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Cleanup moved functions
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@ -57,7 +57,7 @@ private _debugCode = {
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[{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call CBA_fnc_waitUntilAndExecute;
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#endif
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private _return = [_unit, _bodyPart, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex, objNull] call FUNC(handleDamage);
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private _return = [_unit, _bodyPart, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex, objNull] call FUNC(handleDamage); // todo - switch to medical engine
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TRACE_1("handleDamage called",_return);
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_return
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@ -199,7 +199,7 @@ if (_show == 1) then {
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_logCtrl lbAdd format["%1 %2", _moment, _message];
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} foreach _logs;
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private _triageStatus = [_target] call FUNC(getTriageStatus);
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private _triageStatus = [_target] call EFUNC(medical_treatment,getTriageStatus);
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(_display displayCtrl 303) ctrlSetText (_triageStatus select 0);
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(_display displayCtrl 303) ctrlSetBackgroundColor (_triageStatus select 2);
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@ -62,7 +62,7 @@ if (_show) then {
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_lbCtrl lbAdd _x;
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} forEach _triageCardTexts;
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private _triageStatus = [_target] call FUNC(getTriageStatus);
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private _triageStatus = [_target] call EFUNC(medical_treatment,getTriageStatus);
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_triageStatus params ["_text", "", "_color"];
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(_display displayCtrl 2000) ctrlSetText _text;
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@ -94,7 +94,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)";
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animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)";
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animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)";
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action = QUOTE([true] call FUNC(dropDownTriageCard););
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action = QUOTE([true] call EFUNC(medical_treatment,dropDownTriageCard););
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text = "";
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};
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class selectTriageStatusNone: selectTriageStatus {
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@ -113,7 +113,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
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animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
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animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),0,true)];);
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action = QUOTE([false] call EFUNC(medical_treatment,dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),0,true)];);
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};
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class selectTriageStatusMinor: selectTriageStatus {
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idc = 2003;
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@ -131,7 +131,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)";
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animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)";
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animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),1,true)];);
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action = QUOTE([false] call EFUNC(medical_treatment,dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),1,true)];);
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};
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class selectTriageStatusDelayed: selectTriageStatus {
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idc = 2004;
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@ -149,7 +149,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
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animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
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animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),2,true)];);
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action = QUOTE([false] call EFUNC(medical_treatment,dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),2,true)];);
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};
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class selectTriageStatusImmediate: selectTriageStatus {
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idc = 2005;
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@ -167,7 +167,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
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animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
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animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 3, true)];);
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action = QUOTE([false] call EFUNC(medical_treatment,dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 3, true)];);
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};
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class selectTriageStatusDeceased: selectTriageStatus {
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idc = 2006;
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@ -185,7 +185,7 @@ class GVAR(triageCard) {
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animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
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animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
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animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 4, true)];);
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action = QUOTE([false] call EFUNC(medical_treatment,dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 4, true)];);
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};
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};
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};
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@ -44,7 +44,7 @@ switch (true) do {
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_this setVariable [QGVAR(treatmentOverAt), CBA_missionTime + 5];
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};
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case _needsMorphine: {
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[_this] call EFUNC(medical,treatmentBasic_morphineLocal);
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[_this, "Morphine", 2] call EFUNC(medical,treatmentBasic_morphineLocal);
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[_this, false, true] call FUNC(playTreatmentAnim);
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_this setVariable [QGVAR(treatmentOverAt), CBA_missionTime + 2];
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@ -73,7 +73,7 @@ switch (true) do {
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_this setVariable [QGVAR(treatmentOverAt), CBA_missionTime + 5];
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};
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case _needsMorphine: {
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[_target] call EFUNC(medical,treatmentBasic_morphineLocal);
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[_this, "Morphine", 2] call EFUNC(medical,treatmentBasic_morphineLocal);
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[_this, false, false] call FUNC(playTreatmentAnim);
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_this setVariable [QGVAR(treatmentOverAt), CBA_missionTime + 2];
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@ -48,7 +48,7 @@ class CfgVehicles {
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displayName = ECSTRING(medical,Actions_Medical);
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runOnHover = 1;
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_3(_target,1,0)] call EFUNC(medical_treatment,displayPatientInformation));
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statement = QUOTE([ARR_3(_target,1,0)] call EFUNC(medical,displayPatientInformation));
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condition = "true";
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icon = QPATHTOEF(medical,UI\icons\medical_cross.paa);
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#include "InteractionBodyParts.hpp"
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