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Increased ability to look up #1846, Cleaned up new and empty lines in movement
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7b88280988
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@ -5,4 +5,4 @@ class ACE_Settings {
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isClientSettable = 1;
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isClientSettable = 1;
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displayName = CSTRING(UseImperial);
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displayName = CSTRING(UseImperial);
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};
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};
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};
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};
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@ -1,4 +1,3 @@
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class Extended_PreInit_EventHandlers {
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class Extended_PreInit_EventHandlers {
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class ADDON {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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@ -1,4 +1,3 @@
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class CfgFatigue {
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class CfgFatigue {
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MinValue1 = 0.2;
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MinValue1 = 0.2;
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MinValue2 = 0.8;
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MinValue2 = 0.8;
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@ -1,4 +1,3 @@
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class CfgInventoryGlobalVariable {
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class CfgInventoryGlobalVariable {
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maxSoldierLoad = 1200;
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maxSoldierLoad = 1200;
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};
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};
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@ -1,4 +1,3 @@
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class CfgMovesBasic {
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class CfgMovesBasic {
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class ManActions {
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class ManActions {
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ACE_Climb = "ACE_Climb";
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ACE_Climb = "ACE_Climb";
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6
addons/movement/CfgVehicles.hpp
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6
addons/movement/CfgVehicles.hpp
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@ -0,0 +1,6 @@
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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maxGunElev = 80; // Allows look further up (default: 60)
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};
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};
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@ -16,4 +16,5 @@ class CfgPatches {
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#include "CfgFatigue.hpp"
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#include "CfgFatigue.hpp"
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//#include "CfgInventoryGlobalVariable.hpp"
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//#include "CfgInventoryGlobalVariable.hpp"
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#include "CfgMoves.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_Settings.hpp"
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