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Switched to callbackPogress for treatment
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890b568225
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@ -200,8 +200,9 @@ class ACE_Medical_Actions {
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items[] = {"ACE_surgicalKit"};
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treatmentLocations[] = {QGVAR(useLocation_SurgicalKit)};
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requiredMedic = QGVAR(medicSetting_SurgicalKit);
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treatmentTime = 10;
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callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_surgicalKit));
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treatmentTime = "(count ((_this select 1) getVariable ['ACE_Medical_bandagedWounds', []]) * 5)";
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callbackSuccess = "";
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callbackProgress = QUOTE(DFUNC(treatmentAdvanced_surgicalKit_onProgress));
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itemConsumed = QGVAR(consumeItem_SurgicalKit);
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animationCaller = "AinvPknlMstpSnonWnonDnon_medic1";
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litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"} }};
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@ -78,8 +78,7 @@ PREP(treatmentAdvanced_fullHeal);
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PREP(treatmentAdvanced_fullHealLocal);
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PREP(treatmentAdvanced_medication);
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PREP(treatmentAdvanced_medicationLocal);
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PREP(treatmentAdvanced_surgicalKit);
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PREP(treatmentAdvanced_surgicalKitLocal);
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PREP(treatmentAdvanced_surgicalKit_onProgress);
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PREP(treatmentBasic_bandage);
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PREP(treatmentBasic_bloodbag);
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PREP(treatmentBasic_bloodbagLocal);
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@ -0,0 +1,28 @@
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/*
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* Author: BaerMitUmlaut
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* Handles treatment via surgical kit per frame.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_args", "_target", "_caller", "_elapsedTime", "_totalTime", "_bandagedWounds"];
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_args = _this select 0;
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_caller = _args select 0;
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_target = _args select 1;
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_elapsedTime = _this select 1;
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_totalTime = _this select 2;
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_bandagedWounds = _target getVariable [QGVAR(bandagedWounds), []];
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//In case two people stitch up one patient and the last wound has already been closed we can stop already
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if (count _bandagedWounds == 0) exitWith {false};
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//Has enough time elapsed that we can close another wound?
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if ((_totalTime - _elapsedTime) <= (((count _bandagedWounds) - 1) * 5)) then {
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_bandagedWounds deleteAt 0;
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_target setVariable [QGVAR(bandagedWounds), _bandagedWounds, true];
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};
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true
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