mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3
This commit is contained in:
commit
274dae9a02
@ -1 +1 @@
|
||||
z\ace\addons\hearing
|
||||
z\ace\addons\gforces
|
||||
|
@ -1 +1 @@
|
||||
z\ace\Addons\map
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||||
z\ace\Addons\maptools
|
@ -1,10 +1,9 @@
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class ACE_Medical_Actions {
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class Basic {
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// @todo: localization
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class Bandage {
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displayName = "Bandage";
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displayNameProgress = "Bandaging ...";
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displayName = "$STR_ACE_Medical_Bandage";
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displayNameProgress = "$STR_ACE_Medical_Bandaging";
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treatmentLocations[] = {"All"};
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requiredMedic = 0;
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@ -25,25 +24,25 @@ class ACE_Medical_Actions {
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animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
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};
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class Morphine: Bandage {
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displayName = "Morphine";
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displayNameProgress = "Injecting Morphine ...";
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displayName = "$STR_ACE_Medical_Inject_Morphine";
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displayNameProgress = "$STR_ACE_Medical_Injecting_Morphine";
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treatmentTime = 2;
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items[] = {QGVAR(morphine)};
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callbackSuccess = QUOTE(DFUNC(treatmentBasic_morphine));
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animationCaller = "AinvPknlMstpSnonWnonDnon_medic1";
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};
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class Epipen: Bandage {
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displayName = "Epinephrine";
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displayNameProgress = "Injecting Epinephrine ...";
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class Epinephrine: Bandage {
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displayName = "$STR_ACE_Medical_Inject_Epinephrine";
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displayNameProgress = "$STR_ACE_Medical_Injecting_Epinephrine";
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requiredMedic = 1;
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treatmentTime = 3;
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items[] = {QGVAR(epipen)};
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items[] = {QGVAR(epinephrine)};
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callbackSuccess = QUOTE(DFUNC(treatmentBasic_epipen));
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animationCaller = "AinvPknlMstpSnonWnonDnon_medic1";
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};
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class Bloodbag: Bandage {
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displayName = "Blood Bag";
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displayNameProgress = "Transfusing Blood ...";
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class BloodIV: Bandage {
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displayName = "$STR_ACE_Medical_Transfuse_Blood";
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displayNameProgress = "$STR_ACE_Medical_Transfusing_Blood";
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requiredMedic = 1;
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treatmentTime = 20;
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items[] = {{QGVAR(bloodIV), QGVAR(bloodIV_500), QGVAR(bloodIV_250)}};
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|
@ -350,8 +350,8 @@ class CfgVehicles {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
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class Bandage_Head {
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displayName = "Bandage Head";
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(treatment));
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@ -413,8 +413,9 @@ class CfgVehicles {
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priority = 2;
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hotkey = "M";
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enableInside = 1;
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class Bandage_Torso {
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displayName = "Bandage Torso";
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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@ -451,7 +452,7 @@ class CfgVehicles {
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statement = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(treatment));
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};
|
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class Morphine: fieldDressing {
|
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displayName = "Morphine";
|
||||
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'body', 'Morphine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'body', 'Morphine')] call DFUNC(treatment));
|
||||
};
|
||||
@ -461,7 +462,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'body', 'Atropine')] call DFUNC(treatment));
|
||||
};
|
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class Epinephrine: Morphine {
|
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displayName = "Epinephrine";
|
||||
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'body', 'Epinephrine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'body', 'Epinephrine')] call DFUNC(treatment));
|
||||
};
|
||||
@ -486,8 +487,8 @@ class CfgVehicles {
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
|
||||
|
||||
class Bandage_LeftArm {
|
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displayName = "Bandage Left Arm";
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
|
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distance = 2.0;
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(treatment));
|
||||
@ -529,7 +530,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Tourniquet')] call DFUNC(treatment));
|
||||
};
|
||||
class Morphine: fieldDressing {
|
||||
displayName = "Morphine";
|
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displayName = "$STR_ACE_Medical_Inject_Morphine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Morphine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Morphine')] call DFUNC(treatment));
|
||||
};
|
||||
@ -539,7 +540,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Atropine')] call DFUNC(treatment));
|
||||
};
|
||||
class Epinephrine: Morphine {
|
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displayName = "Epinephrine";
|
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displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Epinephrine')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Epinephrine')] call DFUNC(treatment));
|
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};
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@ -607,8 +608,8 @@ class CfgVehicles {
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||||
class ACE_ArmRight {
|
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runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
|
||||
class Bandage_RightArm {
|
||||
displayName = "Bandage Right Arm";
|
||||
class Bandage {
|
||||
displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
|
||||
distance = 2.0;
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
|
||||
@ -650,7 +651,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Tourniquet')] call DFUNC(treatment));
|
||||
};
|
||||
class Morphine: fieldDressing {
|
||||
displayName = "Morphine";
|
||||
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Morphine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Morphine')] call DFUNC(treatment));
|
||||
};
|
||||
@ -660,7 +661,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Atropine')] call DFUNC(treatment));
|
||||
};
|
||||
class Epinephrine: Morphine {
|
||||
displayName = "Epinephrine";
|
||||
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Epinephrine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Epinephrine')] call DFUNC(treatment));
|
||||
};
|
||||
@ -729,8 +730,8 @@ class CfgVehicles {
|
||||
class ACE_LegLeft {
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
|
||||
class Bandage_LeftLeg {
|
||||
displayName = "Bandage Left Leg";
|
||||
class Bandage {
|
||||
displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
|
||||
distance = 2.0;
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
|
||||
@ -773,7 +774,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Tourniquet')] call DFUNC(treatment));
|
||||
};
|
||||
class Morphine: fieldDressing {
|
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displayName = "Morphine";
|
||||
displayName = "$STR_ACE_Medical_Inject_Morphine";
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||||
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Morphine')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Morphine')] call DFUNC(treatment));
|
||||
};
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||||
@ -783,7 +784,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Atropine')] call DFUNC(treatment));
|
||||
};
|
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class Epinephrine: Morphine {
|
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displayName = "Epinephrine";
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displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Epinephrine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Epinephrine')] call DFUNC(treatment));
|
||||
};
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@ -841,8 +842,8 @@ class CfgVehicles {
|
||||
class ACE_LegRight {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
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class Bandage_RightLeg {
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displayName = "Bandage Right Leg";
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
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distance = 2.0;
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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@ -885,7 +886,7 @@ class CfgVehicles {
