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https://github.com/acemod/ACE3.git
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Handle 3 Soundwave options
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parent
ae61dff44e
commit
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@ -25,4 +25,4 @@ if (isNull _target) then {
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if (isNull _target) exitWith {false};
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(_target in (attachedObjects _unit)) && {!(_target getVariable [QGVAR(isHandcuffed), false])}
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(_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]}
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@ -4,9 +4,11 @@
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* Draw the nametag and rank icon.
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*
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* Argument:
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* 0: Unit (Array)
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* 1: alpha (Number)
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* 2: Height offset (Number)
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* 0: Unit (Player) <OBJECT>
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* 1: Target <OBJECT>
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* 2: alpha (Number)
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* 4: Height offset (Number)
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* 5: Draw Type <NUMBER>
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*
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* Return value:
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* None.
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@ -23,30 +25,38 @@
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"\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
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]
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]
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private ["_height", "_position", "_color", "_name", "_rank", "_size"];
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PARAMS_4(_player,_target,_alpha,_heightOffset);
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PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType);
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_name = [_target, true] call EFUNC(common,getName);
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if (_alpha < 0) exitWith {}; //Don't waste time if not visable
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if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable
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//Set Text:
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_name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then {
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[_target, true] call EFUNC(common,getName)
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} else {
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""
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};
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//Set Icon:
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_icon = "";
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_size = 0;
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if (GVAR(showSoundWaves) && {(_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}}) then {
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if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then {
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_icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa";
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_size = 0.75;
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_alpha = _alpha + 0.6;//Boost alpha when speaking
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} else {
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if (GVAR(showPlayerRanks)) then {
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if (_iconType == ICON_NAME_RANK) then {
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_icon = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1);
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_size = 0.75;
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};
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};
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if (_alpha < 0) exitWith {}; //Don't waste time if not visable
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//Set Color:
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if !(group _target == group _player) then {
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_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
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_color set [3, (_color select 3) * _alpha];
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@ -55,19 +65,18 @@ if !(group _target == group _player) then {
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};
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_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find (stance _target));
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// Convert position to ASLW (expected by drawIcon3D) and add height offsets
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_position = _target modelToWorldVisual [0, 0, (_height + _heightOffset)];
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drawIcon3D [
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_icon,
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_color,
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_position,
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_size,
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_size,
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0,
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_name,
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2,
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0.033,
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"PuristaMedium"
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_icon,
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_color,
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_position,
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_size,
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_size,
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0,
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_name,
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2,
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0.033,
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"PuristaMedium"
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];
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@ -5,44 +5,61 @@ _player = ACE_player;
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//don't show nametags in spectator
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if (!alive _player) exitWith {};
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_onKeyPressAlphaMax = 2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
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//If set to only show on keypress and nothing would be visable, exit
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if ((GVAR(showPlayerNames) in [3,4]) && {GVAR(showSoundWaves) < 2} && {(2 + (GVAR(ShowNamesTime) - time)) < 0}) exitWith{};
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_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
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2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
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} else {
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1
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};
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_defaultIcon = if (GVAR(showPlayerRanks)) then {
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ICON_NAME_RANK;
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} else {
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ICON_NAME;
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};
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//When cursorTarget is on a vehicle show the nametag for the commander.
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//If set to "Only On Keypress" settings, fade just like main tags
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if (GVAR(showCursorTagForVehicles)) then {
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if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then {
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_target = cursorTarget;
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if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then {
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_target = effectiveCommander _target;
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if ((!isNull _target) && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then {
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if ((!isNull _target) &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
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if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress
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_alpha = _alpha min _onKeyPressAlphaMax;
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};
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[_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon);
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_alpha = _alpha min _onKeyPressAlphaMax;
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[_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
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};
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};
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};
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//"Only Cursor" mode, only show nametags for humans
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if (GVAR(showPlayerNames) in [2,4]) then {
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//"Only Cursor" mode, only show nametags for humans on cursorTarget
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if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
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_target = cursorTarget;
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if ((!isNull _target) && {_target isKindOf "CAManBase"} && {(side (group _target)) == (side (group _player))} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then {
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if ((!isNull _target) &&
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{_target isKindOf "CAManBase"} &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
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if ((GVAR(showPlayerNames) == 4)) then { //only on keypress
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_alpha = _alpha min _onKeyPressAlphaMax;
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_alpha = _alpha min _onKeyPressAlphaMax;
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_icon = ICON_NONE;
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if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here
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_icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {ICON_NAME} else {_defaultIcon};
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} else {
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_icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {ICON_NAME_SPEAK} else {_defaultIcon};
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};
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[_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon);
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[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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};
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};
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if ((GVAR(showPlayerNames) in [1,3]) || {GVAR(showSoundWaves) == 2}) then {
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if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(showSoundWaves) == 2}) then {
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_pos = positionCameraToWorld [0, 0, 0];
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_targets = _pos nearObjects ["CAManBase", GVAR(PlayerNamesViewDistance) + 5];
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@ -58,7 +75,20 @@ if ((GVAR(showPlayerNames) in [1,3]) || {GVAR(showSoundWaves) == 2}) then {
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{
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_target = _x;
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if ((!isNull _target) && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then {
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_icon = ICON_NONE;
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if ((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) then {
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if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {_icon = ICON_NAME_SPEAK;} else {_icon = _defaultIcon};
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} else {
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//showSoundWaves must be 2, only draw speak icon
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if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {_icon = ICON_SPEAK;};
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};
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if ((_icon != ICON_NONE) &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight
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_relPos = (visiblePositionASL _target) vectorDiff _pos;
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_distance = vectorMagnitude _relPos;
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@ -66,12 +96,13 @@ if ((GVAR(showPlayerNames) in [1,3]) || {GVAR(showSoundWaves) == 2}) then {
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha);
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if (GVAR(showPlayerNames) == 3) then { //only on keypress
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if ((GVAR(showSoundWaves) == 2) && {(_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}}) then {
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_alpha = 1;
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} else {
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_alpha = _alpha min _onKeyPressAlphaMax;
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};
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[_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon);
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[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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};
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} forEach _targets;
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};
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@ -9,4 +9,10 @@
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#define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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#define ICON_NONE 0
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#define ICON_NAME 1
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#define ICON_NAME_RANK 2
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#define ICON_NAME_SPEAK 3
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#define ICON_SPEAK 4
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