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https://github.com/acemod/ACE3.git
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Added cse_sys_gestures source
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parent
70c0e3c5e6
commit
1a9b572850
7
TO_MERGE/cse/sys_gestures/CfgAddons.h
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7
TO_MERGE/cse/sys_gestures/CfgAddons.h
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class CfgAddons {
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class PreloadAddons {
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class cse_sys_gestures {
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list[] = {"cse_sys_gestures"};
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};
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};
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};
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8
TO_MERGE/cse/sys_gestures/CfgFunctions.h
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8
TO_MERGE/cse/sys_gestures/CfgFunctions.h
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class CfgFunctions {
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class CSE {
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class Gestures {
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file = "cse\cse_sys_gestures\functions";
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class playGesture { recompile = 1; };
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};
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};
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};
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29
TO_MERGE/cse/sys_gestures/CfgVehicles.h
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29
TO_MERGE/cse/sys_gestures/CfgVehicles.h
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class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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class cse_sys_gestures: Module_F {
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scope = 2;
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displayName = "Gestures [CSE]";
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icon = "\cse\cse_main\data\cse_groups_module.paa";
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category = "cseMisc";
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function = "cse_fnc_initalizeModule_F";
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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class Arguments {
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class allowAIControl {
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displayName = "Allow AI Control";
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description = "Allow Group leaders to issue basic orders through gestures";
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typeName = "BOOL";
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defaultValue = true;
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};
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};
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class ModuleDescription {
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description = "Enables the CSE Gesture actions.";
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sync[] = {};
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};
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};
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};
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61
TO_MERGE/cse/sys_gestures/Combat_Space_Enhancement.h
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61
TO_MERGE/cse/sys_gestures/Combat_Space_Enhancement.h
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#define MENU_KEYBINDING 1
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#define ACTION_KEYBINDING 2
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#define CLIENT_SETTING 3
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class Combat_Space_Enhancement {
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class cfgModules {
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class cse_sys_gestures {
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init = "call compile preprocessFile 'cse\cse_sys_gestures\init_sys_gestures.sqf';";
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name = "Gestures";
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/*class Configurations {
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class playGesture_Freeze {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_FREEZE_TOOLTIP;
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description = $STR_CSE_GESTURE_FREEZE_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureFreeze'] call cse_fnc_playGesture";
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};
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class playGesture_Follow {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_FOLLOW_TOOLTIP;
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description = $STR_CSE_GESTURE_FOLLOW_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureFollow'] call cse_fnc_playGesture";
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};
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class playGesture_CEASEFIRE {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP;
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description = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureCeaseFire'] call cse_fnc_playGesture";
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};
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class playGesture_COVER {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_COVER_TOOLTIP;
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description = $STR_CSE_GESTURE_COVER_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureCover'] call cse_fnc_playGesture";
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};
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class playGesture_Go {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_GO_TOOLTIP;
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description = $STR_CSE_GESTURE_GO_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gestureGo'] call cse_fnc_playGesture";
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};
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class playGesture_Point {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_GESTURE_POINT_TOOLTIP;
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description = $STR_CSE_GESTURE_POINT_TOOLTIP;
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value[] = {0,0,0,0};
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onPressed = "[player, 'gesturePoint'] call cse_fnc_playGesture";
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};
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};*/
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};
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};
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};
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17
TO_MERGE/cse/sys_gestures/config.cpp
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17
TO_MERGE/cse/sys_gestures/config.cpp
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#define _ARMA_
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class CfgPatches {
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class cse_sys_gestures {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"cse_f_eh","cse_main", "cse_gui"};
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version = "0.10.0_rc";
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author[] = {"Combat Space Enhancement"};
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authorUrl = "http://csemod.com";
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};
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};
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#include "CfgAddOns.h"
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#include "CfgFunctions.h"
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#include "CfgVehicles.h"
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#include "Combat_Space_Enhancement.h"
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47
TO_MERGE/cse/sys_gestures/functions/fn_playGesture.sqf
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47
TO_MERGE/cse/sys_gestures/functions/fn_playGesture.sqf
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/**
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* fn_playGesture.sqf
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* @Descr: Plays a gesture and executes orders for group AI, if setting has been enabled.
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT (The unit that plays the gesture), gesture STRING (Classname of the gesture animation being played)]
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* @Return: void
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* @PublicAPI: true
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*/
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private ["_unit", "_gesture", "_groupUnits"];
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_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
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_gesture = [_this, 1, "", [""]] call BIS_fnc_Param;
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_unit playactionnow _gesture;
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_groupUnits = units group _unit;
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if (leader (group _unit) == _unit && CSE_SYS_GESTURES_ALLOW_AI_CONTROL) then {
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switch (_gesture) do {
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case ("gestureCeaseFire"): {
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};
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case ("gestureCover"): {
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};
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case ("gestureFreeze"): {
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{_x stop true;} count _groupUnits;
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};
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case ("gestureFollow"): {
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{_x dofollow _unit;} count _groupUnits;
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};
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case ("gestureGo"): {
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{_x stop false;} count _groupUnits;
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};
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case ("gesturePoint"): {
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};
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};
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};
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/*
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_unit setvariable ["cse_playGesture_GRP", _gesture, true];
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_handle = _this spawn {
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uisleep 3;
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if (((_this select 0) getvariable ["cse_playGesture_GRP", ""]) == (_this select 1)) then {
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(_this select 0) setvariable ["cse_playGesture_GRP", nil, true];
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};
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};
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*/
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66
TO_MERGE/cse/sys_gestures/init_sys_gestures.sqf
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66
TO_MERGE/cse/sys_gestures/init_sys_gestures.sqf
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private ["_args", "_entries"];
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_args = _this;
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CSE_SYS_GESTURES_ALLOW_AI_CONTROL = false;
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{
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if (_x select 0 == "allowAIControl") then {
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CSE_SYS_GESTURES_ALLOW_AI_CONTROL = (_x select 1);
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};
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}foreach _args;
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waituntil {!isnil "cse_gui"};
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cse_displayGestureActions_GroupMenu_GESTURES = {
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[ _this select 3,
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[
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[localize "STR_CSE_GESTURE_FREEZE_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gestureFreeze"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_FREEZE_TOOLTIP"],
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[localize "STR_CSE_GESTURE_FOLLOW_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gestureFollow"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_FOLLOW_TOOLTIP"],
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[localize "STR_CSE_GESTURE_CEASEFIRE_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gestureCeaseFire"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_CEASEFIRE_TOOLTIP"],
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[localize "STR_CSE_GESTURE_COVER_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gestureCover"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_COVER_TOOLTIP"],
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[localize "STR_CSE_GESTURE_GO_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gestureGo"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_GO_TOOLTIP"],
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[localize "STR_CSE_GESTURE_POINT_SHORT", "cse\cse_sys_gestures\data\icons\icon_hand.paa", {closeDialog 0; [player, "gesturePoint"] call cse_fnc_playGesture}, true, localize "STR_CSE_GESTURE_POINT_TOOLTIP"]
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],
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_this select 1, CSE_SELECTED_RADIAL_OPTION_N_GUI, true
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] call cse_fnc_openRadialSecondRing_GUI;
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};
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_entries = [
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[localize "STR_CSE_GESTURE_GESTUREACTION_SHORT", {([player] call cse_fnc_canInteract)}, "cse\cse_sys_gestures\data\icons\icon_hand.paa", cse_displayGestureActions_GroupMenu_GESTURES, localize "STR_CSE_GESTURE_GESTUREACTION_TOOLTIP"]
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];
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["ActionMenu","group_actions", _entries ] call cse_fnc_addMultipleEntriesToRadialCategory_F;
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_playCondition = {
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(((_this select 0) getvariable ["cse_playGesture_GRP", ""]) != "");
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};
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_playOnDraw = {
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_var = (_this select 0) getvariable ["cse_playGesture_GRP", ""];
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switch (_gesture) do {
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case ("gestureCeaseFire"): {
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};
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case ("gestureCover"): {
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};
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case ("gestureFreeze"): {
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};
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case ("gestureFollow"): {
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};
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case ("gestureGo"): {
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};
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case ("gesturePoint"): {
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};
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};
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["cse\cse_sys_gestures\data\icons\icon_hand.paa", [1,1,1,1]];
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};
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if (["cse_sys_tags"] call cse_fnc_isModLoaded_f) then {