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Tourniquet')] call DFUNC(treatment));
|
||||
};
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class Morphine: fieldDressing {
|
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displayName = "Morphine";
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displayName = "$STR_ACE_Medical_Inject_Morphine";
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Morphine')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Morphine')] call DFUNC(treatment));
|
||||
};
|
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@ -895,7 +896,7 @@ class CfgVehicles {
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||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Atropine')] call DFUNC(treatment));
|
||||
};
|
||||
class Epinephrine: Morphine {
|
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displayName = "Epinephrine";
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displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Epinephrine')] call DFUNC(canTreat));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Epinephrine')] call DFUNC(treatment));
|
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};
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|
@ -1,25 +1,25 @@
|
||||
|
||||
class CfgWeapons {
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class ItemCore;
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class InventoryItem_Base_F;
|
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class InventoryFirstAidKitItem_Base_F;
|
||||
class MedikitItem;
|
||||
|
||||
// ITEMS
|
||||
class FirstAidKit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: InventoryFirstAidKitItem_Base_F {
|
||||
mass = 4;
|
||||
type = 201;
|
||||
class ItemCore;
|
||||
class InventoryItem_Base_F;
|
||||
class InventoryFirstAidKitItem_Base_F;
|
||||
class MedikitItem;
|
||||
|
||||
// ITEMS
|
||||
class FirstAidKit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: InventoryFirstAidKitItem_Base_F {
|
||||
mass = 4;
|
||||
type = 201;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Medikit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: MedikitItem {
|
||||
mass = 60;
|
||||
type = 201;
|
||||
class Medikit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: MedikitItem {
|
||||
mass = 60;
|
||||
type = 201;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// @todo localize
|
||||
class ACE_ItemCore;
|
||||
|
@ -217,7 +217,7 @@ if (isNil QGVAR(level)) then {
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// broadcast injuries to JIP clients in a MP session
|
||||
if (isMultiplayer) then {
|
||||
if (isMultiplayer and GVAR(level) >= 2) then {
|
||||
[QGVAR(onPlayerConnected), "onPlayerConnected", {
|
||||
if (isNil QGVAR(InjuredCollection)) then {
|
||||
GVAR(InjuredCollection) = [];
|
||||
|
@ -39,19 +39,16 @@ if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exi
|
||||
_locations = getArray (_config >> "treatmentLocations");
|
||||
|
||||
_return = true;
|
||||
if (isText (_config >> "Condition")) then {
|
||||
_condition = getText(_config >> "condition");
|
||||
if (_condition != "") then {
|
||||
if (isnil _condition) then {
|
||||
_condition = compile _condition;
|
||||
} else {
|
||||
_condition = missionNamespace getvariable _condition;
|
||||
};
|
||||
if (typeName _condition == "BOOL") then {
|
||||
_return = _condition;
|
||||
} else {
|
||||
_return = [_caller, _target, _selectionName, _className] call _condition;
|
||||
};
|
||||
if (getText (_config >> "condition") != "") then {
|
||||
if (isnil _condition) then {
|
||||
_condition = compile _condition;
|
||||
} else {
|
||||
_condition = missionNamespace getvariable _condition;
|
||||
};
|
||||
if (typeName _condition == "BOOL") then {
|
||||
_return = _condition;
|
||||
} else {
|
||||
_return = [_caller, _target, _selectionName, _className] call _condition;
|
||||
};
|
||||
};
|
||||
if (!_return) exitwith {false};
|
||||
|
@ -75,9 +75,17 @@ if (_show) then {
|
||||
};
|
||||
}foreach _openWounds;
|
||||
} else {
|
||||
// TODO handle basic medical colors for body part selections here
|
||||
|
||||
{
|
||||
_selectionBloodLoss set [_forEachIndex, _target getHitPointDamage _x];
|
||||
|
||||
if (_target getHitPointDamage _x > 0.1) then {
|
||||
// @todo localize
|
||||
_allInjuryTexts pushBack format ["%1 %2",
|
||||
["Lightly wounded", "Heavily wounded"] select (_target getHitPointDamage _x > 0.5),
|
||||
["head", "torso", "left arm", "right arm", "left leg", "right leg"] select _forEachIndex
|
||||
];
|
||||
};
|
||||
} forEach ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
|
||||
};
|
||||
|
||||
// Handle the body image coloring
|
||||
|
@ -112,8 +112,20 @@ if (_selection == "") then {
|
||||
};
|
||||
|
||||
|
||||
// Assign orphan structural damage to torso;
|
||||
// @todo
|
||||
// Assign orphan structural damage to torso
|
||||
[{
|
||||
private ["_unit", "_damagesum"];
|
||||
_unit = _this select 0;
|
||||
_damagesum = (_unit getHitPointDamage "HitHead") +
|
||||
(_unit getHitPointDamage "HitBody") +
|
||||
(_unit getHitPointDamage "HitLeftArm") +
|
||||
(_unit getHitPointDamage "HitRightArm") +
|
||||
(_unit getHitPointDamage "HitLeftLeg") +
|
||||
(_unit getHitPointDamage "HitRightLeg");
|
||||
if (_damagesum < 0.06 and damage _unit > 0.06 and alive _unit) then {
|
||||
_unit setHitPointDamage ["HitBody", damage _unit];
|
||||
};
|
||||
}, [_unit], 2, 0.1] call EFUNC(common,waitAndExecute);
|
||||
|
||||
|
||||
if (_selection == "") then {
|
||||
@ -137,7 +149,7 @@ if (_legdamage >= LEGDAMAGETRESHOLD1) then {
|
||||
} else {
|
||||
if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]};
|
||||
};
|
||||
// @ŧodo: force prone for completely fucked up legs.
|
||||
// @todo: force prone for completely fucked up legs.
|
||||
|
||||
|
||||
// Arm Damage
|
||||
@ -171,9 +183,8 @@ if (_selection == "" and
|
||||
_damageReturn < 1 and
|
||||
!(_unit getVariable [QGVAR(isUnconscious), False]
|
||||
)) then {
|
||||
// random chance to kill AI instead of knocking them out
|
||||
if (_unit getVariable [QGVAR(allowUnconscious), ([_unit] call EFUNC(common,isPlayer)) or random 1 > 0.5]) then {
|
||||
hint "unconscious"; // @todo
|
||||
if (_unit getVariable [QGVAR(allowUnconscious), ([_unit] call EFUNC(common,isPlayer)) or random 1 > 0.3]) then {
|
||||
[_unit, true] call FUNC(setUnconscious);
|
||||
} else {
|
||||
_damageReturn = 1;
|
||||
};
|
||||
|
@ -16,6 +16,11 @@
|
||||
private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues"];
|
||||
_unit = _this select 0;
|
||||
|
||||
_interval = time - (_unit getVariable [QGVAR(lastMomentVitalsHandled), 0]);
|
||||
_unit setVariable [QGVAR(lastMomentVitalsHandled), time];
|
||||
|
||||
if (_interval == 0) exitWith {};
|
||||
|
||||
_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
|
||||
_syncValues = time - _lastTimeValuesSynced >= (10 + floor(random(10)));
|
||||
if (_syncValues) then {
|
||||
@ -60,24 +65,47 @@ if (_painStatus > 0) then {
|
||||
};
|
||||
};
|
||||
|
||||
if (GVAR(level) == 1) then {
|
||||
// reduce pain
|
||||
if (_unit getVariable [QGVAR(pain), 0] > 0) then {
|
||||
_unit setVariable [QGVAR(pain), ((_unit getVariable QGVAR(pain)) - 0.001 * _interval) max 0, _syncValues];
|
||||
};
|
||||
|
||||
if (_bloodVolume < 30) exitwith {
|
||||
[_unit] call FUNC(setDead);
|
||||
};
|
||||
// reduce painkillers
|
||||
if (_unit getVariable [QGVAR(morphine), 0] > 0) then {
|
||||
_unit setVariable [QGVAR(morphine), ((_unit getVariable QGVAR(morphine)) - 0.0015 * _interval) max 0, _syncValues];
|
||||
};
|
||||
|
||||
if ([_unit] call EFUNC(common,isAwake)) then {
|
||||
if (_bloodVolume < 60) then {
|
||||
if (random(1) > 0.9) then {
|
||||
[_unit] call FUNC(setUnconscious);
|
||||
// bleeding
|
||||
_blood = _unit getVariable [QGVAR(bloodVolume), 100];
|
||||
_blood = (_blood - 0.4 * (damage _unit) * _interval) max 0;
|
||||
if (_blood != (_unit getVariable [QGVAR(bloodVolume), 100])) then {
|
||||
_unit setVariable [QGVAR(bloodVolume), _blood, _syncValues];
|
||||
if (_blood <= 35 and !(_unit getVariable [QGVAR(isUnconscious), false])) then {
|
||||
[_unit, true] call FUNC(setUnconscious);
|
||||
};
|
||||
if (_blood == 0) then {
|
||||
[_unit] call FUNC(setDead);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// handle advanced medical, with vitals
|
||||
if (GVAR(level) >= 2) then {
|
||||
if (_bloodVolume < 30) exitwith {
|
||||
[_unit] call FUNC(setDead);
|
||||
};
|
||||
|
||||
if ([_unit] call EFUNC(common,isAwake)) then {
|
||||
if (_bloodVolume < 60) then {
|
||||
if (random(1) > 0.9) then {
|
||||
[_unit] call FUNC(setUnconscious);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Set the vitals
|
||||
_heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange));
|
||||
_heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange)) * _interval;
|
||||
_unit setvariable [QGVAR(heartRate), _heartRate, _syncValues];
|
||||
|
||||
_bloodPressure = [_unit] call FUNC(getBloodPressure);
|
||||
@ -88,12 +116,12 @@ if (GVAR(level) >= 2) then {
|
||||
_airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100];
|
||||
if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then {
|
||||
if (_airwayStatus >= 0.5) then {
|
||||
_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5, _syncValues];
|
||||
_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
|
||||
};
|
||||
} else {
|
||||
if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then {
|
||||
if (_airwayStatus < 100) then {
|
||||
_unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5) min 100, _syncValues];
|
||||
_unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5 * _interval) min 100, _syncValues];
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -108,7 +136,7 @@ if (GVAR(level) >= 2) then {
|
||||
// Check vitals for medical status
|
||||
// TODO check for in revive state instead of variable
|
||||
// TODO Implement cardiac arrest.
|
||||
_bloodPressureL = _bloodPressure select 0;
|
||||
_bloodPressureL = _bloodPressure select 0;
|
||||
_bloodPressureH = _bloodPressure select 1;
|
||||
|
||||
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
|
||||
|
23
addons/medical/functions/fnc_isInMedicalVehicle.sqf
Normal file
23
addons/medical/functions/fnc_isInMedicalVehicle.sqf
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
* Checks if a unit is in a medical vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit to be checked <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Is unit in medical vehicle? <BOOL>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
private ["_unit", "_vehicle"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = vehicle _unit;
|
||||
|
||||
if (_unit == _vehicle) exitWith {false};
|
||||
if (_unit in [driver _vehicle, gunner _vehicle, commander _vehicle]) exitWith {false};
|
||||
|
||||
// @todo: variable names standard?
