Fixed mission-tools code tags and BI name

This commit is contained in:
jonpas 2015-08-06 23:10:50 +02:00
parent 243362cf2d
commit 2f69c76aa3

View File

@ -15,13 +15,14 @@ parent: wiki
They can be found in the editor under: "Empty" >> "ACE Respawn"
**Classnames:**
* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa.
If you want to change the texture of the flag use this line:
```c++
this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa';
```
@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
<div class="panel callout">
<h5>Note:</h5>
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.</p>
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.</p>
</div>
To enable other units to move them add this to the unit's initialization code: