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Fix generic error
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@ -105,7 +105,7 @@ GVAR(effectTimeBlood) = time;
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};
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// Blood Volume Effect
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_blood = AGM_player getVariable ["AGM_Blood", 100] / 100;
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_blood = (ACE_player getVariable [QGVAR(bloodVolume), 100]) / 100;
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if (_blood > 0.99) then {
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GVAR(effectBloodVolumeCC) ppEffectEnable false;
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} else {
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