Added shot parents to spalling

This commit is contained in:
lambdatiger 2024-01-08 15:38:19 -06:00
parent 742304ec25
commit 370f1ce67f

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@ -90,12 +90,14 @@ private _fragSpawnType = switch (true) do
default { QGVAR(spall_huge) };
};
// Shot parent
private _shotParent = getShotParents _projectile;
//***** Spawn spalled fragments
private _fragSpawner = createVehicleLocal [_fragSpawnType, ASLToATL _spallPos, [], 0, "CAN_COLLIDE"];
_fragSpawner setVectorDirandUp [vectorDir _projectile, vectorUp _projectile];
_fragSpawner setVelocity _lVelUnit;
_fragSpawner setShotParents _shotParent;
#ifdef DEBUG_MODE_FULL
systemChat ("bSpd: " + str speed _fragSpawner + ", frag: " + _fragSpawnType + ", dm: " + str _deltaMomentum);