Add medic threeden control

This commit is contained in:
PabstMirror 2016-02-22 11:26:32 -06:00
parent e6052aee1f
commit 330792ba7a
3 changed files with 50 additions and 20 deletions

View File

@ -1,23 +1,45 @@
class ctrlToolbox;
class Cfg3DEN {
class Attributes {
class Default;
class Title: Default {
class Controls {
class Title;
};
};
class GVAR(isMedicControl): Title {
attributeLoad = "(_this controlsGroupCtrl 100) lbsetcursel (((_value + 1) min 3) max 0);";
attributeSave = "(missionnamespace getvariable ['ace_isMeidc_temp',0]) - 1;";
class Controls: Controls {
class Title: Title{};
class Value: ctrlToolbox {
idc = 100;
style = "0x02";
x = "48 * (pixelW * 1.25 * 4)";
w = "82 * (pixelW * 1.25 * 4)";
h = "5 * (pixelH * 1.25 * 4)";
rows = 1;
columns = 4;
strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignMedicRoles_role_none), CSTRING(AssignMedicRoles_role_medic), CSTRING(AssignMedicRoles_role_doctorShort)};
onToolboxSelChanged = "missionnamespace setvariable ['ace_isMeidc_temp',_this select 1];";
};
};
};
};
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class ace_isMedic {
property = QUOTE(ace_isMedic);
value = 0;
control = "Combo";
control = QGVAR(isMedicControl);
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
tooltip = CSTRING(Attributes_isMedic_Description);
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
expression = QUOTE(if (_value != -1) then {_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];};);
typeName = "NUMBER";
condition = "objectBrain";
defaultValue = 0;
class values {
class none {name = CSTRING(AssignMedicRoles_role_none); value = 0; default = 1;};
class medic {name = CSTRING(AssignMedicRoles_role_medic); value = 1; default = 0;};
class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
};
defaultValue = "-1";
};
class ace_isMedicalVehicle {
property = QUOTE(ace_isMedicalVehicle);
@ -25,7 +47,7 @@ class Cfg3DEN {
control = "CheckboxNumber";
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
tooltip = CSTRING(Attributes_isMedicalVehicle_Description);
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];);
typeName = "NUMBER";
condition = "objectVehicle";
defaultValue = 0;
@ -36,7 +58,7 @@ class Cfg3DEN {
control = "Checkbox";
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
tooltip = CSTRING(AssignMedicalFacility_enabled_Description);
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(isMedicalFacility)),_value)];);
expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(isMedicalFacility)),_value, true)];);
typeName = "BOOL";
condition = "(1 - objectBrain) * (1 - objectVehicle)";
defaultValue = "false";

View File

@ -3815,6 +3815,18 @@
<Hungarian>Doktor (csak fejlett orvosok)</Hungarian>
<Italian>Dottore (Solo Medici Avanzati)</Italian>
</Key>
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_doctorShort">
<English>Doctor</English>
<Russian>Врач</Russian>
<Polish>Doktor</Polish>
<Spanish>Doctor</Spanish>
<German>Arzt</German>
<Czech>Doktor</Czech>
<Portuguese>Doutor</Portuguese>
<French>Médecin</French>
<Hungarian>Doktor</Hungarian>
<Italian>Dottore</Italian>
</Key>
<Key ID="STR_ACE_Medical_AssignMedicRoles_Module_Description">
<English>Assigns the ACE medic class to a unit</English>
<Russian>Задает юниту класс медика</Russian>

View File

@ -1,5 +1,4 @@
class ctrlToolbox;
class ctrlEdit;
class Cfg3DEN {
class Attributes {
@ -9,7 +8,7 @@ class Cfg3DEN {
class Title;
};
};
class GVAR(isEngineer): Title {
class GVAR(isEngineerControl): Title {
attributeLoad = "(_this controlsGroupCtrl 100) lbsetcursel (((_value + 1) min 3) max 0);";
attributeSave = "(missionnamespace getvariable ['ace_isEng_temp',0]) - 1;";
class Controls: Controls {
@ -17,19 +16,16 @@ class Cfg3DEN {
class Value: ctrlToolbox {
idc = 100;
style = "0x02";
x = "48 * (pixelW * 1.25 * 4)";
w = "82 * (pixelW * 1.25 * 4)";
h = "5 * (pixelH * 1.25 * 4)";
x = "48 * (pixelW * 1.25 * 4)";
w = "82 * (pixelW * 1.25 * 4)";
h = "5 * (pixelH * 1.25 * 4)";
rows = 1;
columns = 4;
strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignEngineerRole_role_none), CSTRING(AssignEngineerRole_role_engineer), CSTRING(AssignEngineerRole_role_specialist)};
// tooltips[] = {""};
values[] = {-1,0,1,2};
onToolboxSelChanged = "missionnamespace setvariable ['ace_isEng_temp',_this select 1];";
};
};
};
};
class Object {
@ -44,7 +40,7 @@ class Cfg3DEN {
typeName = "NUMBER";
condition = "objectBrain";
defaultValue = "-1";
control = QGVAR(isEngineer);
control = QGVAR(isEngineerControl);
};
class ace_isRepairVehicle {
property = QUOTE(ace_isRepairVehicle);