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Fixed mission-tools code tags and BI name
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@ -15,13 +15,14 @@ parent: wiki
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They can be found in the editor under: "Empty" >> "ACE Respawn"
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**Classnames:**
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* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
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* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
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* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
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- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
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- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
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- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
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Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa.
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If you want to change the texture of the flag use this line:
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```c++
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this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa';
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```
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@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
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<div class="panel callout">
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<h5>Note:</h5>
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<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.</p>
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<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.</p>
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</div>
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To enable other units to move them add this to the unit's initialization code:
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