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Fix armake building on latest master, Fix version application not adding newlines properly
This commit is contained in:
parent
5bfd64f066
commit
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12
Makefile
12
Makefile
@ -13,15 +13,7 @@ VERSION_S = $(MAJOR).$(MINOR).$(PATCH)
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GIT_HASH = $(shell git log -1 --pretty=format:"%H" | head -c 8)
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ifeq ($(OS), Windows_NT)
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ifeq ($(PROCESSOR_ARCHITEW6432), AMD64)
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ARMAKE = ./tools/armake_w64.exe
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else
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ifeq ($(PROCESSOR_ARCHITECTURE), AMD64)
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ARMAKE = ./tools/armake_w64.exe
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else
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ARMAKE = ./tools/armake_w32.exe
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endif
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endif
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ARMAKE = ./tools/armake.exe # Downloaded via make.ps (rename armake_wXY.exe otherwise)
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else
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ARMAKE = armake
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endif
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@ -73,7 +65,7 @@ version:
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@echo " VER $(VERSION)"
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$(shell sed -i -r -s 's/[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+/$(VERSION)/g' $(VERSION_FILES))
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$(shell sed -i -r -s 's/[0-9]+\.[0-9]+\.[0-9]+/$(VERSION_S)/g' $(VERSION_FILES))
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@echo "#define MAJOR $(MAJOR)\n#define MINOR $(MINOR)\n#define PATCHLVL $(PATCH)\n#define BUILD $(BUILD)" > "addons/main/script_version.hpp"
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@echo -e "#define MAJOR $(MAJOR)\n#define MINOR $(MINOR)\n#define PATCHLVL $(PATCH)\n#define BUILD $(BUILD)" > "addons/main/script_version.hpp"
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$(shell sed -i -r -s 's/ACE_VERSION_MAJOR [0-9]+/ACE_VERSION_MAJOR $(MAJOR)/g' extensions/CMakeLists.txt)
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$(shell sed -i -r -s 's/ACE_VERSION_MINOR [0-9]+/ACE_VERSION_MINOR $(MINOR)/g' extensions/CMakeLists.txt)
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$(shell sed -i -r -s 's/ACE_VERSION_REVISION [0-9]+/ACE_VERSION_REVISION $(PATCH)/g' extensions/CMakeLists.txt)
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309
include/a3/ui_f/hpp/defineCommonColors.inc
Executable file
309
include/a3/ui_f/hpp/defineCommonColors.inc
Executable file
@ -0,0 +1,309 @@
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///////////////////////////////////////////////////////////////////////////
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/// GUI
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///////////////////////////////////////////////////////////////////////////
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//--- Background color with defaults (not multipliable)
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#define GUI_BCG_RGB_R "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])"
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#define GUI_BCG_RGB_G "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])"
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#define GUI_BCG_RGB_B "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])"
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#define GUI_BCG_ALPHA "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
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#define GUI_BCG_RGB GUI_BCG_RGB_R, GUI_BCG_RGB_G, GUI_BCG_RGB_B
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#define GUI_BCG_COLOR {GUI_BCG_RGB,GUI_BCG_ALPHA}
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#define GUI_BCG_COLOR_SELECTED {GUI_BCG_RGB,0.5}
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//--- TitleBar text color
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#define GUI_TITLETEXT_RGB_R "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_R',1.0])"
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#define GUI_TITLETEXT_RGB_G "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_G',1.0])"
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#define GUI_TITLETEXT_RGB_B "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_B',1.0])"
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#define GUI_TITLETEXT_ALPHA "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_A',0.6])"
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#define GUI_TITLETEXT_COLOR {GUI_TITLETEXT_RGB_R, GUI_TITLETEXT_RGB_G, GUI_TITLETEXT_RGB_B, GUI_TITLETEXT_ALPHA}
