ACE3/addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
Daniel Gibson 174223bddf
Medical - Add Treatment Time Addon Settings (#7900)
* Added Addon Settings for several Medical Treatment Times

Tourniquets, IV Bags, Syringes, Splints, and Body Bags.

* Fixed stringtable indentation

* And again
2020-10-29 11:07:30 -05:00

322 lines
13 KiB
C++

class GVAR(actions) {
// - Bandages -------------------------------------------------------------
class BasicBandage {
displayName = CSTRING(Bandage);
displayNameProgress = CSTRING(Bandaging);
icon = QPATHTOEF(medical_gui,ui\bandage.paa);
category = "bandage";
consumeItem = 1;
items[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_quikclot"};
medicRequired = 0;
allowSelfTreatment = 1;
allowedSelections[] = {"All"};
condition = QFUNC(canBandage);
treatmentLocations = TREATMENT_LOCATIONS_ALL;
treatmentTime = QFUNC(getBandageTime);
treatmentTimeSelfCoef = 1; // todo: this isn't used anywhere, remove?
callbackStart = "";
callbackProgress = "";
callbackSuccess = QFUNC(bandage);
callbackFailure = "";
animationMedic = "AinvPknlMstpSlayW[wpn]Dnon_medicOther";
animationMedicProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationMedicSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
animationMedicSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
litter[] = {
{},
{"ACE_MedicalLitter_clean"},
{{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}
};
};
class FieldDressing: BasicBandage {
displayName = CSTRING(Actions_FieldDressing);
items[] = {"ACE_fieldDressing"};
litter[] = {
{},
{"ACE_MedicalLitter_clean"},
{{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}
};
};
class PackingBandage: BasicBandage {
displayName = CSTRING(Actions_PackingBandage);
icon = QPATHTOEF(medical_gui,ui\packing_bandage.paa);
items[] = {"ACE_packingBandage"};
litter[] = {
{"ACE_MedicalLitter_packingBandage"},
{"ACE_MedicalLitter_clean"},
{{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}
};
};
class ElasticBandage: BasicBandage {
displayName = CSTRING(Actions_ElasticBandage);
items[] = {"ACE_elasticBandage"};
litter[] = {
{},
{"ACE_MedicalLitter_clean"},
{{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}
};
};
class QuikClot: BasicBandage {
displayName = CSTRING(Actions_QuikClot);
items[] = {"ACE_quikclot"};
litter[] = {
{"ACE_MedicalLitter_QuickClot"},
{"ACE_MedicalLitter_clean"},
{{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}
};
};
// - Tourniquets ----------------------------------------------------------
class ApplyTourniquet: BasicBandage {
displayName = CSTRING(Apply_Tourniquet);
displayNameProgress = CSTRING(Applying_Tourniquet);
icon = QPATHTOEF(medical_gui,ui\tourniquet.paa);
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
items[] = {"ACE_tourniquet"};
treatmentTime = QGVAR(treatmentTimeTourniquet);
condition = QUOTE(!([ARR_2(_patient,_bodyPart)] call FUNC(hasTourniquetAppliedTo)));
callbackSuccess = QFUNC(tourniquet);
litter[] = {};
};
class RemoveTourniquet: ApplyTourniquet {
displayName = CSTRING(Actions_RemoveTourniquet);
displayNameProgress = CSTRING(RemovingTourniquet);
items[] = {};
condition = QUOTE([ARR_2(_patient,_bodyPart)] call FUNC(hasTourniquetAppliedTo));
callbackSuccess = QFUNC(tourniquetRemove);
};
// - Splint ---------------------------------------------------------------
class Splint: BasicBandage {
displayName = CSTRING(Apply_Splint);
displayNameProgress = CSTRING(Applying_Splint);
category = "bandage";
icon = QPATHTOEF(medical_gui,ui\splint.paa);
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
