mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Apply the ufeh to ACE_WeaponSelect
This commit is contained in:
parent
cdfdfffff6
commit
25b767a16b
@ -10,11 +10,3 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class CAManBase {
|
||||
class GVAR(throwGrenade) {
|
||||
clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(throwGrenade)});
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -195,3 +195,7 @@ if (!hasInterface) exitWith {};
|
||||
},
|
||||
{false},
|
||||
[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
|
||||
|
||||
|
||||
// Register fire event handler
|
||||
["firedPlayer", DFUNC(throwGrenade)] call EFUNC(common,addEventHandler);
|
||||
|
@ -1,15 +1,9 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Display Grenade information on grenade throw.
|
||||
* Display Grenade information on grenade throw. Called from the unified fired EH only for the local player.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit - Object the event handler is assigned to <OBJECT>
|
||||
* 1: weapon - Fired weapon <STRING>
|
||||
* 2: muzzle - Muzzle that was used <STRING>
|
||||
* 3: mode - Current mode of the fired weapon <STRING>
|
||||
* 4: ammo - Ammo used <STRING>
|
||||
* 5: magazine - magazine name which was used <STRING>
|
||||
* 6: projectile - Object of the projectile that was shot <OBJECT>
|
||||
* None. Parameters inherited from EFUNC(common,firedEH)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -21,7 +15,8 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_weapon", "", "", "", "_magazine"];
|
||||
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
|
||||
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
|
||||
|
||||
if (_weapon != "Throw") exitWith {};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user