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//--- Background for wGUI displays
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#define GUI_BCG_MENU_RGB 0, 0, 0
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#define GUI_BCG_MENU {GUI_BCG_MENU_RGB, 0.7}
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//--- Background for editor
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#define GUI_BCG_EDITOR_RGB 0.1, 0.1, 0.1
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#define GUI_BCG_EDITOR {GUI_BCG_EDITOR_RGB, 1}
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//--- Medium background (obsolete; Dwarden's displays)
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#define GUI_BCG_MEDIUM_RGB GUI_BCG_RGB
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#define GUI_BCG_MEDIUM_ALPHA GUI_BCG_ALPHA
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#define GUI_BCG_MEDIUM_COLOR {GUI_BCG_MEDIUM_RGB,GUI_BCG_MEDIUM_ALPHA}
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//--- Dark background (HUD)
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#define GUI_BCG_DARK_RGB GUI_BCG_RGB
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#define GUI_BCG_DARK_ALPHA 0.85
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#define GUI_BCG_DARK_COLOR {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA}
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#define GUI_BCG_DARK_TRANSPARENT {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA / 2}
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//--- Active color (inversed to selected color)
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#define GUI_BCG_ACTIVE_RGB 1, 1, 1
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//--- Warning color (exit buttons)
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#define GUI_BCG_ERROR_RGB 0.7, 0, 0
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//--- Text color
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#define GUI_TEXT_RGB 1, 1, 1
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#define GUI_TEXT_ALPHA 1.0
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#define GUI_TEXT_COLOR {GUI_TEXT_RGB,GUI_TEXT_ALPHA}
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#define GUI_TEXT_SHADOW {0,0,0,0.5}
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#define GUI_TEXT_HTML_COLOR "#ffffff"
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#define GUI_TEXT_HTML_SHADOW "#80000000"
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//--- List: text colors and background highlight
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#define GUI_LIST_TEXT_COLOR {GUI_TEXT_RGB,0.8}
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#define GUI_LIST_TEXT_COLOR_SELECTED {GUI_TEXT_RGB,1.0}
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#define GUI_LIST_BCG_SELECTED {0,0,0,0.2}
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//--- Tooltip colours
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#define GUI_TOOLTIP_TEXT_COLOR {1, 1, 1, 1}
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#define GUI_TOOLTIP_BOX_COLOR {1, 1, 1, 1}
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#define GUI_TOOLTIP_SHADE_COLOR {0, 0, 0, 0.65}
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///////////////////////////////////////////////////////////////////////////
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/// iGUI
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///////////////////////////////////////////////////////////////////////////
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//--- IGUI Background color
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#define IGUI_BCG_RGB_R "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])"
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#define IGUI_BCG_RGB_G "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])"
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#define IGUI_BCG_RGB_B "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])"
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#define IGUI_BCG_RGB_A "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])"
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#define IGUI_BCG_RGB IGUI_BCG_RGB_R, IGUI_BCG_RGB_G, IGUI_BCG_RGB_B
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#define IGUI_BCG_COLOR {IGUI_BCG_RGB,IGUI_BCG_RGB_A}
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//--- IGUI Text color
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#define IGUI_TEXT_RGB_R "(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])"
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#define IGUI_TEXT_RGB_G "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])"
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#define IGUI_TEXT_RGB_B "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])"
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#define IGUI_TEXT_RGB_A "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
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#define IGUI_TEXT_RGB IGUI_TEXT_RGB_R, IGUI_TEXT_RGB_G, IGUI_TEXT_RGB_B
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#define IGUI_TEXT_COLOR {IGUI_TEXT_RGB,IGUI_TEXT_RGB_A}