items[] = {"ACE_splint"};
treatmentTime = QGVAR(treatmentTimeSplint);
callbackSuccess = QFUNC(splint);
condition = QFUNC(canSplint);
litter[] = {
{"ACE_MedicalLitter_splint"}, {}, {}
};
};
// - Syringes -------------------------------------------------------------
class Morphine: FieldDressing {
displayName = CSTRING(Inject_Morphine);
displayNameProgress = CSTRING(Injecting_Morphine);
icon = QPATHTOEF(medical_gui,ui\auto_injector.paa);
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
category = "medication";
items[] = {"ACE_morphine"};
condition = "";
treatmentTime = QGVAR(treatmentTimeSyringe);
callbackSuccess = QFUNC(medication);
animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
sounds[] = {{QPATHTO_R(sounds\Inject.ogg),1,1,50}};
litter[] = {{"ACE_MedicalLitter_morphine"}};
};
class Adenosine: Morphine {
displayName = CSTRING(Inject_Adenosine);
displayNameProgress = CSTRING(Injecting_Adenosine);
condition = QGVAR(advancedMedication);
items[] = {"ACE_adenosine"};
litter[] = {{"ACE_MedicalLitter_adenosine"}};
};
class Epinephrine: Morphine {
displayName = CSTRING(Inject_Epinephrine);
displayNameProgress = CSTRING(Injecting_Epinephrine);
medicRequired = QGVAR(medicEpinephrine);
items[] = {"ACE_epinephrine"};
treatmentLocations = QGVAR(locationEpinephrine);
litter[] = {{"ACE_MedicalLitter_epinephrine"}};
};
// - IV Bags --------------------------------------------------------------
class BloodIV: BasicBandage {
displayName = CSTRING(Actions_Blood4_1000);
displayNameProgress = CSTRING(Transfusing_Blood);
icon = QPATHTOEF(medical_gui,ui\iv.paa);
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
allowSelfTreatment = QGVAR(allowSelfIV);
category = "advanced";
medicRequired = QGVAR(medicIV);
treatmentTime = QGVAR(treatmentTimeIV);
items[] = {"ACE_bloodIV"};
condition = "";
callbackSuccess = QFUNC(ivBag);
animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
litter[] = {};
};
class BloodIV_500: BloodIV {
displayName = CSTRING(Actions_Blood4_500);
items[] = {"ACE_bloodIV_500"};
};
class BloodIV_250: BloodIV {
displayName = CSTRING(Actions_Blood4_250);
items[] = {"ACE_bloodIV_250"};
};
class PlasmaIV: BloodIV {
displayName = CSTRING(Actions_Plasma4_1000);
displayNameProgress = CSTRING(Transfusing_Plasma);
items[] = {"ACE_plasmaIV"};
animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
};
class PlasmaIV_500: PlasmaIV {
displayName = CSTRING(Actions_Plasma4_500);
items[] = {"ACE_plasmaIV_500"};
};
class PlasmaIV_250: PlasmaIV {
displayName = CSTRING(Actions_Plasma4_250);
items[] = {"ACE_plasmaIV_250"};
};
class SalineIV: BloodIV {
displayName = CSTRING(Actions_Saline4_1000);
displayNameProgress = CSTRING(Transfusing_Saline);
items[] = {"ACE_salineIV"};
animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
};
class SalineIV_500: SalineIV {
displayName = CSTRING(Actions_Saline4_500);
items[] = {"ACE_salineIV_500"};
};
class SalineIV_250: SalineIV {
displayName = CSTRING(Actions_Saline4_250);
items[] = {"ACE_salineIV_250"};
};
// - Diagnose -------------------------------------------------------------
class Diagnose: BasicBandage {
displayName = CSTRING(Actions_Diagnose);
displayNameProgress = CSTRING(Actions_Diagnosing);
icon = "";
category = "examine";
treatmentLocations = TREATMENT_LOCATIONS_ALL;
allowedSelections[] = {"Head", "Body"};
medicRequired = 0;
treatmentTime = 2.5;
items[] = {};
condition = QUOTE(!GVAR(advancedDiagnose));
callbackSuccess = QFUNC(diagnose);
callbackFailure = "";
callbackProgress = "";
animationMedic = ""; // TODO
consumeItem = 0;
litter[] = {};
};
class CheckPulse: Diagnose {
