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Fixed #232
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@ -110,10 +110,11 @@ GVAR(effectTimeBlood) = time;
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};
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};
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_bleeding = ACE_player call FUNC(getBloodLoss);
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// Bleeding Indicator
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if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {
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if (_bleeding > 0 and GVAR(effectTimeBlood) + 6 < time) then {
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GVAR(effectTimeBlood) = time;
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[500 * damage ACE_player] call BIS_fnc_bloodEffect;
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[500 * _bleeding] call BIS_fnc_bloodEffect;
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};
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// Blood Volume Effect
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