add cut-down dummy character model to hold weapons

This commit is contained in:
Steve Zhao 2022-01-09 23:46:13 -05:00
parent 4b108bc3ed
commit 20299f4b6d
3 changed files with 38 additions and 0 deletions

View File

@ -77,6 +77,18 @@ class CfgVehicles {
};
};
class B_Soldier_VR_F;
class GVAR(dummy): B_Soldier_VR_F {
author = "Ampersand";
_generalMacro = QGVAR(dummy);
model = QPATHTOF(data\dummy.p3d);
modelSides[] = {6};
picture = "";
Icon = "iconManVirtual";
role = "Unarmed";
displayName = "";
};
class ReammoBox_F;
class NATO_Box_Base;
class EAST_Box_Base;

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@ -0,0 +1,26 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ace_overheating_dummySkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] = {
"launcher", "",
"RightHand", "",
"Weapon", ""
};
};
};
class CfgModels {
class ace_overheating_dummy {
sections[] = {};
skeletonName = "ace_overheating_dummySkeleton";
};
};