mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #1820 from acemod/mk6-fixBISleveling
Mk6 fix leveling
This commit is contained in:
commit
2a19521f68
@ -31,6 +31,8 @@ class CfgVehicles {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
|
||||
discreteDistance[] = {};
|
||||
discreteDistanceInitIndex = 0;
|
||||
};
|
||||
};
|
||||
class ACE_SelfActions {
|
||||
|
@ -3,8 +3,17 @@ class RscInGameUI {
|
||||
class CA_IGUI_elements_group: RscControlsGroup {};
|
||||
};
|
||||
class ACE_Mk6_RscWeaponRangeArtillery: RscWeaponRangeArtillery {
|
||||
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_Mk6_RscWeaponRangeArtillery',(_this select 0))]; _this call FUNC(turretDisplayLoaded););
|
||||
controls[] = {"ACE_MILS_GROUP", "CA_IGUI_elements_group","CA_RangeElements_group"};
|
||||
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_Mk6_RscWeaponRangeArtillery', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Mk6Mortar')])] call EFUNC(common,localEvent););
|
||||
controls[] = {"ACE_ChargeDisplay", "ACE_MILS_GROUP", "CA_IGUI_elements_group","CA_RangeElements_group"};
|
||||
class ACE_ChargeDisplay: RscStructuredText {
|
||||
idc = 80085;
|
||||
colorText[] = {1, 1, 1, 1};
|
||||
colorBackground[] = {0, 0, 0, 0.1};
|
||||
x = "(profilenamespace getvariable ['IGUI_GRID_WEAPON_X', ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))])";
|
||||
y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ['IGUI_GRID_WEAPON_Y', (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))])";
|
||||
w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
class ACE_MILS_GROUP: CA_IGUI_elements_group {
|
||||
idc = 80170;
|
||||
class controls {
|
||||
|
@ -3,3 +3,4 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
|
||||
["infoDisplayChanged", {_this call FUNC(turretDisplayLoaded);}] call EFUNC(common,addEventHandler);
|
||||
|
@ -12,10 +12,13 @@ class CfgPatches {
|
||||
};
|
||||
};
|
||||
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
|
||||
//UI Stuff:
|
||||
class RscText;
|
||||
class RscListbox;
|
||||
class RscListNBox;
|
||||
@ -23,7 +26,7 @@ class RscPicture;
|
||||
class RscControlsGroup;
|
||||
class ScrollBar;
|
||||
class RscActiveText;
|
||||
class RscStructuredText;
|
||||
|
||||
#include "RscInGameUI.hpp"
|
||||
#include "RscRangeTable.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
|
@ -21,7 +21,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_shooterMan", "_bisAirFriction", "_temperature", "_newMuzzleVelocityCoefficent", "_bulletVelocity", "_bulletSpeed"];
|
||||
private ["_shooterMan", "_temperature", "_newMuzzleVelocityCoefficent", "_bulletVelocity", "_bulletSpeed"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
@ -35,11 +35,6 @@ if (_vehicle distance ACE_player > 8000) exitWith {false};
|
||||
_shooterMan = gunner _vehicle;
|
||||
if (!([_shooterMan] call EFUNC(common,isPlayer))) exitWith {false};
|
||||
|
||||
//Should be zero, just make sure:
|
||||
_bisAirFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
|
||||
if (_bisAirFriction != 0) exitWith {ERROR("Non zero base airFriction");};
|
||||
|
||||
|
||||
//Calculate air density:
|
||||
_altitude = (getPosASL _vehicle) select 2;
|
||||
_temperature = _altitude call EFUNC(weather,calculateTemperatureAtHeight);
|
||||
|
@ -16,33 +16,29 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_chargeText", "_xPos", "_yPos", "_wPos", "_hPos", "_tubeWeaponName", "_fireModes"];
|
||||
|
||||
PARAMS_2(_player,_newVehicle);
|
||||
|
||||
private["_tubeWeaponName" ,"_fireModes"];
|
||||
|
||||
if (isNull _newVehicle) exitWith {};
|
||||
if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
|
||||
|
||||
_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
|
||||
|
||||
_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
|
||||
_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
|
||||
_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
|
||||
_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
|
||||
|
||||
_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
|
||||
_chargeText ctrlCommit 0;
|
||||
|
||||
_tubeWeaponName = (weapons _newVehicle) select 0;
|
||||
_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
||||
|
||||
//Restore last firemode:
|
||||
_lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
|
||||
if (_lastFireMode != -1) then {
|
||||
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
|
||||
};
|
||||
|
||||
[{
|
||||
private["_chargeText", "_currentChargeMode", "_currentFireMode", "_display", "_elevDeg", "_elevationDiff", "_lookVector", "_notGunnerView", "_realAzimuth", "_realElevation", "_upVectorDir", "_useMils", "_weaponDir"];
|
||||
PARAMS_2(_args,_pfID);
|
||||
EXPLODE_3_PVT(_args,_mortarVeh,_chargeText,_fireModes);
|
||||
EXPLODE_2_PVT(_args,_mortarVeh,_fireModes);
|
||||
|
||||
if ((vehicle ACE_player) != _mortarVeh) then {
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
ctrlDelete _chargeText;
|
||||
} else {
|
||||
|
||||
_useMils = _mortarVeh getVariable [QGVAR(useMils), true];
|
||||
@ -51,8 +47,9 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
|
||||
_currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
|
||||
_currentChargeMode = _fireModes find _currentFireMode;
|
||||
|
||||
_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize LSTRING(rangetable_charge)), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
|
||||
_chargeText ctrlSetStructuredText parseText _text;
|
||||
//Save firemode on vehicle:
|
||||
