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How the feck did this happen
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@ -44,16 +44,20 @@ class CfgAmmo {
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indirectHitRange = 20;
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GVAR(explodeOnDefuseChance) = 1;
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};
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class SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "RemoteTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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};
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class SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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explosionAngle = 360;
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indirectHitRange = 1;
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mineInconspicuousness = 25;
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icon = "iconExplosiveGP";
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};
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class SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "MagneticTrigger";
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class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "ACE_MagneticTrigger";
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};
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class PipeBombBase;
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@ -81,10 +85,10 @@ class CfgAmmo {
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GVAR(explodeOnDefuseChance) = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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@ -93,11 +97,11 @@ class CfgAmmo {
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GVAR(explodeOnDefuseChance) = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTriggerSmall";
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};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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@ -105,10 +109,10 @@ class CfgAmmo {
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GVAR(explodeOnDefuseChance) = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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@ -117,10 +121,10 @@ class CfgAmmo {
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GVAR(explodeOnDefuseChance) = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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class ACE_IEDLandSmall_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTriggerShort";
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};
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};
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