Remove Old Gestures from interaction

This commit is contained in:
PabstMirror 2015-11-25 11:00:45 -06:00
parent 095252ef76
commit 185cae2fe5
5 changed files with 34 additions and 270 deletions

View File

@ -10,6 +10,7 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 3.5; priority = 3.5;
icon = PATHTOF(UI\gestures_ca.paa); icon = PATHTOF(UI\gestures_ca.paa);
class GVAR(Advance) { class GVAR(Advance) {
displayName = CSTRING(BIgestureAdvance); displayName = CSTRING(BIgestureAdvance);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -17,7 +18,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.9; priority = 1.9;
}; };
class GVAR(Go) { class GVAR(Go) {
displayName = CSTRING(BIgestureGo); displayName = CSTRING(BIgestureGo);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -25,7 +25,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.8; priority = 1.8;
}; };
class GVAR(Follow) { class GVAR(Follow) {
displayName = CSTRING(BIgestureFollow); displayName = CSTRING(BIgestureFollow);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -33,7 +32,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.7; priority = 1.7;
}; };
class GVAR(Up) { class GVAR(Up) {
displayName = CSTRING(BIgestureUp); displayName = CSTRING(BIgestureUp);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -41,7 +39,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.5; priority = 1.5;
}; };
class GVAR(CeaseFire) { class GVAR(CeaseFire) {
displayName = CSTRING(BIgestureCeaseFire); displayName = CSTRING(BIgestureCeaseFire);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -49,7 +46,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.3; priority = 1.3;
}; };
class GVAR(Freeze) { class GVAR(Freeze) {
displayName = CSTRING(BIgestureFreeze); displayName = CSTRING(BIgestureFreeze);
condition = QUOTE(canStand _target); condition = QUOTE(canStand _target);
@ -57,7 +53,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.2; priority = 1.2;
}; };
class GVAR(Forward) { class GVAR(Forward) {
displayName = CSTRING(forward); displayName = CSTRING(forward);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -65,7 +60,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.9; priority = 1.9;
}; };
class GVAR(Regroup) { class GVAR(Regroup) {
displayName = CSTRING(regroup); displayName = CSTRING(regroup);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -73,7 +67,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.8; priority = 1.8;
}; };
class GVAR(Stop) { class GVAR(Stop) {
displayName = CSTRING(stop); displayName = CSTRING(stop);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -81,7 +74,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.7; priority = 1.7;
}; };
class GVAR(Cover) { class GVAR(Cover) {
displayName = CSTRING(cover); displayName = CSTRING(cover);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -89,7 +81,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.6; priority = 1.6;
}; };
class GVAR(Point) { class GVAR(Point) {
displayName = CSTRING(point); displayName = CSTRING(point);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -97,7 +88,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.5; priority = 1.5;
}; };
class GVAR(Engage) { class GVAR(Engage) {
displayName = CSTRING(engage); displayName = CSTRING(engage);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -105,7 +95,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.4; priority = 1.4;
}; };
class GVAR(Hold) { class GVAR(Hold) {
displayName = CSTRING(hold); displayName = CSTRING(hold);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -113,7 +102,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.3; priority = 1.3;
}; };
class GVAR(Warning) { class GVAR(Warning) {
displayName = CSTRING(warning); displayName = CSTRING(warning);
condition = QUOTE(canStand _target && GVAR(ReloadMutex)); condition = QUOTE(canStand _target && GVAR(ReloadMutex));
@ -121,7 +109,6 @@ class CfgVehicles {
showDisabled = 1; showDisabled = 1;
priority = 1.2; priority = 1.2;
}; };
/* /*
class class GVAR(Yes) { class class GVAR(Yes) {
displayName = ECSTRING(common,Yes); displayName = ECSTRING(common,Yes);