displayName = CSTRING(Actions_CheckPulse);
displayNameProgress = CSTRING(Check_Pulse_Content);
allowedSelections[] = {"All"};
condition = QGVAR(advancedDiagnose);
callbackSuccess = QFUNC(checkPulse);
animationMedicProne = "";
animationMedicSelfProne = "";
};
class CheckBloodPressure: CheckPulse {
displayName = CSTRING(Actions_CheckBloodPressure);
displayNameProgress = CSTRING(Check_Bloodpressure_Content);
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
callbackSuccess = QFUNC(checkBloodPressure);
};
class CheckResponse: CheckPulse {
displayName = CSTRING(Check_Response);
displayNameProgress = CSTRING(Check_Response_Content);
allowedSelections[] = {"Head"};
allowSelfTreatment = 0;
callbackSuccess = QFUNC(checkResponse);
};
// - Misc -----------------------------------------------------------------
class BodyBag: BasicBandage {
displayName = CSTRING(PlaceInBodyBag);
displayNameProgress = CSTRING(PlacingInBodyBag);
icon = QPATHTOEF(medical_gui,ui\bodybag.paa);
category = "advanced";
treatmentLocations = TREATMENT_LOCATIONS_ALL;
allowSelfTreatment = 0;
medicRequired = 0;
treatmentTime = QGVAR(treatmentTimeBodyBag);
items[] = {"ACE_bodyBag"};
// 'vehicle _patient' always returns the body
// '_patient in _patient' always false for body
condition = QUOTE(!alive _patient && {isNull objectParent _patient});
callbackSuccess = QFUNC(placeInBodyBag);
consumeItem = 1;
litter[] = {};
};
class CPR: BasicBandage {
displayName = CSTRING(Actions_CPR);
displayNameProgress = CSTRING(Actions_PerformingCPR);
icon = "";
category = "advanced";
treatmentLocations = TREATMENT_LOCATIONS_ALL;
allowedSelections[] = {"Body"};
allowSelfTreatment = 0;
medicRequired = 0;
treatmentTime = 15;
items[] = {};
condition = QFUNC(canCPR);
callbackSuccess = QFUNC(cprSuccess);
callbackFailure = QFUNC(cprFailure);
callbackProgress = QFUNC(cprProgress);
callbackStart = QFUNC(cprStart);
animationMedic = "AinvPknlMstpSnonWnonDr_medic0";
animationMedicProne = "AinvPknlMstpSnonWnonDr_medic0";
animationMedicSelf = "";
animationMedicSelfProne = "";
consumeItem = 0;
litter[] = {};
};
class SurgicalKit: FieldDressing {
displayName = CSTRING(Use_SurgicalKit);
displayNameProgress = CSTRING(Stitching);
icon = QPATHTOEF(medical_gui,ui\surgical_kit.paa);
category = "advanced";
items[] = {"ACE_surgicalKit"};
treatmentLocations = QGVAR(locationSurgicalKit);
allowSelfTreatment = QGVAR(allowSelfStitch);
medicRequired = QGVAR(medicSurgicalKit);
treatmentTime = QFUNC(getStitchTime);
condition = QFUNC(canStitch);
callbackSuccess = "";
callbackProgress = QFUNC(surgicalKitProgress);
consumeItem = QGVAR(consumeSurgicalKit);
animationMedic = "AinvPknlMstpSnonWnonDnon_medic1";
litter[] = {{"ACE_MedicalLitter_gloves"}};
};
class PersonalAidKit: BasicBandage {
displayName = CSTRING(Use_Aid_Kit);
displayNameProgress = CSTRING(TreatmentAction);
icon = "";
category = "advanced";
condition = QUOTE(_patient call EFUNC(medical_status,isInStableCondition));
items[] = {"ACE_personalAidKit"};
treatmentLocations = QGVAR(locationPAK);
allowSelfTreatment = QGVAR(allowSelfPAK);
medicRequired = QGVAR(medicPAK);
treatmentTime = QFUNC(getHealTime);
callbackSuccess = QFUNC(fullHeal);
consumeItem = QGVAR(consumePAK);
animationMedic = "AinvPknlMstpSlayW[wpn]Dnon_medicOther";
animationMedicProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationMedicSelf = "";
animationMedicSelfProne = "";
litter[] = {
{"ACE_MedicalLitter_gloves"},
{"ACE_MedicalLitter_clean"},
{
{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"},
{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}
}
};
};
};