|
||||
_vehicle getVariable [QGVAR(isMedic), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "attendant") == 1]
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Author: Glowbal, KoffeinFlummi
|
||||
* Check if a unit is any medical class
|
||||
*
|
||||
* Arguments:
|
||||
@ -18,18 +18,7 @@ private ["_unit","_class","_return"];
|
||||
_unit = _this select 0;
|
||||
_medicN = if (count _this > 1) then {_this select 1} else {1};
|
||||
|
||||
_return = false;
|
||||
if (GVAR(medicSetting) >= 1) then {
|
||||
_class = _unit getvariable [QGVAR(medicClass), 0];
|
||||
if (GVAR(medicSetting) == 1) then {
|
||||
_return = _class > 0;
|
||||
} else {
|
||||
if (_class >= _medicN) then {
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
_return = true;
|
||||
};
|
||||
_class = _unit getVariable [QGVAR(medicClass),
|
||||
getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "attendant")];
|
||||
|
||||
_return;
|
||||
_class >= _medicN min GVAR(medicSetting)
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
* My very own setHitPointDamage since BIS's one is buggy when affecting a remote unit.
|
||||
* My very own setHitPointDamage since BIS' one is buggy when affecting a remote unit.
|
||||
* It also doesn't change the overall damage. This does.
|
||||
*
|
||||
* Arguments:
|
||||
@ -16,6 +16,10 @@
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
#define LEGDAMAGETRESHOLD1 1
|
||||
#define LEGDAMAGETRESHOLD2 1.7
|
||||
#define ARMDAMAGETRESHOLD1 1
|
||||
#define ARMDAMAGETRESHOLD2 1.7
|
||||
|
||||
private ["_unit", "_selection", "_damage", "_selections", "_damages", "_damageOld", "_damageSumOld", "_damageNew", "_damageSumNew", "_damageFinal"];
|
||||
|
||||
@ -76,3 +80,22 @@ _unit setDamage _damageNew;
|
||||
_damageFinal = (_damages select _forEachIndex);
|
||||
_unit setHitPointDamage [_x, _damageFinal];
|
||||
} forEach _selections;
|
||||
|
||||
// Leg Damage
|
||||
_legdamage = (_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg");
|
||||
if (_legdamage >= LEGDAMAGETRESHOLD1) then {
|
||||
if (_unit getHitPointDamage "HitLegs" != 1) then {_unit setHitPointDamage ["HitLegs", 1]};
|
||||
} else {
|
||||
if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]};
|
||||
};
|
||||
// @ŧodo: force prone for completely fucked up legs.
|
||||
|
||||
|
||||
// Arm Damage
|
||||
_armdamage = (_unit getHitPointDamage "HitLeftArm") + (_unit getHitPointDamage "HitRightArm");
|
||||
if (_armdamage >= ARMDAMAGETRESHOLD1) then {
|
||||
if (_unit getHitPointDamage "HitHands" != 1) then {_unit setHitPointDamage ["HitHands", 1]};
|
||||
} else {
|
||||
if (_unit getHitPointDamage "HitHands" != 0) then {_unit setHitPointDamage ["HitHands", 0]};
|
||||
};
|
||||
// @todo: Drop weapon for full damage.
|
||||
|
@ -35,6 +35,12 @@ if (!local _unit) exitwith {
|
||||
_unit setvariable ["ACE_isUnconscious", true, true];
|
||||
_unit setUnconscious true;
|
||||
|
||||
// @todo: mute player?
|
||||
if (_unit == ACE_player) then {
|
||||
if (visibleMap) then {openMap false};
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
// If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious,
|
||||
// therefor we force it to select the primairy weapon before going unconscious
|
||||
if ((vehicle _unit) isKindOf "StaticWeapon") then {
|
||||
|
@ -32,6 +32,4 @@ if (_selection == "all") then {
|
||||
|
||||
_damage = ((_target getHitPointDamage _point) - BANDAGEHEAL) max 0;
|
||||
[_target, _point, _damage] call FUNC(setHitPointDamage);
|
||||
|
||||
// @todo: leg/arm damage - in setHitPointDamage?
|
||||
};
|
||||
|
@ -15,7 +15,6 @@
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
#define BLOODBAGHEAL 70
|
||||
|
||||
private ["_caller", "_target","_className"];
|
||||
_caller = _this select 0;
|
||||
|
@ -23,11 +23,9 @@ _target = _this select 1;
|
||||
_className = _this select 3;
|
||||
|
||||
// reduce pain, pain sensitivity
|
||||
_morphine = (_target getVariable [QGVAR(morphine), 0] + MORPHINEHEAL) min 1;
|
||||
_morphine = ((_target getVariable [QGVAR(morphine), 0]) + MORPHINEHEAL) min 1;
|
||||
_target setVariable [QGVAR(morphine), _morphine, true];
|
||||
_pain = ((_target getVariable [QGVAR(pain), 0]) - MORPHINEHEAL) max 0;
|
||||
_target setVariable [QGVAR(pain), _pain, true];
|
||||
|
||||
// @todo overdose
|
||||
|
||||
// @todo pain, painkiller reduction
|
||||
|
@ -1,73 +1,243 @@
|
||||
<?xml version="1.0"encoding="UTF-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Medical">
|
||||
<Container name="Basic">
|
||||
<Key ID="STR_ACE_Medical_Inject_Morphine">
|
||||
<English>Inject Morphine</English>
|
||||
<German>Morphin injizieren</German>
|
||||
<Spanish>Inyectar Morfina</Spanish>
|
||||
<Polish>Wstrzyknij morfinę</Polish>
|
||||
<Czech>Aplikovat Morfin</Czech>
|
||||
<Russian>Ввести морфин</Russian>
|
||||
<French>Morphine</French>
|
||||
<Hungarian>Morfium</Hungarian>
|
||||
<Portuguese>Injetar Morfina</Portuguese>
|
||||
<Italian>Inietta Morfina</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Inject_Epinephrine">
|
||||
<English>Inject Epinephrine</English>
|
||||
<German>Epinephrine injizieren</German>
|
||||
<Spanish>Inyectar Epinefrina</Spanish>
|
||||
<Polish>Wtrzyknij adrenalinę</Polish>
|
||||
<Czech>Aplikovat Adrenalin</Czech>
|
||||
<Russian>Ввести андреналил</Russian>
|
||||
<French>Adrénaline</French>
|
||||
<Hungarian>Adrenalin</Hungarian>
|
||||
<Portuguese>Injetar Epinefrina</Portuguese>
|
||||
<Italian>Inietta Epinefrina</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Transfuse_Blood">
|
||||
<English>Transfuse Blood</English>
|
||||
<German>Bluttransfusion</German>
|
||||
<Spanish>Transfundir sangre</Spanish>
|
||||
<Polish>Przetocz krew</Polish>
|
||||
<Czech>Transfúze krve</Czech>
|
||||
<Russian>Перелить кровь</Russian>
|
||||
<French>Transfusion</French>
|
||||
<Hungarian>Infúzió</Hungarian>
|
||||
<Portuguese>Transfundir Sangue</Portuguese>
|
||||
<Italian>Effettua Trasfusione</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage">
|
||||
<English>Bandage</English>
|
||||
<German>Verbinden</German>
|
||||
<Spanish>Venda</Spanish>
|
||||
<Polish>Bandaż</Polish>
|
||||
<Czech>Obvázat</Czech>
|
||||
<French>Pansement</French>
|
||||
<Italian>Benda</Italian>
|
||||
<Hungarian>Kötözés</Hungarian>
|
||||
<Portuguese>Atadura</Portuguese>
|
||||
<Russian>Перевязать</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitHead">
|
||||
<English>Bandage Head</English>
|
||||
<German>Kopf verbinden</German>
|
||||
<Spanish>Vendar la cabeza</Spanish>
|
||||
<Polish>Bandażuj głowę</Polish>
|
||||
<Czech>Obvázat hlavu</Czech>
|
||||
<Russian>Перевязать голову</Russian>
|
||||
<French>Pansement Tête</French>
|
||||
<Hungarian>Fej kötözése</Hungarian>
|
||||
<Portuguese>Atar Cabeça</Portuguese>
|
||||
<Italian>Benda la testa</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitBody">
|
||||
<English>Bandage Torso</English>
|
||||
<German>Torso verbinden</German>
|
||||
<Spanish>Vendar el torso</Spanish>
|
||||
<Polish>Bandażuj tors</Polish>
|
||||
<Czech>Obvázat hruď</Czech>
|
||||
<Russian>Перевязать торс</Russian>
|
||||
<French>Pansement Torse</French>
|
||||
<Hungarian>Felsőtest kötözése</Hungarian>
|
||||
<Portuguese>Atar Tronco</Portuguese>
|
||||
<Italian>Benda il torso</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitLeftArm">
|
||||
<English>Bandage Left Arm</English>
|
||||
<German>Arm links verbinden</German>
|
||||
<Spanish>Vendar el brazo izquierdo</Spanish>
|
||||
<Polish>Bandażuj lewe ramię</Polish>
|
||||
<Czech>Obvázat levou ruku</Czech>
|
||||
<Russian>Перевязать левую руку</Russian>
|
||||
<French>Pansement Bras Gauche</French>
|
||||
<Hungarian>Bal kar kötözése</Hungarian>
|
||||
<Portuguese>Atar Braço Esquerdo</Portuguese>
|
||||
<Italian>Benda il braccio sinistro</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitRightArm">