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//--- IGUI Warning color
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#define IGUI_WARNING_RGB_R "(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])"
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#define IGUI_WARNING_RGB_G "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])"
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#define IGUI_WARNING_RGB_B "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])"
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#define IGUI_WARNING_RGB_A "(profilenamespace getvariable ['IGUI_WARNING_RGB_A',0.8])"
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#define IGUI_WARNING_RGB IGUI_WARNING_RGB_R, IGUI_WARNING_RGB_G, IGUI_WARNING_RGB_B
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#define IGUI_WARNING_COLOR {IGUI_WARNING_RGB,IGUI_WARNING_RGB_A}
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//--- IGUI Error color
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#define IGUI_ERROR_RGB_R "(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])"
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#define IGUI_ERROR_RGB_G "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])"
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#define IGUI_ERROR_RGB_B "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])"
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#define IGUI_ERROR_RGB_A "(profilenamespace getvariable ['IGUI_ERROR_RGB_A',1.0])"
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#define IGUI_ERROR_RGB IGUI_ERROR_RGB_R, IGUI_ERROR_RGB_G, IGUI_ERROR_RGB_B
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#define IGUI_ERROR_COLOR {IGUI_ERROR_RGB,IGUI_ERROR_RGB_A}
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//--- HUD Text color (obsolete defines; ToDo: Replace with IGUI_TEXT_COLOR and IGUI_BCG_COLOR)
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#define CA_UI_HUD IGUI_TEXT_COLOR
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///////////////////////////////////////////////////////////////////////////
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/// Sides
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///////////////////////////////////////////////////////////////////////////
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//--- BLUFOR
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#define Map_BLUFOR_R "(profilenamespace getvariable ['Map_BLUFOR_R',0])"
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#define Map_BLUFOR_G "(profilenamespace getvariable ['Map_BLUFOR_G',1])"
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#define Map_BLUFOR_B "(profilenamespace getvariable ['Map_BLUFOR_B',1])"
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#define Map_BLUFOR_A "(profilenamespace getvariable ['Map_BLUFOR_A',0.8])"
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#define Map_BLUFOR_RGB Map_BLUFOR_R, Map_BLUFOR_G, Map_BLUFOR_B
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#define Map_BLUFOR_RGBA {Map_BLUFOR_RGB,Map_BLUFOR_A}
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//--- OPFOR
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#define Map_OPFOR_R "(profilenamespace getvariable ['Map_OPFOR_R',0])"
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#define Map_OPFOR_G "(profilenamespace getvariable ['Map_OPFOR_G',1])"
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#define Map_OPFOR_B "(profilenamespace getvariable ['Map_OPFOR_B',1])"
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#define Map_OPFOR_A "(profilenamespace getvariable ['Map_OPFOR_A',0.8])"
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#define Map_OPFOR_RGB Map_OPFOR_R, Map_OPFOR_G, Map_OPFOR_B
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#define Map_OPFOR_RGBA {Map_OPFOR_RGB,Map_OPFOR_A}
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//--- Independent
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#define Map_Independent_R "(profilenamespace getvariable ['Map_Independent_R',0])"
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#define Map_Independent_G "(profilenamespace getvariable ['Map_Independent_G',1])"
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#define Map_Independent_B "(profilenamespace getvariable ['Map_Independent_B',1])"
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#define Map_Independent_A "(profilenamespace getvariable ['Map_Independent_A',0.8])"
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#define Map_Independent_RGB Map_Independent_R, Map_Independent_G, Map_Independent_B
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#define Map_Independent_RGBA {Map_Independent_RGB,Map_Independent_A}
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//--- Civilian
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#define Map_Civilian_R "(profilenamespace getvariable ['Map_Civilian_R',0])"
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#define Map_Civilian_G "(profilenamespace getvariable ['Map_Civilian_G',1])"
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#define Map_Civilian_B "(profilenamespace getvariable ['Map_Civilian_B',1])"
