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change blood texture threshold
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@ -63,4 +63,4 @@ private _bloodLossOnAffectedBodyParts = 0;
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_bloodLossOnAffectedBodyParts = _bloodLossOnAffectedBodyParts max _bloodLossOnBodyPart;
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} forEach _affectedBodyParts;
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[_unit, _bodyPart, _bloodLossOnAffectedBodyParts >= 0.15] call FUNC(damageBodyPart);
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[_unit, _bodyPart, _bloodLossOnAffectedBodyParts > 0] call FUNC(damageBodyPart);
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