|
||||
<English>Bandage Right Arm</English>
|
||||
<German>Arm rechts verbinden</German>
|
||||
<Spanish>Vendar el brazo derecho</Spanish>
|
||||
<Polish>Bandażuj prawe ramię</Polish>
|
||||
<Czech>Obvázat pravou ruku</Czech>
|
||||
<Russian>Перевязать правую руку</Russian>
|
||||
<French>Pansement Bras Droit</French>
|
||||
<Hungarian>Jobb kar kötözése</Hungarian>
|
||||
<Portuguese>Atar Braço Direito</Portuguese>
|
||||
<Italian>Benda il braccio destro</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitLeftLeg">
|
||||
<English>Bandage Left Leg</English>
|
||||
<German>Bein links verbinden</German>
|
||||
<Spanish>Vendar la pierna izquierda</Spanish>
|
||||
<Polish>Bandażuj lewą nogę</Polish>
|
||||
<Czech>Obvázat levou nohu</Czech>
|
||||
<Russian>Перевязать левую ногу</Russian>
|
||||
<French>Pansement Jambe Gauche</French>
|
||||
<Hungarian>Bal láb kötözése</Hungarian>
|
||||
<Portuguese>Atar Perna Esquerda</Portuguese>
|
||||
<Italian>Benda la gamba sinistra</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandage_HitRightLeg">
|
||||
<English>Bandage Right Leg</English>
|
||||
<German>Bein rechts verbinden</German>
|
||||
<Spanish>Vendar la pierna derecha</Spanish>
|
||||
<Polish>Bandażuj prawą nogę</Polish>
|
||||
<Czech>Obvázat pravou nohu</Czech>
|
||||
<Russian>Перевязать правую ногу</Russian>
|
||||
<French>Pansement Jambe Droite</French>
|
||||
<Hungarian>Jobb láb kötözése</Hungarian>
|
||||
<Portuguese>Atar Perna Direita</Portuguese>
|
||||
<Italian>Benda la gamba destra</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Injecting_Morphine">
|
||||
<English>Injecting Morphine ...</English>
|
||||
<German>Morphin injizieren ...</German>
|
||||
<Spanish>Inyectando Morfina ...</Spanish>
|
||||
<Polish>Wstrzykiwanie morfiny ...</Polish>
|
||||
<Czech>Aplikuju Morfin ...</Czech>
|
||||
<Russian>Введение морфина...</Russian>
|
||||
<French>Injection de Morphine...</French>
|
||||
<Hungarian>Morfium beadása...</Hungarian>
|
||||
<Portuguese>Injetando Morfina ...</Portuguese>
|
||||
<Italian>Inietto la morfina ...</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Injecting_Epinephrine">
|
||||
<English>Injecting Epinephrine ...</English>
|
||||
<German>Epinephrine injizieren ...</German>
|
||||
<Spanish>Inyectando Epinefrina ...</Spanish>
|
||||
<Polish>Wstrzykiwanie adrenaliny ...</Polish>
|
||||
<Czech>Aplikuju Adrenalin ...</Czech>
|
||||
<Russian>Введение андреналина</Russian>
|
||||
<French>Injection d'Adrénaline ...</French>
|
||||
<Hungarian>Adrenalin beadása...</Hungarian>
|
||||
<Portuguese>Injetando Epinefrina ...</Portuguese>
|
||||
<Italian>Inietto l'epinefrina ...</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Transfusing_Blood">
|
||||
<English>Transfusing Blood ...</English>
|
||||
<German>Bluttransfusion ...</German>
|
||||
<Spanish>Realizando transfusión ...</Spanish>
|
||||
<Polish>Przetaczanie krwi ...</Polish>
|
||||
<Czech>Probíhá transfúze krve ...</Czech>
|
||||
<Russian>Переливание крови...</Russian>
|
||||
<French>Transfusion Sanguine ...</French>
|
||||
<Hungarian>Infúzió...</Hungarian>
|
||||
<Portuguese>Transfundindo Sangue ...</Portuguese>
|
||||
<Italian>Effettuo la trasfusione ...</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Bandaging">
|
||||
<English>Bandaging ...</English>
|
||||
<German>Verbinden ...</German>
|
||||
<Spanish>Vendando ...</Spanish>
|
||||
<Polish>Bandażowanie ...</Polish>
|
||||
<Czech>Obvazuji ...</Czech>
|
||||
<French>Pansement ...</French>
|
||||
<Italian>Sto applicando la benda ...</Italian>
|
||||
<Hungarian>Bekötözés...</Hungarian>
|
||||
<Portuguese>Atando ...</Portuguese>
|
||||
<Russian>Перевязывание....</Russian>
|
||||
</Key>
|
||||
</Container>
|
||||
<Container name="UI">
|
||||
<Key ID="STR_ACE_MEDICAL_TRIAGE_STATUS_MINOR">
|
||||
<Original>Minor</Original>
|
||||
<English>Minor</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TRIAGE_STATUS_DELAYED">
|
||||
<Original>Delayed</Original>
|
||||
<English>Delayed</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TRIAGE_STATUS_IMMEDIATE">
|
||||
<Original>Immediate</Original>
|
||||
<English>Immediate</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TRIAGE_STATUS_DECEASED">
|
||||
<Original>Deceased</Original>
|
||||
<English>Deceased</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TRIAGE_STATUS_NONE">
|
||||
<Original>None</Original>
|
||||
<English>None</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_NORMAL_BREATHING">
|
||||
<Original>Normal breathing</Original>
|
||||
<English>Normal breathing</English>
|
||||
<Russian>Дыхание в норме</Russian>
|
||||
<Spanish>Respiración normal</Spanish>
|
||||
<French>Respiration Normale</French>
|
||||
<Polish>Normalny oddech</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_NO_BREATHING">
|
||||
<Original>No breathing</Original>
|
||||
<English>No breathing</English>
|
||||
<Russian>Дыхания нет</Russian>
|
||||
<Spanish>No respira</Spanish>
|
||||
<French>Apnée</French>
|
||||
<Polish>Brak oddechu</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_DIFFICULT_BREATHING">
|
||||
<Original>Difficult breathing</Original>
|
||||
<English>Difficult breathing</English>
|
||||
<Russian>Дыхание затруднено</Russian>
|
||||
<Spanish>Dificultad para respirar</Spanish>
|
||||
<French>Difficultée Respiratoire</French>
|
||||
<Polish>Trudności z oddychaniem</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_ALMOST_NO_BREATHING">
|
||||
<Original>Almost no breathing</Original>
|
||||
<English>Almost no breathing</English>
|
||||
<Russian>Дыхания почти нет</Russian>
|
||||
<Spanish>Casi sin respirar</Spanish>
|
||||
<French>Respiration Faible</French>
|
||||
<Polish>Prawie brak oddechu</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_STATUS_BLEEDING">
|
||||
<Original>Bleeding</Original>
|
||||
<English>Bleeding</English>
|
||||
<Russian>Кровотечение</Russian>
|
||||
<Spanish>Sangrando</Spanish>
|
||||
<French>Seignement</French>
|
||||
<Polish>Krwawienie zewnętrzne</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_STATUS_PAIN">
|
||||
<Original>In Pain</Original>
|
||||
<English>In Pain</English>
|
||||
<Russian>Испытывает боль</Russian>
|
||||
<Spanish>Con Dolor</Spanish>
|
||||
<French>A De La Douleur</French>
|
||||
<Polish>W bólu</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_STATUS_LOST_BLOOD">
|
||||
<Original>Lost a lot of Blood</Original>
|
||||
<English>Lost a lot of Blood</English>
|
||||
<Russian>Большая кровопотеря</Russian>
|
||||
<Spanish>Mucha Sangre perdida</Spanish>
|
||||
<French>A Perdu Bcp de Sang</French>
|
||||
<Polish>Stracił dużo krwi</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_STATUS_TOURNIQUET_APPLIED">
|
||||
<Original>Tourniquet [CAT]</Original>
|
||||
<English>Tourniquet [CAT]</English>
|
||||
<Russian>Жгут</Russian>
|
||||
<Spanish>Torniquete [CAT]</Spanish>
|
||||
<French>Garot [CAT]</French>
|
||||
@ -76,487 +246,486 @@
|
||||
</Container>
|
||||
<Container name="CfgWeapons">
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_BASIC_DISPLAY">
|
||||
<Original>Bandage (Basic)</Original>
|
||||
<English>Bandage (Basic)</English>
|
||||
<Russian>Повязка (обычная)</Russian>
|
||||
<Spanish>Vendaje (Básico)</Spanish>
|
||||
<French>Bandage (Standard)</French>
|
||||
<Polish>Bandaż (jałowy)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_SHORT">
|
||||
<Original>Used to cover a wound</Original>
|
||||
<English>Used to cover a wound</English>
|
||||
<Russian>Для перевязки ран</Russian>
|
||||
<Spanish>Utilizado para cubrir una herida</Spanish>
|
||||
<French>Utilisé Pour Couvrir Une Blessure</French>
|
||||
<Polish>Używany w celu przykrycia i ochrony miejsca zranienia</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_USE">
|
||||
