#498 - Use cursor mode when scoped

This commit is contained in:
PabstMirror 2015-04-11 19:44:42 -05:00
parent 5108137302
commit 350a79c8a4

View File

@ -32,7 +32,7 @@ GVAR(openedMenuType) = _menuType;
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
visibleMap || visibleMap ||
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction)}}; {(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}};
if (GVAR(useCursorMenu)) then { if (GVAR(useCursorMenu)) then {
createDialog QGVAR(cursorMenu); createDialog QGVAR(cursorMenu);
// The dialog sets: // The dialog sets: