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Update fnc_burnSimulation.sqf
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a9dde6df26
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@ -97,7 +97,7 @@ _unit setVariable [QGVAR(burnCounter), nil];
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_unit setVariable [QGVAR(stopDropRoll), true];
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_unit setVariable [QGVAR(stopDropRoll), true];
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if (!_sdr) then {
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if (!_sdr) then {
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TRACE_1("stop, drop, roll!", _unit);
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TRACE_1("stop, drop, roll!",_unit);
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_unit setUnitPos "DOWN";
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_unit setUnitPos "DOWN";
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doStop _unit;
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doStop _unit;
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@ -112,7 +112,7 @@ _unit setVariable [QGVAR(burnCounter), nil];
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} else {
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} else {
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// Make the unit leave the vehicle
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// Make the unit leave the vehicle
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if (_vehicle != _unit) then {
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if (_vehicle != _unit) then {
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TRACE_1("Ejecting", _unit);
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TRACE_1("Ejecting",_unit);
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_unit leaveVehicle _vehicle;
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_unit leaveVehicle _vehicle;
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unassignVehicle _unit;
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unassignVehicle _unit;
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