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i should squash these
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@ -20,4 +20,4 @@ if (someAmmo _vehicle) exitWith {};
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TRACE_2("need ammo",someAmmo _vehicle,magazinesAllTurrets _vehicle);
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[_vehicle, _gunner, _weapon] call FUNC(ai_reload);
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[_vehicle, _gunner] call FUNC(ai_reload);
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