<Original>A dressing, that is a particular material used to cover a wound, which is applied over the wound once bleeding has been stemmed.</Original>
|
||||
<English>A dressing, that is a particular material used to cover a wound, which is applied over the wound once bleeding has been stemmed.</English>
|
||||
<Russian>Повязка, накладываемая поверх раны после остановки кровотечения.</Russian>
|
||||
<Spanish>Un apósito, material específico utilizado para cubrir una herida, se aplica sobre la herida una vez ha dejado de sangrar.</Spanish>
|
||||
<French>C'est un bandage, qui est fait d'un matériel spécial utiliser pour couvrir une blessure, qui peut etre appliquer des que le seignement as ete stopper.</French>
|
||||
<Polish>Opatrunek materiałowy, używany do przykrywania ran, zakładany na ranę po zatamowaniu krwawienia.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PACKING_BANDAGE_DISPLAY">
|
||||
<Original>Packing Bandage</Original>
|
||||
<English>Packing Bandage</English>
|
||||
<Russian>Тампонирующая повязка</Russian>
|
||||
<Spanish>Vendaje Compresivo</Spanish>
|
||||
<French>Bandage Mèche</French>
|
||||
<Polish>Bandaż (uciskowy)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_SHORT">
|
||||
<Original>Used to pack medium to large wounds and stem the bleeding</Original>
|
||||
<English>Used to pack medium to large wounds and stem the bleeding</English>
|
||||
<Russian>Для тампонирования ран среднего и большого размера и остановки кровотечения.</Russian>
|
||||
<Spanish>Se utiliza para vendar heridas medianas y grandes y detener el sangrado</Spanish>
|
||||
<French>Utiliser pour remplire la cavité créé dans une blessure moyenne et grande.</French>
|
||||
<Polish>Używany w celu opatrywania średnich i dużych ran oraz tamowania krwawienia.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_USE">
|
||||
<Original>A bandage used to pack the wound to stem bleeding and facilitate wound healing. Packing a wound is an option in large polytrauma injuries.</Original>
|
||||
<English>A bandage used to pack the wound to stem bleeding and facilitate wound healing. Packing a wound is an option in large polytrauma injuries.</English>
|
||||
<Russian>Повязка для тампонирования раны, остановки кровотечения и лучшего заживления. При тяжелых сочетанных ранениях возможно тампонирование раны.</Russian>
|
||||
<Spanish>Se utiliza para detener la hemorragia de una herida y favorecer su cicatrización. Se usa en grandes lesiones o politraumatismos.</Spanish>
|
||||
<French>Un bandage servent a etre inseré dans les blessure pour éponger le seignement et faciliter la guerrison. Ce bandage est une option pour soigner les lession de politrauma.</French>
|
||||
<Polish>Opatrunek stosowany w celu zatrzymania krwawienia i osłony większych ran.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_ELASTIC_DISPLAY">
|
||||
<Original>Bandage (Elastic)</Original>
|
||||
<English>Bandage (Elastic)</English>
|
||||
<Russian>Повязка (давящая)</Russian>
|
||||
<Spanish>Vendaje (Elástico)</Spanish>
|
||||
<French>Bandage (Élastique)</French>
|
||||
<Polish>Bandaż (elastyczny)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_SHORT">
|
||||
<Original>Bandage kit, Elastic</Original>
|
||||
<English>Bandage kit, Elastic</English>
|
||||
<Russian>Давящая повязка</Russian>
|
||||
<Spanish>Vendaje (Elástico)</Spanish>
|
||||
<French>Bandage Compressif Élastique</French>
|
||||
<Polish>Zestaw bandaży elastycznych.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_USE">
|
||||
<Original></Original>
|
||||
<English></English>
|
||||
<Russian></Russian>
|
||||
<French>Ce bandage peut etre utiliser pour compresser la plaie afin de ralentire le seignement et assurer la tenue du bandage lors de mouvment.</French>
|
||||
<Polish>Elastyczna opaska podtrzymująca opatrunek oraz usztywniająca okolice stawów.</Polish>
|
||||
<Spanish>Brinda una compresión uniforme y ofrece soporte extra a una zona lesionada</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TOURNIQUET_DISPLAY">
|
||||
<Original>Tourniquet (CAT)</Original>
|
||||
<English>Tourniquet (CAT)</English>
|
||||
<Russian>Жгут</Russian>
|
||||
<Spanish>Torniquete (CAT)</Spanish>
|
||||
<French>Garot (CAT)</French>
|
||||
<Polish>Staza (typ. CAT)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TOURNIQUET_DESC_SHORT">
|
||||
<Original>Slows down blood loss when bleeding</Original>
|
||||
<English>Slows down blood loss when bleeding</English>
|
||||
<Russian>Уменьшает кровопотерю при кровотечении.</Russian>
|
||||
<Spanish>Reduce la velocidad de pérdida de sangre</Spanish>
|
||||
<French>Ralentit le seignement</French>
|
||||
<Polish>Zmniejsza ubytek krwi z kończyn w przypadku krwawienia.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_TOURNIQUET_DESC_USE">
|
||||
<Original>A constricting device used to compress venous and arterial circulation in effect inhibiting or slowing blood flow and therefore decreasing loss of blood.</Original>
|
||||
<English>A constricting device used to compress venous and arterial circulation in effect inhibiting or slowing blood flow and therefore decreasing loss of blood.</English>
|
||||
<Russian>Жгут используется для прижатия сосудов, приводящего к остановке или значительному уменьшению кровотечения и сокращению кровопотери.</Russian>
|
||||
<Spanish>Dispositivo utilizado para eliminar el pulso distal y de ese modo controlar la pérdida de sangre</Spanish>
|
||||
<French>Un appareil servent a compresser les artères et veines afin de reduire la perte de sang.</French>
|
||||
<Polish>Opaska zaciskowa CAT służy do tamowanie krwotoków w sytuacji zranienia kończyn z masywnym krwawieniem tętniczym lub żylnym.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_MORPHINE_DISPLAY">
|
||||
<Original>Morphine auto-injector</Original>
|
||||
<English>Morphine auto-injector</English>
|
||||
<Russian>Морфин в автоматическом шприце</Russian>
|
||||
<Spanish>Morfina auto-inyectable</Spanish>
|
||||
<French>Auto-injecteur de Morphine</French>
|
||||
<Polish>Autostrzykawka z morfiną</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_MORPHINE_DESC_SHORT">
|
||||
<Original>Used to combat moderate to severe pain experiences</Original>
|
||||
<English>Used to combat moderate to severe pain experiences</English>
|
||||
<Russian>Для снятия средних и сильных болевых ощущений.</Russian>
|
||||
<Spanish>Usado para combatir los estados dolorosos moderados a severos</Spanish>
|
||||
<French>Utiliser pour contrer les douleurs modéré à severes.</French>
|
||||
<Polish>Morfina. Ma silne działanie przeciwbólowe.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_MORPHINE_DESC_USE">
|
||||
<Original>An analgesic used to combat moderate to severe pain experiences.</Original>
|
||||
<English>An analgesic used to combat moderate to severe pain experiences.</English>
|
||||
<Russian>Анальгетик для снятия средних и сильных болевых ощущений.</Russian>
|
||||
<Spanish>Analgésico usado para combatir los estados dolorosos de moderado a severo.</Spanish>
|
||||
<French>Un Analgésique puissant servant a contrer les douleur modéré a severe.</French>
|
||||
<Polish>Organiczny związek chemiczny z grupy alkaloidów. Ma silne działanie przeciwbólowe.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_ATROPINE_DISPLAY">
|
||||
<Original>Atropin auto-injector</Original>
|
||||
<English>Atropin auto-injector</English>
|
||||
<Russian>Атропин в автоматическом шприце</Russian>
|
||||
<Spanish>Atropina auto-inyectable</Spanish>
|
||||
<French>Auto-injecteur d'Atropine</French>
|
||||
<Polish>Autostrzykawka AtroPen</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_ATROPINE_DESC_SHORT">
|
||||
<Original>Used in NBC scenarios</Original>
|
||||
<English>Used in NBC scenarios</English>
|
||||
<Russian>Применяется для защиты от ОМП</Russian>
|
||||
