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Function headers per Coding Guidelines for Interaction
This commit is contained in:
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@ -2,7 +2,7 @@
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* Author: esteldunedain
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* Mount unit actions inside passenger submenu
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*
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* Argument:
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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@ -10,6 +10,9 @@
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* Return value:
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* Children actions <ARRAY>
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*
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* Example:
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* _array = [vehicle, player, [params]] call ace_interaction_fnc_addPassengerAction
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*
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* Public: No
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*/
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#include "script_component.hpp"
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@ -2,7 +2,7 @@
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* Author: esteldunedain
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* Create one action per passenger
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*
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* Argument:
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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@ -10,6 +10,9 @@
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* Return value:
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* Children actions <ARRAY>
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*
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* Example:
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* _array = [vehicle, player, [params]] call ace_interaction_fnc_addPassengersActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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@ -1,21 +1,21 @@
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/*
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Author: Garth de Wet (LH)
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Description:
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Adds an item to the select menu
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Parameters:
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0: ARRAY/NUMBER - List container
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1: String - Display Name
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2: String - Picture
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3: String/code - data
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Returns:
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ARRAY/Number
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Example:
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* Author: Garth de Wet (LH)
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* Adds an item to the select menu
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*
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* Arguments:
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* 0: List container <ARRAY/NUMBER>
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* 1: Display name <STRING>
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* 2: Picture <STRING>
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* 3: Data <STRING/CODE>
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*
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* Return value:
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* Container <ARRAY/NUMBER>
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*
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* Example:
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* _array = [_actions, "Banana", "UI\dot_ca.paa", data] call ace_interaction_fnc_addSelectableItem
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_container", "_displayName", "_picture", "_data", "_index"];
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@ -1,5 +1,18 @@
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// by commy2
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/*
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* Author: commy2
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* Applies buttons
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_applyButtons
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon"];
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@ -7,10 +7,10 @@
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* 1: player <OBJECT>
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*
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* Return Value:
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* <BOOL>
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* Able to become leader of group <BOOL>
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*
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* Example:
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* [player, player] call ace_interaction_fnc_canBecomeLeader
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* _bool = [player, player] call ace_interaction_fnc_canBecomeLeader
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*
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* Public: No
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*/
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@ -1,5 +1,18 @@
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// by commy2
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/*
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* Author: commy2
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* Checks if the player can interact with civilian
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*
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* Arguments:
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* 0: Target <OBJECT>
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*
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* Return value:
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* Able to interact with civilian <BOOL>
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*
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* Example:
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* _bool = [target] call ace_interaction_fnc_canInteractWithCivilian
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_unit,_isCivilian);
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// by commy2
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/*
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* Author: commy2
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* Checks if the player can join a group
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Able to join a group <BOOL>
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*
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* Example:
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* _bool = [player, target] call ace_interaction_fnc_canJoinGroup
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target"];
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// by commy2
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/*
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* Author: commy2
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* Checks if the player can join a team
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Able to join a team <BOOL>
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*
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* Example:
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* _bool = [player, target] call ace_interaction_fnc_canJoinTeam
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target"];
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// by commy2
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/*
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* Author: commy2
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* Checks if the player can tap a shoulder
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Able to tap a shoulder <BOOL>
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*
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* Example:
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* _bool = [player, target] call ace_interaction_fnc_canTapShoulder
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target"];
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@ -3,8 +3,8 @@
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* Become Leader of group
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*
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* Arguments:
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* 0: target <OBJECT>
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* 1: player <OBJECT>
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* None
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@ -1,4 +1,20 @@
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// by commy2
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/*
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* Author: commy2
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* Get door
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*
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* Arguments:
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* 0: Distance <NUMBER>
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*
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* Return value:
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* House objects and door <ARRAY>
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* 0: House <OBJECT>
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* 1: Door Name <STRING>
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*
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* Example:
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* _array = [player, target] call ace_interaction_fnc_getDoor
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_distance", "_position0", "_position1", "_intersections", "_count", "_house", "_door", "_index", "_id"];
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@ -1,4 +1,21 @@
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// by commy2
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/*
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* Author: commy2
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* Get door animations
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*
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* Arguments:
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* 0: House <OBJECT>
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* 1: Door <STRING>
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*
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* Return value:
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* Animation and Locked variable <ARRAY>
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* 0: Animation <STRING>
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* 1: Locked variable <STRING>
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*
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* Example:
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* _array = [target, "door"] call ace_interaction_fnc_getDoorAnimations
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_house", "_door", "_animations", "_lockedVariable"];
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/*
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* Author: KoffeinFlummi
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*
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* Forces a civilian to the ground. (chance of failure).