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[_playCondition, _playOnDraw, 1] call cse_fnc_registerIconSet_TAGS;
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};
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106
TO_MERGE/cse/sys_gestures/stringtable.xml
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106
TO_MERGE/cse/sys_gestures/stringtable.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Project name="Combat Space Enhancement">
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<Package name="cse_sys_gestures">
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<Container ID="GestureActions">
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<Key ID="STR_CSE_GESTURE_FREEZE_SHORT">
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<Original>Freeze!</Original>
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<English>Freeze!</English>
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<German>Halt!</German>
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<Polish>Stój!</Polish>
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<Spanish>Alto¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_FOLLOW_SHORT">
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<Original>Follow!</Original>
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<English>Follow!</English>
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<German>Mitkommen!</German>
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<Polish>Za mną!</Polish>
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<Spanish>Seguidme¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_CEASEFIRE_SHORT">
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<Original>Cease Fire!</Original>
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<English>Cease Fire!</English>
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<German>Feuer einstellen!</German>
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<Polish>Wstrzymać ogień!</Polish>
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<Spanish>Alto el fuego¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_COVER_SHORT">
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<Original>Cover!</Original>
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<English>Cover!</English>
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<German>In Deckung!</German>
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<Polish>Do osłon!</Polish>
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<Spanish>A cobertura¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_GO_SHORT">
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<Original>Go!</Original>
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<English>Go!</English>
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<German>Los, Los, Los!</German>
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<Polish>Naprzód!</Polish>
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<Spanish>Vamos¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_POINT_SHORT">
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<Original>Point!</Original>
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<English>Point!</English>
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<German>Fingerzeig.</German>
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<Polish>Wskaż palcem!</Polish>
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<Spanish>Señalar</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_FREEZE_TOOLTIP">
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<Original>Play Gesture Freeze</Original>
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<English>Play Gesture Freeze</English>
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<German>Halt! Geste ausführen</German>
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<Polish>Pokazuje gest Stój!</Polish>
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<Spanish>Ejecutar gesto Alto¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_FOLLOW_TOOLTIP">
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<Original>Play Gesture Follow</Original>
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<English>Play Gesture Follow</English>
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<German>Mitkommen! Geste ausführen</German>
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<Polish>Pokazuje gest Za mną!</Polish>
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<Spanish>Ejecutar gesto Seguidme¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_CEASEFIRE_TOOLTIP">
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<Original>Play Gesture Cease Fire</Original>
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<English>Play Gesture Cease Fire</English>
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<German>Feuer einstellen! Geste ausführen</German>
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<Polish>Pokazuje gest Wstrzymać ogień!</Polish>
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<Spanish>Ejecutar gesto Alto el fuego¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_COVER_TOOLTIP">
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<Original>Play Gesture Cover</Original>
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<English>Play Gesture Cover</English>
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<German>In Deckung! Geste ausführen</German>
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<Polish>Pokazuje gest Do osłon!</Polish>
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<Spanish>Ejecutar gesto A cobertura¡¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_GO_TOOLTIP">
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<Original>Play Gesture Go</Original>
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<English>Play Gesture Go</English>
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<German>Los, Los, Los! Geste ausführen</German>
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<Polish>Pokazuje gest Naprzód!</Polish>
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<Spanish>Ejecutar gesto Vamos¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_POINT_TOOLTIP">
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<Original>Play Gesture Point</Original>
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<English>Play Gesture Point</English>
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<German>Zeigt nach Vorne.</German>
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<Polish>Pokazuje gest Wskaż palcem!</Polish>
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<Spanish>Ejecutar gesto Señalar¡</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_GESTUREACTION_SHORT">
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<Original>Gestures</Original>
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<English>Gestures</English>
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<German>Gesten</German>
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<Polish>Gesty</Polish>
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<Spanish>Gestos</Spanish>
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</Key>
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<Key ID="STR_CSE_GESTURE_GESTUREACTION_TOOLTIP">
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<Original>Use Gesture</Original>
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<English>Use Gesture</English>
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<German>Gesten ausführen</German>
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<Polish>Pokaż gest</Polish>
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<Spanish>Usar Gestos</Spanish>
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</Key>
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</Container>
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</Package>
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</Project>
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