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Adjust spectator camera boom speed
Vertical camera movement (boom) was previously at a constant speed. However this felt too slow at times, half the horizontal (dolly) speed should improve this.
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@ -224,7 +224,7 @@ switch (toLower _mode) do {
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[_display,nil,nil,true] call FUNC(toggleInterface);
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[_display,nil,nil,true] call FUNC(toggleInterface);
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};
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};
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case 16: { // Q
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case 16: { // Q
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GVAR(camBoom) = 0.5;
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GVAR(camBoom) = 0.5 * GVAR(camSpeed);
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};
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};
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case 17: { // W
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case 17: { // W
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GVAR(camDolly) set [1, GVAR(camSpeed)];
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GVAR(camDolly) set [1, GVAR(camSpeed)];
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@ -245,7 +245,7 @@ switch (toLower _mode) do {
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[_display,nil,true] call FUNC(toggleInterface);
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[_display,nil,true] call FUNC(toggleInterface);
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};
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};
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case 44: { // Z
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case 44: { // Z
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GVAR(camBoom) = -0.5;
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GVAR(camBoom) = -0.5 * GVAR(camSpeed);
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};
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};
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case 49: { // N
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case 49: { // N
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if (_ctrl) then {
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if (_ctrl) then {
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