ACE3/addons/medical_engine/functions/fnc_updateBodyPartVisuals.sqf
2016-10-10 15:22:59 +02:00

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/*
* Author: commy2
* Damages a body part of a local unit. Does not kill the unit.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Body part, can be "Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg" or "All" <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "HEAD"] call ace_medical_engine_fnc_updateBodyPartVisuals
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_bodyPart"];
if (_bodyPart == "All") exitWith {
[_unit, "Head"] call FUNC(updateBodyPartVisuals);
[_unit, "Body"] call FUNC(updateBodyPartVisuals);
[_unit, "LeftArm"] call FUNC(updateBodyPartVisuals);
[_unit, "RightArm"] call FUNC(updateBodyPartVisuals);
[_unit, "LeftLeg"] call FUNC(updateBodyPartVisuals);
[_unit, "RightLeg"] call FUNC(updateBodyPartVisuals);
};
private _affectedBodyParts = [_bodyPart];
switch (toLower _bodyPart) do {
case "leftarm";
case "rightarm": {
_bodyPart = "Arms";
_affectedBodyParts = ["LeftArm", "RightArm"];
};
case "leftleg";
case "rightleg": {
_bodyPart = "Legs";
_affectedBodyParts = ["LeftLeg", "RightLeg"];
};
};
private _openWounds = _unit getVariable QEGVAR(medical,openWounds);
private _bloodLossOnAffectedBodyParts = 0;
{
private _partIndex = ALL_BODY_PARTS find toLower _x;
private _bloodLossOnBodyPart = 0;
{
_x params ["", "", "_bodyPartN", "_amountOf", "_percentageOpen"];
if (_bodyPartN isEqualTo _partIndex) then {
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _percentageOpen);
};
} forEach _openWounds;
// report maximum of both legs or arms
_bloodLossOnAffectedBodyParts = _bloodLossOnAffectedBodyParts max _bloodLossOnBodyPart;
} forEach _affectedBodyParts;
[_unit, _bodyPart, _bloodLossOnAffectedBodyParts > 0] call FUNC(damageBodyPart);