Fix some moved function calls

This commit is contained in:
SilentSpike 2018-05-09 16:52:26 +01:00
parent dbb538dc56
commit 267c0b5c3c
2 changed files with 3 additions and 3 deletions

View File

@ -44,7 +44,7 @@ class ACE_Medical_StateMachine {
}; };
class Unconscious { class Unconscious {
onState = QFUNC(handleStateUnconscious); onState = QFUNC(handleStateUnconscious);
onStateEntered = QUOTE([ARR_2(_this,(true))] call FUNC(setUnconsciousStatemachine)); onStateEntered = QUOTE([ARR_2(_this,(true))] call EFUNC(medical,setUnconsciousStatemachine));
class DeathAI { class DeathAI {
targetState = "Dead"; targetState = "Dead";
condition = QUOTE(!isPlayer _this && {EGVAR(medical,unconsciousConditionAI)}); condition = QUOTE(!isPlayer _this && {EGVAR(medical,unconsciousConditionAI)});
@ -53,7 +53,7 @@ class ACE_Medical_StateMachine {
targetState = "Injured"; targetState = "Injured";
condition = QUOTE(_this call EFUNC(medical_status,hasStableVitals)); condition = QUOTE(_this call EFUNC(medical_status,hasStableVitals));
events[] = {QGVAR(WakeUp)}; events[] = {QGVAR(WakeUp)};
onTransition = QUOTE([ARR_2(_this,(false))] call FUNC(setUnconsciousStatemachine)); onTransition = QUOTE([ARR_2(_this,(false))] call EFUNC(medical,setUnconsciousStatemachine));
}; };
class FatalTransitions { class FatalTransitions {
targetState = "CardiacArrest"; targetState = "CardiacArrest";

View File

@ -89,7 +89,7 @@ private _tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
_tourniquetPain = _tourniquetPain max (CBA_missionTime - _x - 120) * 0.001; _tourniquetPain = _tourniquetPain max (CBA_missionTime - _x - 120) * 0.001;
}; };
} forEach _tourniquets; } forEach _tourniquets;
[_unit, _tourniquetPain] call FUNC(adjustPainLevel); [_unit, _tourniquetPain] call EFUNC(medical,adjustPainLevel);
private _heartRate = [_unit, _deltaT, _syncValues] call FUNC(updateHeartRate); private _heartRate = [_unit, _deltaT, _syncValues] call FUNC(updateHeartRate);
[_unit, _deltaT, _syncValues] call FUNC(updatePainSuppress); [_unit, _deltaT, _syncValues] call FUNC(updatePainSuppress);