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#define Map_Civilian_A "(profilenamespace getvariable ['Map_Civilian_A',0.8])"
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#define Map_Civilian_RGB Map_Civilian_R, Map_Civilian_G, Map_Civilian_B
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#define Map_Civilian_RGBA {Map_Civilian_RGB,Map_Civilian_A}
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//--- Unknown
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#define Map_Unknown_R "(profilenamespace getvariable ['Map_Unknown_R',0])"
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#define Map_Unknown_G "(profilenamespace getvariable ['Map_Unknown_G',1])"
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#define Map_Unknown_B "(profilenamespace getvariable ['Map_Unknown_B',1])"
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#define Map_Unknown_A "(profilenamespace getvariable ['Map_Unknown_A',0.8])"
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#define Map_Unknown_RGB Map_Unknown_R, Map_Unknown_G, Map_Unknown_B
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#define Map_Unknown_RGBA {Map_Unknown_RGB,Map_Unknown_A}
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///////////////////////////////////////////////////////////////////////////
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/// Misc
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///////////////////////////////////////////////////////////////////////////
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//overwritten by Warka
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#define CA_UI_ACTION {0.9,0.9,0.9,0.4}
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#define CA_UI_ACTION_AVAILABLE IGUI_TEXT_COLOR
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#define CA_UI_ACTION_ACTIVE {0.24,0.87,0,0.8}
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#define CA_IGUI_Green {0.709,0.972,0.384,1}
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#define CA_IGUI_GreenDark {0.259,0.463,0.149, 1} //MUF-added from A3 //{0.659,0.863,0.549,0.6}
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#define CA_IGUI_Background IGUI_BCG_COLOR
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#define Color_Orange {GUI_BCG_RGB, 1}
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#define Color_DarkOrange {GUI_BCG_MEDIUM_RGB, 0.7}
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#define CA_colordark {0, 0, 0, 1}
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#define CA_UI_element_background Color_White
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#define CA_UI_background {0.6, 0.6, 0.6, 0.4}
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#define CA_UI_title_background {0.1961,0.1451,0.0941,1.0}
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#define CA_UI_green {0.709,0.972,0.384,1}
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#define CA_UI_red {0.58, 0.1147, 0.1108, 1}
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#define CA_UI_grey {0.4,0.4,0.4,1}
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#define CA_UI_transparent {1,1,1,0}
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#define CA_IGUI_Red {0.706,0.0745,0.0196,1}
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#define CA_IGUI_Orange {0.863,0.584,0.0,1}
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#define CA_IGUI_YellowGreen {0.8275,0.8196,0.1961,1.0}
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#define CA_IGUI_Blue {0.196,0.592,0.706, 1}
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#define CA_IGUI_Grey {0.606,0.606,0.606,1}
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#define Color_White {0.95, 0.95, 0.95, 1}
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//#define Color_Black {0.023529, 0, 0.0313725, 1}
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#define Color_Black {0, 0, 0, 1}
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#define Color_Gray {1, 1, 1, 0.5}
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#define Color_Empty {0, 0, 0, 0}
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#define Color_Back {0.1, 0.1, 0.1, 0.4}
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#define Color_BackList {0.2, 0.2, 0.2, 0.2}
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#define ProcTextWhite "#(argb,8,8,3)color(1,1,1,1)"
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#define ProcTextBlack "#(argb,8,8,3)color(0,0,0,1)"
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#define ProcTextGray "#(argb,8,8,3)color(0.3,0.3,0.3,1)"
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#define ProcTextRed "#(argb,8,8,3)color(1,0,0,1)"
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#define ProcTextGreen "#(argb,8,8,3)color(0,1,0,1)"
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#define ProcTextBlue "#(argb,8,8,3)color(0,0,1,1)"
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#define ProcTextOrange "#(argb,8,8,3)color(1,0.5,0,1)"
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#define ProcTextTransparent "#(argb,8,8,3)color(0,0,0,0)"
