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https://github.com/acemod/ACE3.git
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Slightly increased the distance of medical actions
Removed sub menu medical on torso
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parent
7420f70020
commit
2f729f67f1
@ -1,4 +1,6 @@
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#define MEDICAL_ACTION_DISTANCE 1.75
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class CfgVehicles {
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class Logic;
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@ -811,7 +813,7 @@ class CfgVehicles {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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distance = 2.0;
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@ -871,118 +873,110 @@ class CfgVehicles {
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};
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};
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class ACE_Torso {
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class Medical {
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displayName = "Medical";
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distance = 5.0;
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condition = "true";
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "M";
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hotkey = "B";
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enableInside = 1;
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icon = PATHTOF(UI\icons\medical_cross.paa);
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class Carry {
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displayName = "$STR_ACE_MEDICAL_CARRY";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Carry')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Carry')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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//icon = PATHTOF(UI\icons\bandage.paa);
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};
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class Drag {
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displayName = "$STR_ACE_MEDICAL_DRAG";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Drag')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Drag')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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//icon = PATHTOF(UI\icons\bandage.paa);
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};
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class Carry {
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displayName = "$STR_ACE_MEDICAL_CARRY";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Carry')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Carry')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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//icon = PATHTOF(UI\icons\bandage.paa);
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};
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class Drag {
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displayName = "$STR_ACE_MEDICAL_DRAG";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Drag')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Drag')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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//icon = PATHTOF(UI\icons\bandage.paa);
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};
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class TriageCard {
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displayName = "Triage Card";
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distance = 2.0;
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condition = "true";
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statement = QUOTE([ARR_2(_target, true)] call DFUNC(displayTriageCard));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\triageCard.paa);
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};
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class TriageCard {
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displayName = "Triage Card";
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distance = 2.0;
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condition = "true";
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statement = QUOTE([ARR_2(_target, true)] call DFUNC(displayTriageCard));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\triageCard.paa);
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};
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// Advanced medical
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class FieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_FieldDressing";
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distance = 5.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(treatment));
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showDisabled = 0;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class PackingBandage: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_PackingBandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\packingBandage.paa);
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};
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class ElasticBandage: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_ElasticBandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class QuikClot: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_QuikClot";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class SurgicalKit: fieldDressing {
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displayName = "Use Surgical Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\surgicalKit.paa);
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};
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class PersonalAidKit: fieldDressing {
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displayName = "Use Personal Aid Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PersonalAidKit')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PersonalAidKit')] call DFUNC(treatment));
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icon = "";
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};
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class CPR: fieldDressing {
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displayName = "CPR";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(treatment));
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icon = "";
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};
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// Advanced medical
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class FieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_FieldDressing";
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distance = 5.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(treatment));
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showDisabled = 0;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class PackingBandage: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_PackingBandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\packingBandage.paa);
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};
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class ElasticBandage: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_ElasticBandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class QuikClot: fieldDressing {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_QuikClot";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class SurgicalKit: fieldDressing {
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displayName = "Use Surgical Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\surgicalKit.paa);
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};
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class PersonalAidKit: fieldDressing {
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displayName = "Use Personal Aid Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PersonalAidKit')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PersonalAidKit')] call DFUNC(treatment));
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icon = "";
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};
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class CPR: fieldDressing {
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displayName = "CPR";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(treatment));
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icon = "";
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};
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};
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class ACE_ArmLeft {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
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@ -1117,6 +1111,7 @@ class CfgVehicles {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
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@ -1248,6 +1243,7 @@ class CfgVehicles {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
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@ -1368,6 +1364,7 @@ class CfgVehicles {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
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