Merge pull request #3984 from acemod/fixLoadoutWhenNull

Handle "loadout" changed event when player is null
This commit is contained in:
Glowbal 2016-06-25 12:28:54 +02:00 committed by GitHub
commit 3aebbdd269

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@ -7,7 +7,6 @@
*
* Return Value:
* 0: Unit
* 1: getAllGear-Array
*
* Example:
* None
@ -16,8 +15,8 @@
*/
#include "script_component.hpp"
params ["_unit", "_gear"];
private _backpack = _gear select 6;
params ["_unit"];
private _backpack = backpack _unit;
if ((vehicle _unit) isKindOf "ParachuteBase" && {backpack _unit == ""} && {!(_unit getVariable [QGVAR(chuteIsCut),false])} && {_unit getVariable [QGVAR(hasReserve),false]}) then {
_unit addBackpackGlobal (_unit getVariable[QGVAR(backpackClass),"ACE_NonSteerableParachute"]);