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* Forces a civilian to the ground (with a chance of failure)
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*
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* Arguments:
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* 0: Unit to be sent away (Object)
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* 0: Unit <OBJECT>
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*
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* Return value:
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* none
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* None
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*
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* Example:
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* [target] call ace_interaction_fnc_getDown
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// by commy2
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/*
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* Author: commy2
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* Get selected button
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*
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* Arguments:
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* None
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*
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* Return value:
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* Angle <NUMBER>
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*
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* Example:
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* _number = call ace_interaction_fnc_getSelectedButton
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define MIN_DISTANCE 0.0065
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@ -2,12 +2,15 @@
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* Author: esteldunedain
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* Return a suitable position for the action point for the current weapon
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*
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* Argument:
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* Arguments:
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* None
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*
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* Return value:
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* Children actions <ARRAY>
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*
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* Example:
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* _array = call ace_interaction_fnc_getWeaponPos
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*
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* Public: No
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*/
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#include "script_component.hpp"
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/*
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Author: Garth de Wet (LH)
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Description:
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Closes the Interaction menu
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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call FUNC(hideMenu);
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* Author: Garth de Wet (LH)
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* Closes the Interaction menu
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_hideMenu
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*
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* Public: No
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*/
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#include "script_component.hpp"
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/*
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Author(s):
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Garth de Wet (LH)
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Description:
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Hides the interaction helper text with the mouse buttons at the bottom middle of the screen
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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call FUNC(hideMouseHint);
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* Author: Garth de Wet (LH)
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* Hides the interaction helper text with the mouse buttons at the bottom middle of the screen
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_hideMouseHint
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*
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* Public: No
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*/
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#include "script_component.hpp"
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/*
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* Author: commy2
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*
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* Check if the vehicle is in range of the player.
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*
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* Argument:
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* 0: Vehicke (Object)
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* 1: Distance in meters (Number)
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Distance in meters <NUMBER>
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*
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* Return value:
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* (Bool)
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* Vehicle in range of player <BOOL>
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*
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* Example:
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* _bool = [target, 5] call ace_interaction_fnc_isInRange
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*
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* Public: No
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*/
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#include "script_component.hpp"
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@ -1,4 +1,19 @@
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// by commy2
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/*
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* Author: commy2
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* Assigns a unit to the team
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Team <STRING>
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*
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* Return value:
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* None
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*
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* Example:
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* [target, "YELLOW"] call ace_interaction_fnc_joinTeam
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_team", "_message"];
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@ -1,13 +1,19 @@
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/*
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* Author: bux578
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*
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* Initializes the Interaction module.
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* Initializes the Interaction module
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*
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* Arguments:
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* Whatever the module provides. (I dunno.)
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* 0: Logic <NUMBER>
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* 1: ???
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* 2: Activation State <BOOL>
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*
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* Return Value:
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* Return value:
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* None
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*
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* Example:
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* [logic, ???, activationState] call ace_interaction_fnc_moduleInteraction
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*
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* Public: No
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*/
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#include "script_component.hpp"
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/*
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Author: Garth de Wet (LH)
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Description:
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Depending on the passed value, either scrolls down through the list or up.
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Parameters:
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NUMBER - Amount to increase current interaction target
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Returns:
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Nothing
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Example:
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1 call FUNC(moveDown);
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-1 call FUNC(moveDown);
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* Author: Garth de Wet (LH)
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* Scrolls through the list down or up
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*
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* Arguments:
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* 0: Amount <NUMBER>
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*
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* Return value:
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* None
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*
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* Example:
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* [2] call ace_interaction_fnc_moveDown
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// by commy2
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/*
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* Author: commy2
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* On button up
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_onButtonUp
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
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|
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// by commy2
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/*
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* Author: commy2
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* On click
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*
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* Arguments:
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* Index <NUMBER>
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*
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* Return value:
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* None
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*
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* Example:
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* 5 call ace_interaction_fnc_onClick
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
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|
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// by CorruptedHeart, commy2
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/*
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* Author: CorruptedHeart, commy2
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* On select menu double click
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
|
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* Example:
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* call ace_interaction_fnc_onSelectMenuDblClick
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*
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* Public: No
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*/
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#include "script_component.hpp"
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call compile (lbData [8866, lbCurSel 8866]) call GVAR(SelectAccept);
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|
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// by commy2
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/*
|
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* Author: commy2
|
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* Opens door
|
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*
|
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* Arguments:
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* 0: House <OBJECT>
|
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* 1: Door <STRING>
|
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*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
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* Example:
|
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* [house, "door"] call ace_interaction_fnc_openDoor
|
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*
|
||||
* Public: No
|
||||
*/
|
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#include "script_component.hpp"
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|
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private ["_info", "_house", "_door", "_animations", "_lockedVariable"];
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|
@ -1,4 +1,19 @@
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// by commy2
|
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/*
|
||||
* Author: commy2
|
||||
* Opens menu select UI
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Vehicle <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
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* [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI
|
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*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_vehicle", "_cargo"];
|
||||
|
@ -1,25 +1,26 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the select menu UI and sets up the UI
|
||||
|
||||
Parameters:
|
||||
0: ARRAY - items
|
||||
ARRAY
|
||||
0 = Text
|
||||
1 = statement to execute
|
||||
2 = condition before execute
|
||||
3 = showDisabled
|
||||
4 = priority
|
||||
5 = icon
|
||||
6 = extra variables. Passed to the code.
