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Merge branch 'ballistics-mags-cleanup' of https://github.com/Salluci/ACE3 into ballistics-mags-cleanup
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commit
2940149101
addons
@ -25,6 +25,8 @@ private _anim = animationState _unit;
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if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false};
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["ace_headBugFix", true] call FUNC(setDisableUserInputStatus);
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private _pos = getPosATL _unit;
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private _dir = getDir _unit;
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@ -47,4 +49,7 @@ deleteVehicle _dummy;
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[_unit, "headBugFix"] call FUNC(unhideUnit);
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titleCut ["", "PLAIN"];
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["ace_headBugFix", false] call FUNC(setDisableUserInputStatus);
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true
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@ -10,16 +10,16 @@ class CfgWeapons {
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//Slowdown Factor (this will be scaled based on the barrel temp)
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GVAR(slowdownFactor) = 1;
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};
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class Rifle_Base_F : Rifle {};
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class Rifle_Long_Base_F : Rifle_Base_F {
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class Rifle_Base_F;
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class Rifle_Long_Base_F: Rifle_Base_F {
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GVAR(dispersion) = 0.75;
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};
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class arifle_MX_Base_F : Rifle_Base_F {
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class arifle_MX_Base_F: Rifle_Base_F {
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// Custom jam clearing action. Default uses reload animation.
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ACE_clearJamAction = "GestureReloadMX";
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};
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class arifle_MX_SW_F : arifle_MX_Base_F {
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class arifle_MX_SW_F: arifle_MX_Base_F {
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// Custom jam clearing action. Use empty string to undefine.
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ACE_clearJamAction = "";
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// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
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@ -32,10 +32,13 @@ class CfgWeapons {
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class MMG_02_base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Zafir_F : Rifle_Long_Base_F {
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class LMG_Zafir_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Mk200_F : Rifle_Long_Base_F {
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class LMG_Mk200_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_03_Base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class ACE_ItemCore;
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@ -4,8 +4,13 @@ class CfgWeapons {
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class launch_Titan_base: Launcher_Base_F {
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GVAR(enabled) = 1;
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};
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class launch_RPG32_F: Launcher_Base_F {
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GVAR(enabled) = 1;
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};
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class launch_MRAWS_base_F: Launcher_Base_F {
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GVAR(enabled) = 1;
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};
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class launch_Vorona_base_F: Launcher_Base {
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GVAR(enabled) = 1;
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};
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};
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