ACE3/addons/repair/functions/fnc_canMiscRepair.sqf

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/*
* Author: Jonpas
* Check if misc repair action can be done, called from callbackSuccess.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* Can Misc Repair <BOOL>
*
* Example:
* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_canMiscRepair
*
* Public: No
*/
#include "script_component.hpp"
private ["_hitpointGroup", "_postRepairDamage", "_return"];
params ["_caller", "_target", "_hitPoint"];
// Check hitpoint group
_hitpointGroup = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroup);
_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
if !(_hitPoint in _hitpointGroup) then {
_hitpointGroup pushBack _hitPoint;
};
_postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
_return = false;
{
if ((_target getHitPointDamage _x) > _postRepairDamage) exitWith {
_return = true;
};
} forEach _hitpointGroup;
_return