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Update modules.md Advanced Ballistics according to new module settings
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BullHorn 2015-05-19 21:40:00 +03:00
parent c4393862aa
commit 2c8906ece8
3 changed files with 15 additions and 12 deletions

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@ -23,9 +23,9 @@ The Advanced Ballistics module improves internal and external ballistics.
- A protractor for quickly measuring the inclination angle.
## 3. Usage
### 3.1 Protractor
Press <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>K</kbd> while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon.
This module uses relatively complex scripting. Several options are provided in the ACE menu to reduce the performance impact of this module.
## Dependencies
## 4. Dependencies
`ace_ballistics`, `ace_weather`, `ace_modules`

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@ -36,7 +36,7 @@ Adds a HUD to the AH-9 based on the Comanche's HUD.
## 2. Usage
### 2.1 Switching flare modes
- <kbd> ctrl+c </kbd> (by default)
Press <kbd>Ctrl</kbd>+<kbd>C</kbd> to switch between flare firing modes
## 3. Dependencies

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@ -11,7 +11,7 @@ parent: wiki
### 1.1 Advanced Ballistics
*Part of: ace_advanced_ballistics*
This module allows to enable advanced external- and internal ballistics.
This module allows enabling and configuring advanced ballistic simulations.
**Settings:**
@ -21,24 +21,27 @@ Enables advanced ballistics.<br>
2. **Always Enabled For Snipers (Boolean)**<br>
Always enables advanced ballistics when high power optics are used.<br>
`Default value: Yes`
3. **Disabled In FullAuto Mode (Boolean)**<br>
3. **Always Enabled For Group Members (Boolean)**<br>
Always enables advanced ballistics when a group member fires<br>
`Default value: No`
4. **Disabled In FullAuto Mode (Boolean)**<br>
Disables the advanced ballistics during full auto fire.<br>
`Default value: No`
4. **Disabled For Non Local Players (Boolean)**<br>
5. **Disabled For Non Local Players (Boolean)**<br>
Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer).<br>
`Default value: Yes`
5. **Enable Ammo Temperature Simulation (Boolean)**<br>
6. **Enable Ammo Temperature Simulation (Boolean)**<br>
Muzzle velocity varies with ammo temperature.<br>
`Default value: Yes`
6. **Enable Barrel Length Simulation (Boolean)**<br>
7. **Enable Barrel Length Simulation (Boolean)**<br>
Muzzle velocity varies with barrel length.<br>
`Default value: Yes`
7. **Enable Bullet Trace Effect (Boolean)**<br>
8. **Enable Bullet Trace Effect (Boolean)**<br>
Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics).<br>
8. **Simulation Interval (Number)**<br>
9. **Simulation Interval (Number)**<br>
Defines the interval between every calculation step.<br>
`Default value: 0.05`
9. **Simulation Radius (Number)**<br>
10. **Simulation Radius (Number)**<br>
Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles.<br>
`Default value: 3000`