_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
|
||||
|
||||
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
|
||||
//Don't like this solution, but it works
|
||||
closeDialog 0;
|
||||
@ -62,18 +59,51 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
|
||||
_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
|
||||
if (isNull _display) exitWith {}; //It may be null for the first frame
|
||||
|
||||
_chargeText = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize LSTRING(rangetable_charge)), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
|
||||
|
||||
//Hud should hidden in 3rd person
|
||||
_notGunnerView = cameraView != "GUNNER";
|
||||
|
||||
//Update CurrentElevation Display:
|
||||
//Calc real azimuth/elevation
|
||||
//(looking at the sky VS looking at ground will radicaly change fire direction because BIS)
|
||||
_realAzimuth = -1;
|
||||
_realElevation = -1;
|
||||
if ((ctrlText (_display displayCtrl 173)) == "--") then {
|
||||
//No range (looking at sky), it will follow weaponDir:
|
||||
_weaponDir = _mortarVeh weaponDirection (currentWeapon _mortarVeh);
|
||||
_realAzimuth = (_weaponDir select 0) atan2 (_weaponDir select 1);
|
||||
_realElevation = asin (_weaponDir select 2);
|
||||
} else {
|
||||
//Valid range, will fire at camera dir
|
||||
_lookVector = (ATLToASL (positionCameraToWorld [0,0,0])) vectorFromTo (ATLToASL (positionCameraToWorld [0,0,10]));
|
||||
_realAzimuth = ((_lookVector select 0) atan2 (_lookVector select 1));
|
||||
_upVectorDir = (((vectorUp _mortarVeh) select 0) atan2 ((vectorUp _mortarVeh) select 1));
|
||||
_elevationDiff = (cos (_realAzimuth - _upVectorDir)) * acos ((vectorUp _mortarVeh) select 2);
|
||||
_realElevation = ((180 / PI) * (_mortarVeh animationPhase "mainGun")) + 75 - _elevationDiff;
|
||||
};
|
||||
|
||||
//Update Heading Display:
|
||||
if (_notGunnerView || (!GVAR(allowCompass))) then {
|
||||
(_display displayCtrl 80156) ctrlSetText "";
|
||||
} else {
|
||||
if (_useMils) then {
|
||||
(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
|
||||
} else {
|
||||
(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
|
||||
};
|
||||
};
|
||||
|
||||
//Update CurrentElevation Display and "charge" text
|
||||
if (_notGunnerView) then {
|
||||
(_display displayCtrl 80085) ctrlSetStructuredText parseText "";
|
||||
(_display displayCtrl 80175) ctrlSetText "";
|
||||
} else {
|
||||
_elevDeg = parseNumber ctrlText (_display displayCtrl 175);
|
||||
(_display displayCtrl 80085) ctrlSetStructuredText parseText _chargeText;
|
||||
|
||||
if (_useMils) then {
|
||||
(_display displayCtrl 80175) ctrlSetText str round (_elevDeg * 6400 / 360);
|
||||
(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
|
||||
} else {
|
||||
(_display displayCtrl 80175) ctrlSetText str _elevDeg;
|
||||
(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
|
||||
};
|
||||
};
|
||||
|
||||
@ -85,24 +115,13 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
|
||||
if (_elevDeg <= 0) then { //Bad data means "----" out of range
|
||||
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
|
||||
} else {
|
||||
_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
|
||||
if (_useMils) then {
|
||||
(_display displayCtrl 80176) ctrlSetText str round (_elevDeg * 6400 / 360);
|
||||
(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
|
||||
} else {
|
||||
(_display displayCtrl 80176) ctrlSetText str _elevDeg;
|
||||
(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//Update Heading Display:
|
||||
if (_notGunnerView || (!GVAR(allowCompass))) then {
|
||||
(_display displayCtrl 80156) ctrlSetText "";
|
||||
} else {
|
||||
_rotationDegrees = ((getDir _mortarVeh) + (((-180 / PI) * (_mortarVeh animationPhase "mainTurret")) + 360)) % 360;
|
||||
if (_useMils) then {
|
||||
(_display displayCtrl 80156) ctrlSetText str round (_rotationDegrees * 6400 / 360);
|
||||
} else {
|
||||
(_display displayCtrl 80156) ctrlSetText (ctrlText (_display displayCtrl 156));
|
||||
};
|
||||
};
|
||||
};
|
||||
}, 0, [_newVehicle, _chargeText,_fireModes]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -3,18 +3,28 @@
|
||||
* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
* 0: Display <DISPLAY>
|
||||
* 1: Type <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_mk6mortar_fnc_turretDisplayLoaded
|
||||
* [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
||||
PARAMS_2(_display,_rscType);
|
||||
|
||||
if (_rscType != "Mk6Mortar") exitWith {};
|
||||
if (isNull _display) exitWith {};
|
||||
|
||||
private ["_fnc_hideControl", "_xPos", "_yPos", "_wPos", "_hPos"];
|
||||
|
||||
#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
|
||||
#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
|
||||
#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
|
||||
@ -29,15 +39,8 @@
|
||||
#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
|
||||
#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
|
||||
|
||||
private ["_display", "_fnc_hideControl"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
|
||||
if (isNull _display) exitWith {};
|
||||
|
||||
_fnc_hideControl = {
|
||||
private "_idc";
|
||||
private ["_idc", "_pos"];
|
||||
PARAMS_2(_path,_hideCtrl);
|
||||
_idc = getNumber (_path >> "IDC");
|
||||
_pos = [];
|
||||
@ -64,4 +67,3 @@ _fnc_hideControl = {
|
||||
[CTRL_CA_HEADING, true] call _fnc_hideControl;
|
||||
[CTRL_CA_ELEV, true] call _fnc_hideControl;
|
||||
[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user