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Medical - Add Treatment Time Addon Settings (#7900)
* Added Addon Settings for several Medical Treatment Times Tourniquets, IV Bags, Syringes, Splints, and Body Bags. * Fixed stringtable indentation * And again
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@ -79,7 +79,7 @@ class GVAR(actions) {
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icon = QPATHTOEF(medical_gui,ui\tourniquet.paa);
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allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
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items[] = {"ACE_tourniquet"};
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treatmentTime = 7;
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treatmentTime = QGVAR(treatmentTimeTourniquet);
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condition = QUOTE(!([ARR_2(_patient,_bodyPart)] call FUNC(hasTourniquetAppliedTo)));
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callbackSuccess = QFUNC(tourniquet);
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litter[] = {};
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@ -100,7 +100,7 @@ class GVAR(actions) {
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icon = QPATHTOEF(medical_gui,ui\splint.paa);
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allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
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items[] = {"ACE_splint"};
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treatmentTime = 7;
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treatmentTime = QGVAR(treatmentTimeSplint);
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callbackSuccess = QFUNC(splint);
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condition = QFUNC(canSplint);
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litter[] = {
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@ -117,7 +117,7 @@ class GVAR(actions) {
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category = "medication";
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items[] = {"ACE_morphine"};
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condition = "";
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treatmentTime = 5;
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treatmentTime = QGVAR(treatmentTimeSyringe);
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callbackSuccess = QFUNC(medication);
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animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
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sounds[] = {{QPATHTO_R(sounds\Inject.ogg),1,1,50}};
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@ -148,7 +148,7 @@ class GVAR(actions) {
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allowSelfTreatment = QGVAR(allowSelfIV);
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category = "advanced";
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medicRequired = QGVAR(medicIV);
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treatmentTime = 12;
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treatmentTime = QGVAR(treatmentTimeIV);
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items[] = {"ACE_bloodIV"};
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condition = "";
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callbackSuccess = QFUNC(ivBag);
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@ -243,7 +243,7 @@ class GVAR(actions) {
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treatmentLocations = TREATMENT_LOCATIONS_ALL;
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allowSelfTreatment = 0;
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medicRequired = 0;
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treatmentTime = 15;
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treatmentTime = QGVAR(treatmentTimeBodyBag);
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items[] = {"ACE_bodyBag"};
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// 'vehicle _patient' always returns the body
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// '_patient in _patient' always false for body
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@ -34,6 +34,52 @@
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(treatmentTimeTourniquet),
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"SLIDER",
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[LSTRING(TreatmentTimeTourniquet_DisplayName), LSTRING(TreatmentTimeTourniquet_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory_Treatment)],
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[0.1, 30, 7, 2],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(treatmentTimeSplint),
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"SLIDER",
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[LSTRING(TreatmentTimeSplint_DisplayName), LSTRING(TreatmentTimeSplint_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory_Treatment)],
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[0.1, 30, 7, 2],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(treatmentTimeIV),
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"SLIDER",
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[LSTRING(TreatmentTimeIV_DisplayName), LSTRING(TreatmentTimeIV_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory_Treatment)],
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[0.1, 36, 12, 2],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(treatmentTimeSyringe),
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"SLIDER",
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[LSTRING(TreatmentTimeSyringe_DisplayName), LSTRING(TreatmentTimeSyringe_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory_Treatment)],
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[0.1, 30, 5, 2],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(treatmentTimeBodyBag),
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"SLIDER",
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[LSTRING(TreatmentTimeBodyBag_DisplayName), LSTRING(TreatmentTimeBodyBag_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory_Treatment)],
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[0.1, 60, 15, 2],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(clearTraumaAfterBandage),
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"CHECKBOX",
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@ -133,6 +133,56 @@
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<Japanese>傷が再開放する確率の係数を設定できます。再開放は、この数値と傷の種類、そして使用した包帯に応じて左右されます。</Japanese>
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<Turkish>Yaranın yeniden açılma şansını kontrol etme katsayısı. Son yeniden açılma şansı, bu değerin kullanılan yara tipi ve bandaj için spesifik yeniden açılma şansı ile çarpılmasıyla belirlenir.</Turkish>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTourniquet_DisplayName">
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<English>Tourniquet Treatment Time</English>
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<French>Temps de traitement du tourniquet</French>
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<German>Tourniquet-Behandlungszeit</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTourniquet_Description">
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<English>Time in seconds it takes to apply a tourniquet.</English>
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<French>Temps en secondes nécessaire pour appliquer un garrot.</French>
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<German>Zeit in Sekunden, die benötigt wird, um ein Tourniquet anzuwenden.</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeSyringe_DisplayName">
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<English>Syringe Treatment Time</English>
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<French>Temps de traitement de la seringue</French>
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<German>Spritzenbehandlungszeit</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeSyringe_Description">
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<English>Time in seconds it takes to apply a syringe.</English>
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<French>Temps en secondes nécessaire pour appliquer une seringue.</French>
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<German>Zeit in Sekunden, die zum Auftragen einer Spritze benötigt wird.</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeIV_DisplayName">
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<English>IV Bag Treatment Time</English>
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<French>Temps de traitement du sac IV</French>
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<German>IV Beutelbehandlungszeit</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeIV_Description">
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<English>Time in seconds it takes to apply an IV bag.</English>
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<French>Temps en secondes nécessaire pour appliquer un sac IV.</French>
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<German>Zeit in Sekunden, die benötigt wird, um einen Infusionsbeutel aufzutragen.</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeSplint_DisplayName">
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<English>Splint Treatment Time</English>
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<French>Temps de traitement de l'attelle</French>
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<German>Schienenbehandlungszeit</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeSplint_Description">
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<English>Time in seconds it takes to apply a splint.</English>
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<French>Temps en secondes nécessaire pour appliquer une attelle.</French>
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<German>Zeit in Sekunden, die zum Anbringen einer Schiene benötigt wird.</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeBodyBag_DisplayName">
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<English>Body Bag Use Time</English>
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<French>Temps d'utilisation du sac mortuaire</French>
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<German>Anwendungszeit für Leichensack</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeBodyBag_Description">
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<English>Time in seconds it takes to apply a body bag.</English>
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<French>Temps en secondes qu'il faut pour appliquer un sac mortuaire.</French>
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<German>Zeit in Sekunden, die benötigt wird, um einen Leichensack aufzutragen.</German>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_ClearTraumaAfterBandage_DisplayName">
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<English>Clear Trauma After Bandage</English>
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<Japanese>治療後に外傷を削除</Japanese>
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