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Docs: proofreading 1st iteration continued
Continue improving standardization, typos, grammar Update modules.md Advanced Ballistics according to new module settings
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@ -23,9 +23,9 @@ The Advanced Ballistics module improves internal and external ballistics.
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- A protractor for quickly measuring the inclination angle.
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## 3. Usage
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### 3.1 Protractor
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Press <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>K</kbd> while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon.
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This module uses relatively complex scripting. Several options are provided in the ACE menu to reduce the performance impact of this module.
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## Dependencies
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## 4. Dependencies
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`ace_ballistics`, `ace_weather`, `ace_modules`
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@ -36,7 +36,7 @@ Adds a HUD to the AH-9 based on the Comanche's HUD.
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## 2. Usage
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### 2.1 Switching flare modes
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- <kbd> ctrl+c </kbd> (by default)
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Press <kbd>Ctrl</kbd>+<kbd>C</kbd> to switch between flare firing modes
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## 3. Dependencies
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@ -11,7 +11,7 @@ parent: wiki
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### 1.1 Advanced Ballistics
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*Part of: ace_advanced_ballistics*
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This module allows to enable advanced external- and internal ballistics.
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This module allows enabling and configuring advanced ballistic simulations.
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**Settings:**
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@ -21,24 +21,27 @@ Enables advanced ballistics.<br>
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2. **Always Enabled For Snipers (Boolean)**<br>
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Always enables advanced ballistics when high power optics are used.<br>
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`Default value: Yes`
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3. **Disabled In FullAuto Mode (Boolean)**<br>
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3. **Always Enabled For Group Members (Boolean)**<br>
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Always enables advanced ballistics when a group member fires<br>
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`Default value: No`
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4. **Disabled In FullAuto Mode (Boolean)**<br>
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Disables the advanced ballistics during full auto fire.<br>
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`Default value: No`
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4. **Disabled For Non Local Players (Boolean)**<br>
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5. **Disabled For Non Local Players (Boolean)**<br>
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Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer).<br>
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`Default value: Yes`
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5. **Enable Ammo Temperature Simulation (Boolean)**<br>
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6. **Enable Ammo Temperature Simulation (Boolean)**<br>
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Muzzle velocity varies with ammo temperature.<br>
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`Default value: Yes`
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6. **Enable Barrel Length Simulation (Boolean)**<br>
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7. **Enable Barrel Length Simulation (Boolean)**<br>
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Muzzle velocity varies with barrel length.<br>
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`Default value: Yes`
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7. **Enable Bullet Trace Effect (Boolean)**<br>
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8. **Enable Bullet Trace Effect (Boolean)**<br>
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Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics).<br>
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8. **Simulation Interval (Number)**<br>
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9. **Simulation Interval (Number)**<br>
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Defines the interval between every calculation step.<br>
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`Default value: 0.05`
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9. **Simulation Radius (Number)**<br>
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10. **Simulation Radius (Number)**<br>
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Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles.<br>
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`Default value: 3000`
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