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Resolved a minor issue between protractor and wind info
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@ -28,7 +28,7 @@ if (currentWeapon ACE_player != primaryWeapon ACE_player) exitWith { true };
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[] spawn {
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2 cutText ["", "PLAIN"];
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GVAR(WindInfo) = false;
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EGVAR(weather,WindInfo) = false;
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0 cutText ["", "PLAIN"];
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GVAR(Protractor) = true;
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@ -26,7 +26,7 @@ if (vehicle ACE_player != ACE_player) exitWith { true };
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[] spawn {
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2 cutText ["", "PLAIN"];
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GVAR(Protractor) = false;
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EGVAR(advanced_ballistics,Protractor) = false;
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1 cutText ["", "PLAIN"];
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GVAR(WindInfo) = true;
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