<Spanish>Usado en escenarios NBQ</Spanish>
|
||||
<French>Utiliser en cas d'attaque CBRN</French>
|
||||
<Polish>Atropina. Stosowana jako lek rozkurczowy i środek rozszerzający źrenice.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_ATROPINE_DESC_USE">
|
||||
<Original>A drug used by the Military in NBC scenarios.</Original>
|
||||
<English>A drug used by the Military in NBC scenarios.</English>
|
||||
<Russian>Препарат, используемый в войсках для защиты от оружия массового поражения.</Russian>
|
||||
<Spanish>Medicamento usado por Militares en escenarios NBQ</Spanish>
|
||||
<French>Médicament utilisé par l'armée en cas d'attaque CBRN</French>
|
||||
<Polish>Atropina. Stosowana jako lek rozkurczowy i środek rozszerzający źrenice. Środek stosowany w przypadku zagrożeń NBC.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_EPINEPHRINE_DISPLAY">
|
||||
<Original>Epinephrine auto-injector</Original>
|
||||
<English>Epinephrine auto-injector</English>
|
||||
<Russian>Адреналин в автоматическом шприце</Russian>
|
||||
<Spanish>Epinefrina auto-inyectable</Spanish>
|
||||
<French>Auto-injecteur d'épinéphrine</French>
|
||||
<Polish>Autostrzykawka EpiPen</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_EPINEPHRINE_DESC_SHORT">
|
||||
<Original>Increase heart rate and counter effects given by allergic reactions</Original>
|
||||
<English>Increase heart rate and counter effects given by allergic reactions</English>
|
||||
<Russian>Стимулирует работу сердца и купирует аллергические реакции.</Russian>
|
||||
<Spanish>Aumenta la frecuencia cardiaca y contraresta los efectos de las reacciones alérgicas</Spanish>
|
||||
<French>Augmente la Fréquance cadiaque et contré les effet d'une reaction Anaphylactique</French>
|
||||
<Polish>Adrenalina. Zwiększa puls i przeciwdziała efektom wywołanym przez reakcje alergiczne</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_EPINEPHRINE_DESC_USE">
|
||||
<Original>A drug that works on a sympathetic response to dilate the bronchi, increase heart rate and counter such effects given by allergic reactions (anaphylaxis). Used in sudden cardiac arrest scenarios with decreasing positive outcomes.</Original>
|
||||
<English>A drug that works on a sympathetic response to dilate the bronchi, increase heart rate and counter such effects given by allergic reactions (anaphylaxis). Used in sudden cardiac arrest scenarios with decreasing positive outcomes.</English>
|
||||
<Russian>Препарат, вызывающий симпатическую реакцию, приводящую к расширению бронхов, увеличению частоты сердечных сокращений и купированию аллергических реакций (анафилактического шока). Применяется при остановке сердца с уменьшением вероятности благоприятного исхода.</Russian>
|
||||
<Spanish>Medicamento que dilata los bronquios, aumenta la frecuencia cardiaca y contrarresta los efectos de las reacciones alérgicas (anafilaxis). Se utiliza en caso de paros cardiacos repentinos.</Spanish>
|
||||
<French>Un medicament qui fonctione sur le systeme sympatique créan une dilatation des bronches, augmente la fréquance cardiaque et contre les effet d'une reaction alergique (anaphylaxie). Utiliser lors d'arret cardio-respiratoire pour augmenté les chances retrouver un ryhtme.</French>
|
||||
<Polish>EpiPen z adrenaliną ma działanie sympatykomimetyczne, tj. pobudza receptory alfa- i beta-adrenergiczne. Pobudzenie układu współczulnego prowadzi do zwiększenia częstotliwości pracy serca, zwiększenia pojemności wyrzutowej serca i przyśpieszenia krążenia wieńcowego. Pobudzenie oskrzelowych receptorów beta-adrenergicznych wywołuje rozkurcz mięśni gładkich oskrzeli, co w efekcie zmniejsza towarzyszące oddychaniu świsty i duszności.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PLASMA_IV">
|
||||
<Original>Plasma IV (1000ml)</Original>
|
||||
<English>Plasma IV (1000ml)</English>
|
||||
<Russian>Плазма для в/в вливания (1000 мл)</Russian>
|
||||
<Spanish>Plasma Intravenoso (1000ml)</Spanish>
|
||||
<French>Plasma Sanguin IV (1000ml)</French>
|
||||
<Polish>Osocze IV (1000ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PLASMA_IV_DESC_SHORT">
|
||||
<Original>A volume-expanding blood supplement.</Original>
|
||||
<English>A volume-expanding blood supplement.</English>
|
||||
<Russian>Дополнительный препарат, применяемый при возмещении объема крови.</Russian>
|
||||
<Spanish>Suplemento para expandir el volumen sanguíneo.</Spanish>
|
||||
<French>Supplement visant a remplacer les volume sanguin</French>
|
||||
<Polish>Składnik krwi, używany do zwiększenia jej objętości.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PLASMA_IV_DESC_USE">
|
||||
<Original>A volume-expanding blood supplement.</Original>
|
||||
<English>A volume-expanding blood supplement.</English>
|
||||
<Russian>Дополнительный препарат, применяемый при возмещении объема крови.</Russian>
|
||||
<Spanish>Suplemento para expandir el volumen sanguíneo.</Spanish>
|
||||
<French>Supplement visant a remplacer le volume sanguin et remplace les plaquettes.</French>
|
||||
<Polish>Składnik krwi, używany do zwiększenia jej objętości.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PLASMA_IV_500">
|
||||
<Original>Plasma IV (500ml)</Original>
|
||||
<English>Plasma IV (500ml)</English>
|
||||
<Russian>Плазма для в/в вливания (500 мл)</Russian>
|
||||
<Spanish>Plasma Intravenoso (500ml)</Spanish>
|
||||
<French>Plasma Sanguin IV (500ml)</French>
|
||||
<Polish>Osocze IV (500ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_PLASMA_IV_250">
|
||||
<Original>Plasma IV (250ml)</Original>
|
||||
<English>Plasma IV (250ml)</English>
|
||||
<Russian>Плазма для в/в вливания (250 мл)</Russian>
|
||||
<Spanish>Plasma Intravenoso (250ml)</Spanish>
|
||||
<French>Plasma Sanguin (250ml)</French>
|
||||
<Polish>Osocze IV (250ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BLOOD_IV">
|
||||
<Original>Blood IV (1000ml)</Original>
|
||||
<English>Blood IV (1000ml)</English>
|
||||
<Russian>Кровь для переливания (1000 мл)</Russian>
|
||||
<Spanish>Sangre Intravenosa (1000ml)</Spanish>
|
||||
<French>Cullot Sanguin IV (1000ml)</French>
|
||||
<Polish>Krew IV (1000ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BLOOD_IV_DESC_SHORT">
|
||||
<Original>Blood IV, for restoring a patients blood (keep cold)</Original>
|
||||
<English>Blood IV, for restoring a patients blood (keep cold)</English>
|
||||
<Russian>Пакет крови для возмещения объема потерянной крови (хранить в холодильнике)</Russian>
|
||||
<Spanish>Sangre Intravenosa, para restarurar el volumen sanguíneo (mantener frío)</Spanish>
|
||||
<French>Cullot Sanguin IV, pour remplacer le volume sanguin (garder Réfrigeré)</French>
|
||||
<Polish>Krew IV, używana do uzupełnienia krwi u pacjenta, trzymać w warunkach chłodniczych</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BLOOD_IV_DESC_USE">
|
||||
<Original>O Negative infusion blood used in strict and rare events to replenish blood supply usually conducted in the transport phase of medical care.</Original>
|
||||
<English>O Negative infusion blood used in strict and rare events to replenish blood supply usually conducted in the transport phase of medical care.</English>
|
||||
<Russian>Кровь I группы, резус-отрицательная, применяется по жизненным показаниям для возмещения объема потерянной крови на догоспитальном этапе оказания медицинской помощи.</Russian>
|
||||
<French>Cullot Sanguin O- ,utiliser seulement lors de perte sanguine majeur afin de remplacer le volume sanguin perdu. Habituelment utiliser lors du transport ou dans un etablisement de soin. </French>
|
||||
<Polish>Krew 0 Rh-, używana w rzadkich i szczególnych przypadkach do uzupełnienia krwi u pacjenta, zazwyczaj w trakcie fazie transportu rannej osoby do szpitala.</Polish>
|
||||
