mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
add cut-down dummy character model to hold weapons
This commit is contained in:
parent
4b108bc3ed
commit
20299f4b6d
@ -77,6 +77,18 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
|
||||
class B_Soldier_VR_F;
|
||||
class GVAR(dummy): B_Soldier_VR_F {
|
||||
author = "Ampersand";
|
||||
_generalMacro = QGVAR(dummy);
|
||||
model = QPATHTOF(data\dummy.p3d);
|
||||
modelSides[] = {6};
|
||||
picture = "";
|
||||
Icon = "iconManVirtual";
|
||||
role = "Unarmed";
|
||||
displayName = "";
|
||||
};
|
||||
|
||||
class ReammoBox_F;
|
||||
class NATO_Box_Base;
|
||||
class EAST_Box_Base;
|
||||
|
BIN
addons/overheating/data/dummy.p3d
Normal file
BIN
addons/overheating/data/dummy.p3d
Normal file
Binary file not shown.
26
addons/overheating/model.cfg
Normal file
26
addons/overheating/model.cfg
Normal file
@ -0,0 +1,26 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class ace_overheating_dummySkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"launcher", "",
|
||||
"RightHand", "",
|
||||
"Weapon", ""
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class ace_overheating_dummy {
|
||||
sections[] = {};
|
||||
skeletonName = "ace_overheating_dummySkeleton";
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user