mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
@ -1,8 +1,5 @@
|
|||||||
class CfgMovesBasic {
|
class CfgMovesBasic {
|
||||||
// Idle affects legs when weapon switching - fixes units sliding when holstering weapons
|
class Default;
|
||||||
class Default {
|
|
||||||
idle = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
// From ACRE
|
// From ACRE
|
||||||
class ManActions {
|
class ManActions {
|
||||||
@ -86,5 +83,14 @@ class CfgMovesMaleSdr: CfgMovesBasic {
|
|||||||
class AinvPknlMstpSnonWnonDnon_medic0: HealBase {
|
class AinvPknlMstpSnonWnonDnon_medic0: HealBase {
|
||||||
variantsPlayer[] = {};
|
variantsPlayer[] = {};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Idle affects legs when weapon switching - fixes units sliding when holstering weapons
|
||||||
|
class AmovPercMstpSnonWnonDnon: StandBase {
|
||||||
|
idle = "";
|
||||||
|
};
|
||||||
|
// Need to reset idle, as it breaks animations otherwise
|
||||||
|
class CutSceneAnimationBase: AmovPercMstpSnonWnonDnon {
|
||||||
|
idle = "idleDefault";
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user