View File

@ -1,12 +1,18 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="Gestures"> <Package name="Gestures">
<Key ID="STR_ACE_Gestures_Name"> <Key ID="STR_ACE_Gestures_Name">
<English>ACE Gestures</English> <English>ACE Gestures</English>
<German>ACE Gesten</German> <German>ACE Gesten</German>
<Polish>ACE Gesty</Polish> <Polish>ACE Gesty</Polish>
<Czech>ACE Posunky</Czech>
<French>ACE Signaux</French>
<Hungarian>ACE Kézjelek</Hungarian>
<Italian>ACE Gesti</Italian>
<Portuguese>ACE Gestos</Portuguese>
<Russian>ACE Жесты</Russian>
<Spanish>ACE Gestos</Spanish>
</Key> </Key>
<Key ID="STR_ACE_Gestures_Gestures"> <Key ID="STR_ACE_Gestures_Gestures">
<English>Gestures</English> <English>Gestures</English>
<German>Gesten</German> <German>Gesten</German>
@ -19,7 +25,6 @@
<Portuguese>Gestos</Portuguese> <Portuguese>Gestos</Portuguese>
<Italian>Gesti</Italian> <Italian>Gesti</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureAdvance"> <Key ID="STR_ACE_Gestures_BIgestureAdvance">
<English>Advance</English> <English>Advance</English>
<German>Vordringen</German> <German>Vordringen</German>
@ -32,7 +37,6 @@
<Portuguese>Avançar</Portuguese> <Portuguese>Avançar</Portuguese>
<Italian>Avanzare</Italian> <Italian>Avanzare</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureGo"> <Key ID="STR_ACE_Gestures_BIgestureGo">
<English>Go</English> <English>Go</English>
<German>Los</German> <German>Los</German>
@ -45,7 +49,6 @@
<Portuguese>Mover-se</Portuguese> <Portuguese>Mover-se</Portuguese>
<Italian>Muoversi</Italian> <Italian>Muoversi</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureFollow"> <Key ID="STR_ACE_Gestures_BIgestureFollow">
<English>Follow</English> <English>Follow</English>
<German>Folgen</German> <German>Folgen</German>
@ -58,7 +61,6 @@
<Portuguese>Seguir</Portuguese> <Portuguese>Seguir</Portuguese>
<Italian>Seguire</Italian> <Italian>Seguire</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureUp"> <Key ID="STR_ACE_Gestures_BIgestureUp">
<English>Up</English> <English>Up</English>
<German>Aufstehen</German> <German>Aufstehen</German>
@ -71,7 +73,6 @@
<Portuguese>Acima</Portuguese> <Portuguese>Acima</Portuguese>
<Italian>Alzarsi</Italian> <Italian>Alzarsi</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureCeaseFire"> <Key ID="STR_ACE_Gestures_BIgestureCeaseFire">
<English>Cease Fire</English> <English>Cease Fire</English>
<German>Feuer einstellen</German> <German>Feuer einstellen</German>
@ -84,7 +85,6 @@
<Portuguese>Cessar Fogo</Portuguese> <Portuguese>Cessar Fogo</Portuguese>
<Italian>Cessare il Fuoco</Italian> <Italian>Cessare il Fuoco</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIGesturesPoint"> <Key ID="STR_ACE_Gestures_BIGesturesPoint">
<English>Point</English> <English>Point</English>
<German>Zeigen</German> <German>Zeigen</German>
@ -97,7 +97,6 @@
<Portuguese>Apontar</Portuguese> <Portuguese>Apontar</Portuguese>
<Italian>Puntare a</Italian> <Italian>Puntare a</Italian>
</Key> </Key>
<Key ID="STR_ACE_Gestures_BIgestureFreeze"> <Key ID="STR_ACE_Gestures_BIgestureFreeze">
<English>Freeze</English> <English>Freeze</English>
