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Apply the ufeh to ACE_WeaponSelect
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@ -10,11 +10,3 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class GVAR(throwGrenade) {
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clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(throwGrenade)});
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};
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};
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};
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@ -195,3 +195,7 @@ if (!hasInterface) exitWith {};
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},
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},
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{false},
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{false},
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[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
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[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
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// Register fire event handler
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["firedPlayer", DFUNC(throwGrenade)] call EFUNC(common,addEventHandler);
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@ -1,15 +1,9 @@
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/*
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/*
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* Author: commy2
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* Author: commy2
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* Display Grenade information on grenade throw.
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* Display Grenade information on grenade throw. Called from the unified fired EH only for the local player.
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*
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*
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* Arguments:
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* None. Parameters inherited from EFUNC(common,firedEH)
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -21,7 +15,8 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_unit", "_weapon", "", "", "", "_magazine"];
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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if (_weapon != "Throw") exitWith {};
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if (_weapon != "Throw") exitWith {};
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