Added: Comanche HUD revamped+stabalized, awesomeness activated.

This commit is contained in:
jaynus 2015-04-03 16:17:26 -07:00
parent fff8a240e3
commit 1672a5f2f9
2 changed files with 998 additions and 23 deletions

View File

@ -95,29 +95,7 @@ class CfgVehicles {
};
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class Turrets: Turrets {
class MainTurret: MainTurret {
canEject = 1;
showHMD = 1;
weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
};
};
class AnimationSources: AnimationSources {
class Gatling {
weapon = "ACE_gatling_20mm_Comanche";
};
class Muzzle_flash {
weapon = "ACE_gatling_20mm_Comanche";
};
};
};
#include "Heli_Attack_01_base_F.hpp"
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {};

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