Fixes random body bag teleports

This commit is contained in:
ulteq 2015-06-01 21:23:00 +02:00
parent 47acb0f470
commit 14607f7aba

View File

@ -22,10 +22,10 @@ _nameOfUnit = [_target] call EFUNC(common,getName);
if (alive _target) then {
[_target, true] call FUNC(setDead);
};
_onPosition = getPos _target;
_onPosition = getPosASL _target;
deleteVehicle _target;
_bodyBagCreated = createVehicle ["ACE_bodyBagObject", _onPosition, [], 0, "NONE"];
// reset the position to ensure it is on the correct one.
_bodyBagCreated setPos [_onPosition select 0, _onPosition select 1, (_onPosition select 2) + 0.2];
_bodyBagCreated setPosASL [_onPosition select 0, _onPosition select 1, (_onPosition select 2) + 0.2];
_bodyBagCreated;