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Added missing !
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@ -35,7 +35,7 @@ if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
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if (underwater _unit) exitWith {};
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {};
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if (GVAR(simulateForEveryone) && !(local _unit)) then {
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if (!GVAR(simulateForEveryone) && !(local _unit)) then {
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// The shooter is non local
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_abort = true;
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if (GVAR(simulateForSnipers)) then {
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