Resolved a minor issue between protractor and wind info

This commit is contained in:
ulteq 2015-04-07 22:02:38 +02:00
parent 2a619b5aeb
commit 183034183e
2 changed files with 2 additions and 2 deletions

View File

@ -28,7 +28,7 @@ if (currentWeapon ACE_player != primaryWeapon ACE_player) exitWith { true };
[] spawn {
2 cutText ["", "PLAIN"];
GVAR(WindInfo) = false;
EGVAR(weather,WindInfo) = false;
0 cutText ["", "PLAIN"];
GVAR(Protractor) = true;

View File

@ -26,7 +26,7 @@ if (vehicle ACE_player != ACE_player) exitWith { true };
[] spawn {
2 cutText ["", "PLAIN"];
GVAR(Protractor) = false;
EGVAR(advanced_ballistics,Protractor) = false;
1 cutText ["", "PLAIN"];
GVAR(WindInfo) = true;