<Spanish>Utilice sólo durante gran pérdida de sangre para reemplazar el volumen de sangre perdido. Uso habitual durante el transporte de heridos.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BLOOD_IV_500">
|
||||
<Original>Blood IV (500ml)</Original>
|
||||
<English>Blood IV (500ml)</English>
|
||||
<Russian>Кровь для переливания (500 мл)</Russian>
|
||||
<Spanish>Sangre Intravenosa (500ml)</Spanish>
|
||||
<French>Cullot Sanguin IV (500ml)</French>
|
||||
<Polish>Krew IV (500ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BLOOD_IV_250">
|
||||
<Original>Blood IV (250ml)</Original>
|
||||
<English>Blood IV (250ml)</English>
|
||||
<Russian>Кровь для переливания (250 мл)</Russian>
|
||||
<Spanish>Sangre Intravenosa (250ml)</Spanish>
|
||||
<French>Cullot Sanguin IV (250ml)</French>
|
||||
<Polish>Krew IV (250ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SALINE_IV">
|
||||
<Original>Saline IV (1000ml)</Original>
|
||||
<English>Saline IV (1000ml)</English>
|
||||
<Russian>Физраствор для в/в вливания (1000 мл)</Russian>
|
||||
<Spanish>Solución Salina Intravenosa (1000ml)</Spanish>
|
||||
<French>solution Saline 0.9% IV (1000ml)</French>
|
||||
<Polish>Solanka 0,9% IV (1000ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SALINE_IV_DESC_SHORT">
|
||||
<Original>Saline IV, for restoring a patients blood</Original>
|
||||
<English>Saline IV, for restoring a patients blood</English>
|
||||
<Russian>Пакет физраствора для возмещения объема потерянной крови</Russian>
|
||||
<Spanish>Solución Salina Intravenosa, para restaurar el volumen sanguíneo</Spanish>
|
||||
<French>Solution Saline 0.9% IV, pour retablir temporairement la tention arteriel</French>
|
||||
<Polish>Solanka 0,9%, podawana dożylnie (IV), używana w celu uzupełnienia krwi u pacjenta</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SALINE_IV_DESC_USE">
|
||||
<Original>A medical volume-replenishing agent introduced into the blood system through an IV infusion.</Original>
|
||||
<English>A medical volume-replenishing agent introduced into the blood system through an IV infusion.</English>
|
||||
<Russian>Пакет физиологического раствора для возмещения объема потерянной крови путем внутривенного вливания.</Russian>
|
||||
<Spanish>Suero fisiológico inoculado al torrente sanguíneo de forma intravenosa.</Spanish>
|
||||
<French> Un remplacment temporaire pour rétablir la tention artériel lors de perte sanguine, étant ajouter par intraveineuse</French>
|
||||
<Polish>Używany w medycynie w formie płynu infuzyjnego jako środek nawadniający i uzupełniający niedobór elektrolitów, podawany dożylnie (IV).</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SALINE_IV_500">
|
||||
<Original>Saline IV (500ml)</Original>
|
||||
<English>Saline IV (500ml)</English>
|
||||
<Russian>Физраствор для в/в вливания (500 мл)</Russian>
|
||||
<Spanish>Solución Salina Intravenosa (500ml)</Spanish>
|
||||
<French>Solution Saline 0.9% IV (500ml)</French>
|
||||
<Polish>Solanka 0,9% IV (500ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SALINE_IV_250">
|
||||
<Original>Saline IV (250ml)</Original>
|
||||
<English>Saline IV (250ml)</English>
|
||||
<Russian>Физраствор для в/в вливания (250 мл)</Russian>
|
||||
<Spanish>Solución Salina Intravenosa (250ml)</Spanish>
|
||||
<French>Solution Saline 0.9% IV (250ml)</French>
|
||||
<Polish>Solanka 0,9% IV (250ml)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_QUIKCLOT_DISPLAY">
|
||||
<Original>Basic Field Dressing (QuikClot)</Original>
|
||||
<English>Basic Field Dressing (QuikClot)</English>
|
||||
<Russian>Первичный перевязочный пакет (QuikClot)</Russian>
|
||||
<Spanish>Vendaje Básico (Coagulante)</Spanish>
|
||||
<French>Bandage Regulier (Coagulant)</French>
|
||||
<Polish>Opatrunek QuikClot</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_QUIKCLOT_DESC_SHORT">
|
||||
<Original>QuikClot bandage</Original>
|
||||
<English>QuikClot bandage</English>
|
||||
<Russian>Гемостатический пакет QuikClot</Russian>
|
||||
<Spanish>Venda Coagulante</Spanish>
|
||||
<French>Bandage coagulant</French>
|
||||
<Polish>Podstawowy opatrunek stosowany na rany</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_QUIKCLOT_DESC_USE">
|
||||
<Original></Original>
|
||||
<English></English>
|
||||
<Russian></Russian>
|
||||
<French>Un bandage servant a coaguler les seignements mineur à moyen.</French>
|
||||
<Polish>Proszkowy opatrunek adsorbcyjny przeznaczony do tamowania zagrażających życiu krwawień średniej i dużej intensywności.</Polish>
|
||||
<Spanish>Vendaje Hemostático con coagulante que detiene el sangrado.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_AID_KIT_DISPLAY">
|
||||
<Original>Personal Aid Kit</Original>
|
||||
<English>Personal Aid Kit</English>
|
||||
<Russian>Аптечка</Russian>
|
||||
<Spanish>Kit de Soporte Vital Avanzado</Spanish>
|
||||
<French>Équipement de support Vitale</French>
|
||||
<Polish>Apteczka osobista</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_AID_KIT_DESC_SHORT">
|
||||
<Original>Includes various treatment kit needed for stitching or advanced treatment</Original>
|
||||
<English>Includes various treatment kit needed for stitching or advanced treatment</English>
|
||||
<Russian>Содержит различные материалы и инструменты для зашивания ран и оказания специальной медпомощи.</Russian>
|
||||
<Spanish>Incluye material médico para tratamientos avanzados</Spanish>
|
||||
<French>Inclue du matériel medical pour les traitement avancé, tel les point de suture.</French>
|
||||
<Polish>Zestaw środków medycznych do opatrywania ran i dodatkowego leczenia po-urazowego</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_AID_KIT_DESC_USE">
|
||||
<Original></Original>
|
||||
<English></English>
|
||||
<Russian></Russian>
|
||||
<French></French>
|
||||
<Spanish></Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SURGICALKIT_DISPLAY">
|
||||
<Original>Surgical Kit</Original>
|
||||
<English>Surgical Kit</English>
|
||||
<Russian>Хирургический набор</Russian>
|
||||
<Spanish>Kit Quirúrgico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SURGICALKIT_DESC_SHORT">
|
||||
<Original>Surgical Kit for in field advanced medical treatment</Original>
|
||||
<English>Surgical Kit for in field advanced medical treatment</English>
|
||||
<Russian>Набор для хирургической помощи в полевых условиях</Russian>
|
||||
<Spanish>Kit Quirúrgico para el tratamiento avanzado en el campo de batalla</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_SURGICALKIT_DESC_USE">
|
||||
<Original>Surgical Kit for in field advanced medical treatment</Original>
|
||||
<English>Surgical Kit for in field advanced medical treatment</English>
|
||||
<Russian>Набор для хирургической помощи в полевых условиях</Russian>
|
||||
<Spanish>Kit Quirúrgico para el tratamiento avanzado en el campo de batalla</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BODYBAG_DISPLAY">
|
||||
<Original>Bodybag</Original>
|
||||
<English>Bodybag</English>
|
||||
<Russian>Мешок для трупов</Russian>
|
||||
<Spanish>Bolsa para cadáveres</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BODYBAG_DESC_SHORT">
|
||||
<Original>A bodybag for dead bodies</Original>
|
||||
<English>A bodybag for dead bodies</English>
|
||||
<Russian>Мешок для упаковки трупов</Russian>
|
||||
<Spanish>Bolsa para cadáveres</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BODYBAG_DESC_USE">
|
||||
<Original>A bodybag for dead bodies</Original>
|
||||
<English>A bodybag for dead bodies</English>
|
||||
<Russian>Мешок для упаковки трупов</Russian>
|
||||
<Spanish>Bolsa para cadáveres</Spanish>
|
||||
</Key>
|
||||
</Container>
|
||||
<Container name="Actions">
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE">
|
||||
<Original>Blood Pressure</Original>
|
||||
<English>Blood Pressure</English>
|
||||
<Russian>Артериальное давление</Russian>
|
