This commit is contained in:
esteldunedain 2016-02-06 17:44:34 -03:00
parent 45b6b8467d
commit 33bcd6d9f9

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@ -22,7 +22,7 @@ private "_player";
_player = ACE_player;
//If our vehicle didn't shoot, or we're not in NVG mode, exit
if (currentVisionMode _player) != 1} exitWith {};
if ((currentVisionMode _player) != 1) exitWith {};
private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];