<German>Keine Bewegung</German> <German>Keine Bewegung</German>
@ -110,7 +109,6 @@
<Portuguese>Alto</Portuguese> <Portuguese>Alto</Portuguese>
<Italian>Fermi</Italian> <Italian>Fermi</Italian>
</Key> </Key>
<!-- STOP --> <!-- STOP -->
<Key ID="STR_ACE_Gestures_stop"> <Key ID="STR_ACE_Gestures_stop">
<English>Stop</English> <English>Stop</English>
@ -118,7 +116,6 @@
<German>Stop</German> <German>Stop</German>
<Polish>Stop</Polish> <Polish>Stop</Polish>
</Key> </Key>
<!-- COVER --> <!-- COVER -->
<Key ID="STR_ACE_Gestures_cover"> <Key ID="STR_ACE_Gestures_cover">
<English>Cover</English> <English>Cover</English>
@ -132,7 +129,6 @@
<Portuguese>Proteger-se</Portuguese> <Portuguese>Proteger-se</Portuguese>
<Italian>Copertura</Italian> <Italian>Copertura</Italian>
</Key> </Key>
<!-- REGROUP --> <!-- REGROUP -->
<Key ID="STR_ACE_Gestures_regroup"> <Key ID="STR_ACE_Gestures_regroup">
<English>Rally up</English> <English>Rally up</English>
@ -140,7 +136,6 @@
<German>Sammeln</German> <German>Sammeln</German>
<Polish>Zbiórka</Polish> <Polish>Zbiórka</Polish>
</Key> </Key>
<!-- FORWARD --> <!-- FORWARD -->
<Key ID="STR_ACE_Gestures_forward"> <Key ID="STR_ACE_Gestures_forward">
<English>Move forward</English> <English>Move forward</English>
@ -148,14 +143,12 @@
<German>Vorwärts Bewegen</German> <German>Vorwärts Bewegen</German>
<Polish>Naprzód</Polish> <Polish>Naprzód</Polish>
</Key> </Key>
<!-- ENGAGE --> <!-- ENGAGE -->
<Key ID="STR_ACE_Gestures_engage"> <Key ID="STR_ACE_Gestures_engage">
<English>Engage</English> <English>Engage</English>
<French>Engager</French> <French>Engager</French>
<Polish>Atak</Polish> <Polish>Atak</Polish>
</Key> </Key>
<!-- POINT --> <!-- POINT -->
<Key ID="STR_ACE_Gestures_point"> <Key ID="STR_ACE_Gestures_point">
<English>Point</English> <English>Point</English>
@ -163,7 +156,6 @@
<German>Zeigen</German> <German>Zeigen</German>
<Polish>Wskaż</Polish> <Polish>Wskaż</Polish>
</Key> </Key>
<!-- HOLD --> <!-- HOLD -->
<Key ID="STR_ACE_Gestures_hold"> <Key ID="STR_ACE_Gestures_hold">
<English>Hold</English> <English>Hold</English>
@ -171,7 +163,6 @@
<German>Anhalten</German> <German>Anhalten</German>
<Polish>Wstrzymać</Polish> <Polish>Wstrzymać</Polish>
</Key> </Key>
<!-- WARNING --> <!-- WARNING -->
<Key ID="STR_ACE_Gestures_warning"> <Key ID="STR_ACE_Gestures_warning">
<English>Warning</English> <English>Warning</English>
@ -179,5 +170,29 @@
<German>Achtung</German> <German>Achtung</German>
<Polish>Uwaga</Polish> <Polish>Uwaga</Polish>
</Key> </Key>
<Key ID="STR_ACE_Gestures_Hi">
<English>Hi</English>
<German>Hallo</German>
<Spanish>Hola</Spanish>
<Polish>Witaj</Polish>
<Czech>Ahoj</Czech>
<French>Salut</French>
<Russian>Привет</Russian>
<Hungarian>Helló</Hungarian>
<Portuguese>Olá</Portuguese>
<Italian>Ciao</Italian>
</Key>
<Key ID="STR_ACE_Gestures_Attack">
<English>Attack</English>
<German>Angreifen</German>
<Spanish>Atacar</Spanish>
<Polish>Do ataku</Polish>
<Czech>Zaútočit</Czech>
<French>Attaquer</French>
<Russian>Атаковать</Russian>
<Hungarian>Támadás</Hungarian>
<Portuguese>Atacar</Portuguese>
<Italian>Attaccare</Italian>
</Key>
</Package> </Package>
</Project> </Project>