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#define ProcTextHUD "#(argb,8,8,3)color(0.600,0.8392,0.4706,1.0)"
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#define ProcTextPurple "#(argb,8,8,3)color(0.75,0,0.75,1)"
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///////////////////////////////////////////////////////////////////////////
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/// Task colors: 3D task marker
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///////////////////////////////////////////////////////////////////////////
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#define COLOR_TASK_ICON_UNASSIGNED_RGB 1,1,1
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#define COLOR_TASK_ICON_UNASSIGNED_A 0.5
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#define COLOR_TASK_ICON_UNASSIGNED_RGBA COLOR_TASK_ICON_UNASSIGNED_RGB,COLOR_TASK_ICON_UNASSIGNED_A
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#define COLOR_TASK_ICON_ASSIGNED_RGB 1,0.72,0.3
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#define COLOR_TASK_ICON_ASSIGNED_A 0.5
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#define COLOR_TASK_ICON_ASSIGNED_RGBA COLOR_TASK_ICON_ASSIGNED_RGB,COLOR_TASK_ICON_ASSIGNED_A
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#define COLOR_TASK_ICON_CUSTOM_RGB 0.3,0.72,1
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#define COLOR_TASK_ICON_CUSTOM_A 0.5
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#define COLOR_TASK_ICON_CUSTOM_RGBA COLOR_TASK_ICON_CUSTOM_RGB,COLOR_TASK_ICON_CUSTOM_A
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#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGB 1,1,1
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#define COLOR_TASK_BACKGROUND_UNASSIGNED_A 1
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#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGBA COLOR_TASK_BACKGROUND_UNASSIGNED_RGB,COLOR_TASK_BACKGROUND_UNASSIGNED_A
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#define COLOR_TASK_BACKGROUND_ASSIGNED_RGB 1,0.72,0.3
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#define COLOR_TASK_BACKGROUND_ASSIGNED_A 1
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#define COLOR_TASK_BACKGROUND_ASSIGNED_RGBA COLOR_TASK_BACKGROUND_ASSIGNED_RGB,COLOR_TASK_BACKGROUND_ASSIGNED_A
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#define COLOR_TASK_BACKGROUND_CUSTOM_RGB 0.3,0.72,1
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#define COLOR_TASK_BACKGROUND_CUSTOM_A 1
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#define COLOR_TASK_BACKGROUND_CUSTOM_RGBA COLOR_TASK_BACKGROUND_CUSTOM_RGB,COLOR_TASK_BACKGROUND_CUSTOM_A
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#define COLOR_TASK_TEXT_UNASSIGNED_RGB 0.91,0.91,0.91
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#define COLOR_TASK_TEXT_UNASSIGNED_A 0.55
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#define COLOR_TASK_TEXT_UNASSIGNED_RGBA COLOR_TASK_TEXT_UNASSIGNED_RGB,COLOR_TASK_TEXT_UNASSIGNED_A
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#define COLOR_TASK_TEXT_ASSIGNED_RGB 0.91,0.65,0.27
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#define COLOR_TASK_TEXT_ASSIGNED_A 0.55
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#define COLOR_TASK_TEXT_ASSIGNED_RGBA COLOR_TASK_TEXT_ASSIGNED_RGB,COLOR_TASK_TEXT_ASSIGNED_A
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#define COLOR_TASK_TEXT_CUSTOM_RGB 0.27,0.65,0.91
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#define COLOR_TASK_TEXT_CUSTOM_A 0.55
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#define COLOR_TASK_TEXT_CUSTOM_RGBA COLOR_TASK_TEXT_CUSTOM_RGB,COLOR_TASK_TEXT_CUSTOM_A
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///////////////////////////////////////////////////////////////////////////
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/// Task colors: generic
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///////////////////////////////////////////////////////////////////////////
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#define COLOR_TASK_UNASSIGNED_RGB COLOR_TASK_BACKGROUND_UNASSIGNED_RGB
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#define COLOR_TASK_UNASSIGNED_RGBA COLOR_TASK_UNASSIGNED_RGB,1
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#define COLOR_TASK_ASSIGNED_RGB COLOR_TASK_BACKGROUND_ASSIGNED_RGB
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#define COLOR_TASK_ASSIGNED_RGBA COLOR_TASK_ASSIGNED_RGB,1
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#define COLOR_TASK_CUSTOM_RGB COLOR_TASK_BACKGROUND_CUSTOM_RGB
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#define COLOR_TASK_CUSTOM_RGBA COLOR_TASK_CUSTOM_RGB,1
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//navigation elements
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#define IGUI_CURSOR_COLOR {COLOR_TASK_TEXT_UNASSIGNED_RGBA}
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///////////////////////////////////////////////////////////////////////////
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/// Custom info / Sensors (duplicated in \A3\cfgSensors.hpp !!!)