||||
<Spanish>Presión Arterial</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_CONTENT">
|
||||
<Original>Checking Blood Pressure..</Original>
|
||||
<English>Checking Blood Pressure..</English>
|
||||
<Russian>Проверка артериального давления...</Russian>
|
||||
<Spanish>Comprobando Presión Arterial...</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_CHECKED_MEDIC">
|
||||
<Original>You checked %1</Original>
|
||||
<English>You checked %1</English>
|
||||
<Russian>Вы осмотрели раненого %1</Russian>
|
||||
<Spanish>Examinando a %1</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_1">
|
||||
<Original>You find a blood pressure of %2/%3</Original>
|
||||
<English>You find a blood pressure of %2/%3</English>
|
||||
<Russian>Артериальное давление %2/%3</Russian>
|
||||
<Spanish>La Presión Arterial es %2/%3</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_2">
|
||||
<Original>You find a low blood pressure</Original>
|
||||
<English>You find a low blood pressure</English>
|
||||
<Russian>Давление низкое</Russian>
|
||||
<Spanish>La Presión Arterial es baja</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_3">
|
||||
<Original>You find a normal blood pressure</Original>
|
||||
<English>You find a normal blood pressure</English>
|
||||
<Russian>Давление нормальное</Russian>
|
||||
<Spanish>La Presión Arterial es normal</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_4">
|
||||
<Original>You find a high blood pressure</Original>
|
||||
<English>You find a high blood pressure</English>
|
||||
<Russian>Давление высокое</Russian>
|
||||
<Spanish>La Presión Arterial es alta</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_5">
|
||||
<Original>You find no blood pressure</Original>
|
||||
<English>You find no blood pressure</English>
|
||||
<Russian>Давления нет</Russian>
|
||||
<Spanish>No hay Presión Arterial</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_BLOODPRESSURE_OUTPUT_6">
|
||||
<Original>You fail to find a blood pressure</Original>
|
||||
<English>You fail to find a blood pressure</English>
|
||||
<Russian>Артериальное давление не определяется</Russian>
|
||||
<Spanish>No puedes encontrar Presión Arterial</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE">
|
||||
<Original>Pulse</Original>
|
||||
<English>Pulse</English>
|
||||
<Russian>Пульс</Russian>
|
||||
<Spanish>Pulso</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_CONTENT">
|
||||
<Original>Checking Heart Rate..</Original>
|
||||
<English>Checking Heart Rate..</English>
|
||||
<Russian>Проверка пульса...</Russian>
|
||||
<Spanish>Comprobando Pulso...</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_CHECKED_MEDIC">
|
||||
<Original>You checked %1</Original>
|
||||
<English>You checked %1</English>
|
||||
<Russian>Вы осмотрели раненого %1</Russian>
|
||||
<Spanish>Examinando a %1</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_OUTPUT_1">
|
||||
<Original>You find a Heart Rate of %2</Original>
|
||||
<English>You find a Heart Rate of %2</English>
|
||||
<Russian>Пульс %2 уд./мин.</Russian>
|
||||
<Spanish>El Pulso es %2</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_OUTPUT_2">
|
||||
<Original>You find a weak Heart Rate</Original>
|
||||
<English>You find a weak Heart Rate</English>
|
||||
<Russian>Пульс слабый</Russian>
|
||||
<Spanish>El Pulso es débil</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_OUTPUT_3">
|
||||
<Original>You find a strong Heart Rate</Original>
|
||||
<English>You find a strong Heart Rate</English>
|
||||
<Russian>Пульс учащенный</Russian>
|
||||
<Spanish>El Pulso está acelerado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_OUTPUT_4">
|
||||
<Original>You find a normal Heart Rate</Original>
|
||||
<English>You find a normal Heart Rate</English>
|
||||
<Russian>Пульс в норме</Russian>
|
||||
<Spanish>El Pulso es bueno</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_PULSE_OUTPUT_5">
|
||||
<Original>You find no Heart Rate</Original>
|
||||
<English>You find no Heart Rate</English>
|
||||
<Russian>Пульс не прощупывается</Russian>
|
||||
<Spanish>No tiene Pulso</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_RESPONSE">
|
||||
<Original>Response</Original>
|
||||
<English>Response</English>
|
||||
<Russian>Реакция</Russian>
|
||||
<Spanish>Reacciona</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_RESPONSE_CONTENT">
|
||||
<Original>You check response of patient</Original>
|
||||
<English>You check response of patient</English>
|
||||
<Russian>Вы проверяете реакцию раненого</Russian>
|
||||
<Spanish>Compruebas si el paciente reacciona</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_REPONSE_RESPONSIVE">
|
||||
<Original>%1 is responsive</Original>
|
||||
<English>%1 is responsive</English>
|
||||
<Russian>%1 реагирует на раздражители</Russian>
|
||||
<Spanish>%1 ha reaccionado</Spanish>
|
||||
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_REPONSE_UNRESPONSIVE">
|
||||
<Original>%1 is not responsive</Original>
|
||||
<English>%1 is not responsive</English>
|
||||
<Russian>%1 не реагирует</Russian>
|
||||
<Spanish>%1 no reacciona</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_CHECK_REPONSE_YOU_CHECKED">
|
||||
<Original>You checked %1</Original>
|
||||
<English>You checked %1</English>
|
||||
<Russian>Вы осмотрели раненого %1</Russian>
|
||||
<Spanish>Examinas a %1</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGING">
|
||||
<Original>Bandaging</Original>
|
||||
<English>Bandaging</English>
|
||||
<Russian>Перевязка...</Russian>
|
||||
<Spanish>Vendando</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_BANDAGED">
|
||||
<Original>Bandaged</Original>
|
||||
<English>Bandaged</English>
|
||||
<Russian>Повязка наложена</Russian>
|
||||
<Spanish>Vendado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_APPLY_BANDAGE">
|
||||
<Original>You bandage %1 (%2)</Original>
|
||||
<English>You bandage %1 (%2)</English>
|
||||
<Russian>Вы перевязали раненого %1 (%2)</Russian>
|
||||
<Spanish>Aplicas vendaje a %1 en %2</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_IS_BANDAGING_YOU">
|
||||
<Original>%1 is bandaging you</Original>
|
||||
<English>%1 is bandaging you</English>
|
||||
<Russian>%1 перевязывает вас</Russian>
|
||||
<Spanish>%1 te está vendando</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_START_STITCHING_INJURIES">
|
||||
<Original>You start stitching injures from %1 (%2)</Original>
|
||||
<English>You start stitching injures from %1 (%2)</English>
|
||||
<Russian>Вы зашиваете ранения от %1 (%2)</Russian>
|
||||
<Spanish>Estás suturando heridas de %1 en %2</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_STITCHING">
|
||||
<Original>Stitching</Original>
|
||||
<English>Stitching</English>
|
||||
<Russian>Наложение швов</Russian>
|
||||
<Spanish>Suturando</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_YOU_TREAT_AIRWAY">
|
||||
<Original>You treat the airway of %1</Original>
|
||||
<English>You treat the airway of %1</English>
|
||||
<Russian>Вы интубируете раненого %1</Russian>
|
||||
<Spanish>Estás intubando a %1</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_AIRWAY">
|
||||
<Original>Airway</Original>
|
||||
<English>Airway</English>
|
||||
<Russian>Дыхательные пути</Russian>
|
||||
<Spanish>Vías Aéreas</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MEDICAL_IS_TREATING_YOUR_AIRWAY">
|
||||
<Original>%1 is treating your airway</Original>
|
||||
<English>%1 is treating your airway</English>
|
||||
<Russian>%1 проводит вам интубацию</Russian>
|
||||
<Spanish>%1 te está intubando</Spanish>
|
||||
</Key>
|
||||
</Container>
|
||||
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -1 +1 @@
|
||||
z\ace\addons\switchunits
|
||||
z\ace\addons\smallarms
|
Loading…
Reference in New Issue
Block a user