayNameProgress = CSTRING(RepairingHitPoint);
condition = QUOTE((_target getHitPointDamage _hitPoint) > ([_caller] call FUNC(getPostRepairDamage)));
condition = QUOTE(call FUNC(canMiscRepair));
requiredEngineer = 0;
repairingTime = 15;
callbackSuccess = QUOTE(call FUNC(doRepair));

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@ -3,6 +3,7 @@
ADDON = false;
PREP(addRepairActions);
PREP(canMiscRepair);
PREP(canRemove);
PREP(canRepair);
PREP(canRepairTrack);

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@ -0,0 +1,40 @@
/*
* Author: Jonpas
* Check if misc repair action can be done, called from callbackSuccess.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* Can Misc Repair <BOOL>
*
* Example:
* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_canMiscRepair
*
* Public: No
*/
#include "script_component.hpp"
private ["_hitpointGroup", "_postRepairDamage", "_return"];
params ["_caller", "_target", "_hitPoint"];
// Check hitpoint group
_hitpointGroup = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroup);
_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
if !(_hitPoint in _hitpointGroup) then {
_hitpointGroup pushBack _hitPoint;
};
_postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
_return = false;
{
if ((_target getHitPointDamage _x) > _postRepairDamage) exitWith {
_return = true;
};
} forEach _hitpointGroup;
_return

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@ -31,7 +31,7 @@ _hitPointDamage = _hitPointDamage max ([_unit] call FUNC(getPostRepairDamage));
// raise event to set the new hitpoint damage
["setVehicleHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);
// Repair the rest in the group (don't need to worry about specific damage as it's not checked)
// Repair the rest in the group (no specific damage, main hitpoint is enough)
_hitpointGroup = configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(hitpointGroup);
_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
if (count _hitpointGroup > 0) then {