This commit is contained in:
Glowbal 2015-03-24 21:26:20 +01:00
parent 95489ed627
commit 7420f70020

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@ -110,10 +110,11 @@ GVAR(effectTimeBlood) = time;
};
};
_bleeding = ACE_player call FUNC(getBloodLoss);
// Bleeding Indicator
if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {
if (_bleeding > 0 and GVAR(effectTimeBlood) + 6 < time) then {
GVAR(effectTimeBlood) = time;
[500 * damage ACE_player] call BIS_fnc_bloodEffect;
[500 * _bleeding] call BIS_fnc_bloodEffect;
};
// Blood Volume Effect