PL translation

This commit is contained in:
gienkov 2015-08-30 01:42:42 +02:00
parent 6a17e3fa83
commit 17f647f341
4 changed files with 21 additions and 4 deletions

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@ -76,6 +76,7 @@
<Key ID="STR_ACE_Explosives_BlockedAction">
<English>Blocked</English>
<Spanish>Obstruido</Spanish>
<Polish>Zablokowany</Polish>
</Key>
<Key ID="STR_ACE_Explosives_CancelAction">
<English>Cancel</English>

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@ -145,9 +145,11 @@
</Key>
<Key ID="STR_ACE_Hearing_enabledForZeusUnits_DisplayName">
<English>Effect Zeus RC</English>
<Polish>Wpływ na Zeus RC</Polish>
</Key>
<Key ID="STR_ACE_Hearing_enabledForZeusUnits_Description">
<English>Allow zeus remote controlled units to be able to take hearing damage.</English>
<Polish>Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa.</Polish>
</Key>
</Package>
</Project>
</Project>

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@ -21,12 +21,15 @@
</Key>
<Key ID="STR_ACE_Map_MapIllumination_Description">
<English>Simulate map lighting based on ambient lighting and player's items?</English>
<Polish>Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?</Polish>
</Key>
<Key ID="STR_ACE_Map_MapGlow_DisplayName">
<English>Map flashlight glow?</English>
<Polish>Poświata latarki</Polish>
</Key>
<Key ID="STR_ACE_Map_MapGlow_Description">
<English>Add external glow to players who use flashlight on map?</English>
<Polish>Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?</Polish>
</Key>
<Key ID="STR_ACE_Map_MapShake_DisplayName">
<English>Map shake?</English>
@ -184,4 +187,4 @@
<Polish>Zmniejsz czułość</Polish>
</Key>
</Package>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-21 -->
<Project name="ACE">
<Package name="repair">
@ -232,12 +232,15 @@
</Key>
<Key ID="STR_ACE_Repair_HitHStabilizerL1">
<English>Left Horizontal Stabilizer</English>
<Polish>Stabilizator horyzontalny lewy</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitHStabilizerR1">
<English>Right Horizontal Stabilizer</English>
<Polish>Stabilizator horyzontalny prawy</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitVStabilizer1">
<English>Vertical Stabilizer</English>
<Polish>Stabilizator wertykalny</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitFuel">
<English>Fuel Tank</English>
@ -253,24 +256,31 @@
</Key>
<Key ID="STR_ACE_Repair_HitTransmission">
<English>Transmission</English>
<Polish>Skrzynia biegów</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitGear">
<English>Gear</English>
<Polish>Podwozie</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitStarter">
<English>Starter</English>
<Polish>Zapłon</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitTail">
<English>Tail</English>
<Polish>Ogon</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitPilotTube">
<English>Pilot Tube</English>
<Polish>Rurka Pitota</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitStaticPort">
<English>Static Port</English>
<Polish>Port statyczny</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitAmmo">
<English>Ammo</English>
<Polish>Amunicja</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitTurret">
<English>Turret</English>
@ -298,6 +308,7 @@
</Key>
<Key ID="STR_ACE_Repair_HitMissiles">
<English>Missiles</English>
<Polish>Rakiety</Polish>
</Key>
<Key ID="STR_ACE_Repair_HitLTrack">
<English>Left Track</English>
@ -657,4 +668,4 @@
<Polish>Przydziel klasę budynku naprawczego do jednego lub kilku budynków.</Polish>
</Key>
</Package>
</Project>
</Project>