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///////////////////////////////////////////////////////////////////////////
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#define COLOR_SENSORS_RADAR_RGB 0.0,1.0,1.0
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#define COLOR_SENSORS_RADAR_A 1.0
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#define COLOR_SENSORS_RADAR_RGBA {COLOR_SENSORS_RADAR_RGB,COLOR_SENSORS_RADAR_A}
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#define COLOR_SENSORS_IR_RGB 1.0,0.0,0.0
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#define COLOR_SENSORS_IR_A 1.0
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#define COLOR_SENSORS_IR_RGBA {COLOR_SENSORS_IR_RGB,COLOR_SENSORS_IR_A}
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#define COLOR_SENSORS_RWR_RGB 0.5, 1, 0.5
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#define COLOR_SENSORS_RWR_A 0.5
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#define COLOR_SENSORS_RWR_RGBA {COLOR_SENSORS_RWR_RGB,COLOR_SENSORS_RWR_A}
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#define COLOR_SENSORS_NV_RGB 1,1,1
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#define COLOR_SENSORS_NV_A 0
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#define COLOR_SENSORS_NV_RGBA {COLOR_SENSORS_NV_RGB,COLOR_SENSORS_NV_A}
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#define COLOR_SENSORS_LAS_RGB 1,1,1
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#define COLOR_SENSORS_LAS_A 0
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#define COLOR_SENSORS_LAS_RGBA {COLOR_SENSORS_LAS_RGB,COLOR_SENSORS_LAS_A}
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#define COLOR_SENSORS_VIS_RGB 1.0,1.0,0.5
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#define COLOR_SENSORS_VIS_A 0.8
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#define COLOR_SENSORS_VIS_RGBA {COLOR_SENSORS_VIS_RGB,COLOR_SENSORS_VIS_A}
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#define COLOR_SENSORS_MAN_RGB 1.0, 0.5, 1.0
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#define COLOR_SENSORS_MAN_A 1.0
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#define COLOR_SENSORS_MAN_RGBA {COLOR_SENSORS_MAN_RGB,COLOR_SENSORS_MAN_A}
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#define COLOR_SENSORS_ENEMY_RGB 1.0, 0.0, 0.0
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#define COLOR_SENSORS_ENEMY_A 1.0
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#define COLOR_SENSORS_ENEMY_RGBA {COLOR_SENSORS_ENEMY_RGB,COLOR_SENSORS_ENEMY_A}
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|
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#define COLOR_SENSORS_FRIENDLY_RGB 0.0, 1.0, 0.0
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#define COLOR_SENSORS_FRIENDLY_A 1.0
|
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#define COLOR_SENSORS_FRIENDLY_RGBA {COLOR_SENSORS_FRIENDLY_RGB,COLOR_SENSORS_FRIENDLY_A}
|
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|
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#define COLOR_SENSORS_GROUP_RGB 0.7, 1.0, 0.4
|
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#define COLOR_SENSORS_GROUP_A 1.0
|
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#define COLOR_SENSORS_GROUP_RGBA {COLOR_SENSORS_GROUP_RGB,COLOR_SENSORS_GROUP_A}
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|
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#define COLOR_SENSORS_WARNING_RGB 1.0, 1.0, 0.0
|
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#define COLOR_SENSORS_WARNING_A 1.0
|
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#define COLOR_SENSORS_WARNING_RGBA {COLOR_SENSORS_WARNING_RGB,COLOR_SENSORS_WARNING_A}
|
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|
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#define COLOR_SENSORS_THREAT_RGB 1.0, 0.5, 0.0
|
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#define COLOR_SENSORS_THREAT_A 1.0
|
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#define COLOR_SENSORS_THREAT_RGBA {COLOR_SENSORS_THREAT_RGB,COLOR_SENSORS_THREAT_A}
|
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|
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#define COLOR_SENSORS_DEFAULT_RGB 1.0, 1.0, 1.0
|
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#define COLOR_SENSORS_DEFAULT_A 1.0
|
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#define COLOR_SENSORS_DEFAULT_RGBA {COLOR_SENSORS_DEFAULT_RGB,COLOR_SENSORS_DEFAULT_A}
|
Loading…
Reference in New Issue
Block a user