Merge branch 'doc-dependencies' of https://github.com/dharmab/ACE3 into docs-merge

This commit is contained in:
KoffeinFlummi 2015-05-14 16:44:44 +02:00
commit 37500187ba
73 changed files with 163 additions and 68 deletions

View File

@ -18,5 +18,7 @@ Short description of sub-feature 2.
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_ballistics`, `ace_weather`, `ace_modules`

View File

@ -23,3 +23,8 @@ Some weapons had minimum engagement ranges. If you were as close as 2 meters to
### No scripting
All changes of ACE 3 AI are config based to ensure full compatibility with advanced AI modifications like ASR AI.
## Dependencies
`ace_common`

View File

@ -36,3 +36,8 @@ Adds a HUD to the AH-9 based on the comanches HUD.
### Adjusted flight behaviour
Changes the flight behaviour of various aircraft.
## Dependencies
`ace_common`

View File

@ -14,9 +14,11 @@ Short description of sub-feature 2.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_main`

View File

@ -15,9 +15,11 @@ Short description of sub-feature 2.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`, `ace_weather`

View File

@ -29,3 +29,8 @@ same thing to detach
- Choose your item and where you want to place it
to detach the item use the interaction key from outside the vehicle
## Dependencies
`ace_interaction`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -34,6 +34,7 @@ Flash suppressors are similar to sound suppressors and prevent the muzzle flash
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -39,3 +39,8 @@ You can surrender, while surrendering AI will cease fire.
- Approach the vehicle you desire to load the captive in.
- Interact with the vehicle and load him.
- Same for unloading, interact with the vehicle then unload.
## Dependencies
`ace_interaction`

View File

@ -0,0 +1,17 @@
---
layout: wiki
title: Common
group: feature
parent: wiki
---
## Overview
Module that provides common features required by many other modules.
## Dependencies
`ace_main`
Note: The Common module is required by many other modules. Disabling it is not recommended.

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -21,4 +21,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -25,4 +25,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -26,4 +26,4 @@ To use manual lasing, place the crosshair on the object to range and press and h
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -21,4 +21,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -25,4 +25,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -23,4 +23,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,6 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`
Note: The Interact Menu module is required by many other modules. Disabling it is not recommended.

View File

@ -22,4 +22,6 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interact_menu`
Note: The Interaction module is required by many other modules. Disabling it is not recommended.

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -32,4 +32,4 @@ CTRL+TAB is default key to change firemode (configurable as a key)
## Dependencies
List of modules that must be present for this module to work.
`ace_main`, `ace_common`, `ace_missileguidance`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`, `ace_weather`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_laser`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -21,4 +21,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -0,0 +1,17 @@
---
layout: wiki
title: Main
group: feature
parent: wiki
---
## Overview
Main module which acts as the ACE core module.
## Dependencies
Arma 3 and CBA
Note: Note: The Main module is required by all other modules. Do not disable it!

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -6,11 +6,11 @@ order: 4
parent: wiki
---
### 1. Overview
## 1. Overview
ACE provide users with a more realistic medical system and comes in both a basic and advanced version. This page will detail the differences between both systems and what they do. It is split into two parts; basic and advanced. Both versions have overlap but each have their own unique characteristics.
### 2. Basic Medical
## 2. Basic Medical
ACE's basic medical system is quite a bit more complex than Arma's default system, but not really difficult to grasp. ACE basic medical is a mixture between the ACE2 and AGM medical systems.
The four main elements that basic medical introduces are:
@ -31,7 +31,7 @@ To stop the bleeding, the combat life saver needs to bandage every wounded limb.
Should a unit be in pain, materializing itself with a chromatic aberration screen effect, he can be given morphine.
### 3. Advanced Medical
## 3. Advanced Medical
The advanced medical system provides a more complex and detailed medical simulation and is based off the CSE/CMS medical system. It focuses on a more realistic model for injuries and treatment, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to not get shot.
The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner. The available treatments and supplies in advanced medical are based off the Tactical Combat Casualty Care (TCCC) guidelines, which are the same guidelines used by real-life combat medics around the world.
@ -68,3 +68,6 @@ Morphine is used to alleviate large amounts of pain. Has an effect similar to He
Epinephrine is used to increase heart rate and blood pressure and alleviate unconsciousness. Epinephrine is a synthetic form of Adrenaline, which is naturally produced in the body. It can also be applied to counter-act the effects of Atropine. Be careful though, as it may only be given once.
_Epinephrine must never be given to a casualty with a high heart rate or blood pressure._
## Dependencies
`ace_interaction`, `ace_modules`, `ace_apl`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_laser`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -31,4 +31,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -28,4 +28,4 @@ Use Alt+PageUp and Alt+PageDown to adjust NVG brightness.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -20,4 +20,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,6 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`
Note: The Options Menu module is utilized by many other modules. Disabling it is not recommended.

View File

@ -32,4 +32,4 @@ To clear a jammed weapon, press Shift+R.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -0,0 +1,25 @@
---
layout: wiki
title: Overpressure
group: feature
parent: wiki
---
## Overview
### Sub-feature 1
Short description of sub-feature 1.
### Sub-feature 2
Short description of sub-feature 2.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
`ace_common`

View File

@ -27,4 +27,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -20,4 +20,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -25,4 +25,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -21,4 +21,4 @@ Short overview of how to use the feature, e.g. menu options, key bindings, instr
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -25,4 +25,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -25,4 +25,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_interaction`

View File

@ -43,4 +43,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -31,4 +31,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`

View File

@ -22,4 +22,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_common`, `ace_modules`

View File

@ -19,4 +19,4 @@ instructions. May not apply to all modules.
## Dependencies
List of modules that must be present for this module to work.
`ace_weather`