View File

@ -271,112 +271,6 @@ class CfgVehicles {
hotkey = "M"; hotkey = "M";
}; };
}; };
class ACE_Gestures {
displayName = CSTRING(Gestures);
condition = "canStand _target";
statement = "";
showDisabled = 1;
priority = 3.5;
icon = PATHTOF(UI\gestures_ca.paa);
hotkey = "G";
/*class ACE_Gesture_Advance {
displayName = CSTRING(Gestures_Attack);
condition = "canStand _target";
statement = "_target playActionNow 'gestureAttack';";
showDisabled = 1;
priority = 2.0;
};*/
class ACE_Gesture_Advance {
displayName = CSTRING(Gestures_Advance);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureAdvance';);
showDisabled = 1;
priority = 1.9;
hotkey = "1";
};
class ACE_Gesture_Go {
displayName = CSTRING(Gestures_Go);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
showDisabled = 1;
priority = 1.8;
hotkey = "2";
};
class ACE_Gesture_Follow {
displayName = CSTRING(Gestures_Follow);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFollow';);
showDisabled = 1;
priority = 1.7;
hotkey = "3";
};
/*class ACE_Gesture_Point {
displayName = CSTRING(Gestures_Point);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gesturePoint';);
showDisabled = 1;
priority = 1.6;
};*/
class ACE_Gesture_Up {
displayName = CSTRING(Gestures_Up);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureUp';);
showDisabled = 1;
priority = 1.5;
hotkey = "4";
};
class ACE_Gesture_Cover {
displayName = CSTRING(Gestures_Cover);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCover';);
showDisabled = 1;
priority = 1.4;
hotkey = "5";
};
class ACE_Gesture_CeaseFire {
displayName = CSTRING(Gestures_Cease_Fire);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
showDisabled = 1;
priority = 1.3;
hotkey = "6";
};
class ACE_Gesture_Freeze {
displayName = CSTRING(Gestures_Freeze);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFreeze';);
showDisabled = 1;
priority = 1.2;
hotkey = "7";
};
class ACE_Gesture_Yes {
displayName = ECSTRING(common,Yes);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
showDisabled = 1;
priority = 1.1;
hotkey = "8";
};
class ACE_Gesture_No {
displayName = ECSTRING(common,No);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureNo';);
showDisabled = 1;
priority = 1.0;
hotkey = "9";
};
class ACE_Gesture_Hi {
displayName = CSTRING(Gestures_Hi);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
showDisabled = 1;
priority = 0.9;
hotkey = "0";
};
};
class ACE_Equipment { class ACE_Equipment {
displayName = CSTRING(Equipment); displayName = CSTRING(Equipment);
condition = QUOTE(true); condition = QUOTE(true);

