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PL translation
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@ -76,6 +76,7 @@
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<Key ID="STR_ACE_Explosives_BlockedAction">
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<Key ID="STR_ACE_Explosives_BlockedAction">
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<English>Blocked</English>
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<English>Blocked</English>
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<Spanish>Obstruido</Spanish>
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<Spanish>Obstruido</Spanish>
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<Polish>Zablokowany</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Explosives_CancelAction">
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<Key ID="STR_ACE_Explosives_CancelAction">
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<English>Cancel</English>
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<English>Cancel</English>
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@ -145,9 +145,11 @@
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</Key>
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</Key>
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_DisplayName">
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_DisplayName">
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<English>Effect Zeus RC</English>
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<English>Effect Zeus RC</English>
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<Polish>Wpływ na Zeus RC</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_Description">
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_Description">
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<English>Allow zeus remote controlled units to be able to take hearing damage.</English>
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<English>Allow zeus remote controlled units to be able to take hearing damage.</English>
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<Polish>Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa.</Polish>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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@ -21,12 +21,15 @@
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</Key>
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</Key>
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<Key ID="STR_ACE_Map_MapIllumination_Description">
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<Key ID="STR_ACE_Map_MapIllumination_Description">
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<English>Simulate map lighting based on ambient lighting and player's items?</English>
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<English>Simulate map lighting based on ambient lighting and player's items?</English>
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<Polish>Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Map_MapGlow_DisplayName">
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<Key ID="STR_ACE_Map_MapGlow_DisplayName">
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<English>Map flashlight glow?</English>
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<English>Map flashlight glow?</English>
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<Polish>Poświata latarki</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Map_MapGlow_Description">
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<Key ID="STR_ACE_Map_MapGlow_Description">
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<English>Add external glow to players who use flashlight on map?</English>
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<English>Add external glow to players who use flashlight on map?</English>
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<Polish>Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Map_MapShake_DisplayName">
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<Key ID="STR_ACE_Map_MapShake_DisplayName">
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<English>Map shake?</English>
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<English>Map shake?</English>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler - 2014-12-21 -->
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<!-- Edited with tabler - 2014-12-21 -->
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<Project name="ACE">
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<Project name="ACE">
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<Package name="repair">
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<Package name="repair">
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@ -232,12 +232,15 @@
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerL1">
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<Key ID="STR_ACE_Repair_HitHStabilizerL1">
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<English>Left Horizontal Stabilizer</English>
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<English>Left Horizontal Stabilizer</English>
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<Polish>Stabilizator horyzontalny lewy</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerR1">
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<Key ID="STR_ACE_Repair_HitHStabilizerR1">
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<English>Right Horizontal Stabilizer</English>
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<English>Right Horizontal Stabilizer</English>
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<Polish>Stabilizator horyzontalny prawy</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitVStabilizer1">
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<Key ID="STR_ACE_Repair_HitVStabilizer1">
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<English>Vertical Stabilizer</English>
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<English>Vertical Stabilizer</English>
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<Polish>Stabilizator wertykalny</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitFuel">
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<Key ID="STR_ACE_Repair_HitFuel">
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<English>Fuel Tank</English>
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<English>Fuel Tank</English>
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@ -253,24 +256,31 @@
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitTransmission">
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<Key ID="STR_ACE_Repair_HitTransmission">
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<English>Transmission</English>
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<English>Transmission</English>
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<Polish>Skrzynia biegów</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitGear">
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<Key ID="STR_ACE_Repair_HitGear">
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<English>Gear</English>
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<English>Gear</English>
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<Polish>Podwozie</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitStarter">
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<Key ID="STR_ACE_Repair_HitStarter">
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<English>Starter</English>
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<English>Starter</English>
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<Polish>Zapłon</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitTail">
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<Key ID="STR_ACE_Repair_HitTail">
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<English>Tail</English>
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<English>Tail</English>
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<Polish>Ogon</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitPilotTube">
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<Key ID="STR_ACE_Repair_HitPilotTube">
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<English>Pilot Tube</English>
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<English>Pilot Tube</English>
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<Polish>Rurka Pitota</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitStaticPort">
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<Key ID="STR_ACE_Repair_HitStaticPort">
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<English>Static Port</English>
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<English>Static Port</English>
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<Polish>Port statyczny</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitAmmo">
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<Key ID="STR_ACE_Repair_HitAmmo">
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<English>Ammo</English>
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<English>Ammo</English>
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<Polish>Amunicja</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitTurret">
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<Key ID="STR_ACE_Repair_HitTurret">
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<English>Turret</English>
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<English>Turret</English>
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@ -298,6 +308,7 @@
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitMissiles">
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<Key ID="STR_ACE_Repair_HitMissiles">
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<English>Missiles</English>
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<English>Missiles</English>
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<Polish>Rakiety</Polish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Repair_HitLTrack">
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<Key ID="STR_ACE_Repair_HitLTrack">
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<English>Left Track</English>
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<English>Left Track</English>
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