|
||||
1: Code - select action
|
||||
2: Code - Cancel Action
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
* Author: Garth de Wet (LH)
|
||||
* Opens the select menu UI and sets up the UI
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Items <ARRAY>
|
||||
* 0: Text <STRING>
|
||||
* 1: Statement to execute <CODE>
|
||||
* 2: Condition before execute <CODE>
|
||||
* 3: showDisabled <BOOL>
|
||||
* 4: Priority <NUMBER>
|
||||
* 5: Icon <STRING>
|
||||
* 6: Extra variables passed to the code <ARRAY>
|
||||
* 1: Select Action <CODE>
|
||||
* 2: Cancel Action <CODE>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [["text", {statement}, {condition}, showDisabled, priority, "icon", [variables]], {selectAction}, {cancelAction}] call ace_interaction_fnc_openSelectMenu
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Prepares the select menu for use.
|
||||
|
||||
Parameters:
|
||||
0: TEXT - Header text
|
||||
1: TEXT - Approve button text
|
||||
|
||||
Returns:
|
||||
ARRAY/NUMBER - container object for use with addSelectableItem.
|
||||
|
||||
Example:
|
||||
["Select Explosive", "Place"] call FUNC(prepareSelectMenu);
|
||||
* Author: Garth de Wet (LH)
|
||||
* Prepares the select menu for use
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Header Text <STRING>
|
||||
* 1: Approve Button Text <STRING>
|
||||
*
|
||||
* Return value:
|
||||
* Container object <ARRAY/NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* _array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -1,15 +1,20 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Pushes a boat away from the player.
|
||||
* Pushes a boat away from the player
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Boat (object)
|
||||
* 1: Velocity (vectorlike array)
|
||||
* 0: Boat <OBJECT>
|
||||
* 1: Velocity <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target, [vector]] call ace_interaction_fnc_push
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
_boat = _this select 0;
|
||||
|
@ -1,4 +1,18 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Removes tag
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_removeTag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
0 spawn {
|
||||
|
@ -1,13 +1,17 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Sends a civilian crowd away (chance of failure).
|
||||
* Sends a civilian crowd away with a chance of failure
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to be sent away (Object)
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* none
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target] call ace_interaction_fnc_sendAway
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
@ -33,4 +37,4 @@ if (count weapons ACE_player > 0) then {
|
||||
(_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0];
|
||||
}, [_x, ACE_player]] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} foreach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
} forEach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
|
@ -1,20 +1,19 @@
|
||||
/*
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
|
||||
Parameters:
|
||||
0: STRING - Left click text
|
||||
1: STRING - Right click text
|
||||
3: STRING - (Optional) Scroll text
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["Place Explosive", "Cancel"] call FUNC(showMouseHint);
|
||||
* Author: Garth de Wet (LH)
|
||||
* Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Left Click Text <STRING>
|
||||
* 1: Right Click Text <STRING>
|
||||
* 2: Scroll Text <STRING> (Optional)
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -1,4 +1,18 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Sort options by priority
|
||||
*
|
||||
* Arguments:
|
||||
* Actions <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* _customActions call ace_interaction_fnc_sortOptionsByPriority
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_actions", "_count", "_index", "_actionN", "_actionM"];
|
||||
|
@ -1,4 +1,19 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Taps a shoulder
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, target] call ace_interaction_fnc_tapShoulder
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum);
|
||||
|
@ -1,4 +1,20 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Updates tooltip's position
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Tooltip Display <NUMBER>
|
||||
* 1: X Coordinate <NUMBER>
|
||||
* 2: Y Coordinate <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, 0.5, 0.5] call ace_interaction_fnc_updateTooltipPosition
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
Loading…
Reference in New Issue
Block a user