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alt="ACE3 Wiki" />
</a>
<a href="https://github.com/acemod/ACE3/releases">
<img src="http://img.shields.io/badge/Version-3.0.0-green.svg?style=flat"
<img src="http://img.shields.io/badge/Version-3.0.0-blue.svg?style=flat"
alt="ACE3 Version" />
</a>
<a href="#">
<img src="http://img.shields.io/badge/Download-soon-blue.svg?style=flat"
<a href="https://github.com/acemod/ACE3/archive/master.zip">
<img src="http://img.shields.io/badge/Download-48.3_MB-green.svg?style=flat"
alt="ACE3 Download" />
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat&label=Issues"
alt="ACE3 Issues" />
</a>
<a href="http://forums.bistudio.com/showthread.php?190433-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2910796&viewfull=1#post2910796">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat"
alt="BIF Thread" />
</a>
<a href="https://github.com/acemod/ACE3/blob/master/LICENSE">
<img src="http://img.shields.io/badge/License-GPLv2-red.svg?style=flat"
alt="ACE3 License" />
</a>
</p>
<p align="center"><sup><strong>Requires the latest version of <a href="http://www.armaholic.com/page.php?id=18767">CBA A3</a> | <a href="http://forums.bistudio.com/showthread.php?190433-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2910796&viewfull=1#post2910796">BIF thread</a> | <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="https://twitter.com/ACE3Mod">Twitter</a></strong></sup></p>
<p align="center"><sup><strong>Requires the latest version of <a href="http://www.armaholic.com/page.php?id=18767">CBA A3</a>. Visit us on <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="https://twitter.com/ACE3Mod">Twitter</a></strong></sup></p>
**ACE3** is a joint effort by the teams behind **ACE2**, **AGM** and **CSE** to improve the realism and authenticity of Arma 3.
The project is entirely **open-source**. Feel free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License (for more information check the license file attached to this project).
The project is entirely **open-source** and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License:
* [`LICENSE`](https://github.com/acemod/ACE3/blob/master/LICENSE)
The mod is **built modularly**, so almost any PBO can be removed. This way, a team can maintain its own tailored version of ACE that might exclude any components they don't need, or those possibly conflicting with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
The mod is **built modularly**, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those that might possibly conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
### Features
* Improved medical system
@ -40,20 +45,20 @@ The mod is **built modularly**, so almost any PBO can be removed. This way, a te
* Realistic names for vehicles and weapons
* Realistic ballistics including wind and humidity
* Backblast simulation
* A fire control system for armored vehicles and helicopters
* A fire control system for armored vehicles and helicopters<br />
***and more...***
#### Guides & How-Tos
If you installed ACE3 but have trouble understanding how it all works, or where to start, read this article:
* [Getting Started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)
#### Guides & how-tos
If you installed ACE3 but have trouble understanding how it all works, or where to start, read this:
* [Getting started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)
#### Contributing
You can help out with the ongoing development by looking for potential bugs in the existing code, or by contributing new features. To contribute something to ACE, simply fork this repository and submit your pull requests for review by other collaborators. In the process, please add yourself to the author array of any PBO you will be editing and the [AUTHORS.txt](https://github.com/acemod/ACE3/blob/master/AUTHORS.txt) file; including a valid email address.
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the [`AUTHORS.txt`](https://github.com/acemod/ACE3/blob/master/AUTHORS.txt) file; including a valid email address.
Please, use our [Issue Tracker](https://github.com/acemod/ACE3/issues) to report a bug, propose a feature, or suggest a change to the existing set. See also:
Please, use our [Issue Tracker](https://github.com/acemod/ACE3/issues) to report a bug, propose a feature, or suggest changes to the existing ones. See also:
* [How to report an issue](http://ace3mod.com/wiki/user/how-to-report-an-issue.html)
* [How to make a feature request](http://ace3mod.com/wiki/user/how-to-make-a-feature-request.html)
#### Testing & Building
If you want to help us test the latest development changes, first download our master branch directly ([link](https://github.com/acemod/ACE3/archive/master.zip)), or using [git commands](https://help.github.com/articles/fetching-a-remote/), then create a test build:
* [Setting Up The Development Environment](https://github.com/acemod/ACE3/blob/master/documentation/development/setting-up-the-development-environment.md) — step-by-step instructions on how to properly setup and build a version of ACE for testing purposes.
#### Testing & building
To help us test the latest development changes, first, download our master branch ([directly](https://github.com/acemod/ACE3/archive/master.zip), or with [git commands](https://help.github.com/articles/fetching-a-remote/)), then assemble a local test build:
* [Setting up the development environment](https://github.com/acemod/ACE3/blob/master/documentation/development/setting-up-the-development-environment.md) — step-by-step instructions on how to properly setup and build a version of ACE for testing purposes.