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close all dialogs
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@ -37,7 +37,9 @@ _unit setUnconscious true;
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if (_unit == ACE_player) then {
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if (visibleMap) then {openMap false};
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closeDialog 0;
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while {dialog} do {
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closeDialog 0;
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};
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};
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// if we have unconsciousness for AI disabled, we will kill the unit instead
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