View File

@ -253,138 +253,6 @@
<Portuguese>&lt;&lt; Voltar</Portuguese> <Portuguese>&lt;&lt; Voltar</Portuguese>
<Italian>&lt;&lt; Indietro</Italian> <Italian>&lt;&lt; Indietro</Italian>
</Key> </Key>
<Key ID="STR_ACE_Interaction_Gestures">
<English>Gestures</English>
<German>Gesten</German>
<Spanish>Gestos</Spanish>
<Polish>Gesty</Polish>
<Czech>Posunky</Czech>
<French>Signaux</French>
<Russian>Жесты</Russian>
<Hungarian>Kézjelek</Hungarian>
<Portuguese>Gestos</Portuguese>
<Italian>Gesti</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Attack">
<English>Attack</English>
<German>Angreifen</German>
<Spanish>Atacar</Spanish>
<Polish>Do ataku</Polish>
<Czech>Zaútočit</Czech>
<French>Attaquer</French>
<Russian>Атаковать</Russian>
<Hungarian>Támadás</Hungarian>
<Portuguese>Atacar</Portuguese>
<Italian>Attaccare</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Advance">
<English>Advance</English>
<German>Vordringen</German>
<Spanish>Avanzar</Spanish>
<Polish>Naprzód</Polish>
<Czech>Postoupit</Czech>
<French>Avancer</French>
<Russian>Продвигаться</Russian>
<Hungarian>Előre</Hungarian>
<Portuguese>Avançar</Portuguese>
<Italian>Avanzare</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Go">
<English>Go</English>
<German>Los</German>
<Spanish>Adelante</Spanish>
<Polish>Szybko</Polish>
<Czech>Jít</Czech>
<French>Aller</French>
<Russian>Идти</Russian>
<Hungarian>Mozgás</Hungarian>
<Portuguese>Mover-se</Portuguese>
<Italian>Muoversi</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Follow">
<English>Follow</English>
<German>Folgen</German>
<Spanish>Seguirme</Spanish>
<Polish>Za mną</Polish>
<Czech>Následovat</Czech>
<French>Suivre</French>
<Russian>Следовать</Russian>
<Hungarian>Utánam</Hungarian>
<Portuguese>Seguir</Portuguese>
<Italian>Seguire</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Point">
<English>Point</English>
<German>Zeigen</German>
<Spanish>Señalar</Spanish>
<Polish>Wskazać</Polish>
<Czech>Ukázat</Czech>
<French>Pointer</French>
<Russian>Точка</Russian>
<Hungarian>Mutat</Hungarian>
<Portuguese>Apontar</Portuguese>
<Italian>Puntare a</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Up">
<English>Up</English>
<German>Aufstehen</German>
<Spanish>Arriba</Spanish>
<Polish>Do góry</Polish>
<Czech>Vztyk</Czech>
<French>Debout</French>
<Russian>Вверх</Russian>
<Hungarian>Fel</Hungarian>
<Portuguese>Acima</Portuguese>
<Italian>Alzarsi</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Cover">
<English>Cover</English>
<German>Deckung</German>
<Spanish>Cubrirse</Spanish>
<Polish>Do osłony</Polish>
<Czech>Krýt se</Czech>
<French>A couvert</French>
<Russian>Укрыться</Russian>
<Hungarian>Fedezékbe</Hungarian>
<Portuguese>Proteger-se</Portuguese>
<Italian>Copertura</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Cease_Fire">
<English>Cease Fire</English>
<German>Feuer einstellen</German>
<Spanish>Alto el fuego</Spanish>
<Polish>Wstrzymać ogień</Polish>
<Czech>Zastavit palbu</Czech>
<French>Halte au feu</French>
<Russian>Прекратить огонь</Russian>
<Hungarian>Tüzet szüntess</Hungarian>
<Portuguese>Cessar Fogo</Portuguese>
<Italian>Cessare il Fuoco</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Freeze">
<English>Freeze</English>
<German>Keine Bewegung</German>
<Spanish>Alto</Spanish>
<Polish>Stać</Polish>
<Czech>Stát</Czech>
<French>Halte</French>
<Russian>Замереть</Russian>
<Hungarian>Állj</Hungarian>
<Portuguese>Alto</Portuguese>
<Italian>Fermi</Italian>
</Key>
<Key ID="STR_ACE_Interaction_Gestures_Hi">
<English>Hi</English>
<German>Hallo</German>
<Spanish>Hola</Spanish>
<Polish>Witaj</Polish>
<Czech>Ahoj</Czech>
<French>Salut</French>
<Russian>Привет</Russian>
<Hungarian>Helló</Hungarian>
<Portuguese>Olá</Portuguese>
<Italian>Ciao</Italian>
</Key>
<Key ID="STR_ACE_Interaction_WeaponOnBack"> <Key ID="STR_ACE_Interaction_WeaponOnBack">
<English>Put weapon on back</English> <English>Put weapon on back</English>
<German>Waffe wegstecken</German> <German>Waffe wegstecken</German>