Change minor clean up of handleUnitVitals

This commit is contained in:
Glowbal 2016-06-13 02:11:21 +02:00
parent f0b0b49f3c
commit 3ba2396db7

View File

@ -13,18 +13,17 @@
#include "script_component.hpp"
private ["_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues", "_airwayStatus", "_blood"];
params ["_unit", "_interval"];
TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
if (_interval == 0) exitWith {};
_lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
_syncValues = (CBA_missionTime - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
private _lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
private _syncValues = (CBA_missionTime - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
if (_syncValues) then {
_unit setVariable [QGVAR(lastMomentValuesSynced), CBA_missionTime];
};
_bloodVolume = (_unit getVariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));
private _bloodVolume = (_unit getVariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));
_bloodVolume = _bloodVolume max 0;
_unit setVariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
@ -61,7 +60,7 @@ if (([_unit] call FUNC(getBloodLoss)) > 0) then {
};
};
_painStatus = _unit getVariable [QGVAR(pain), 0];
private _painStatus = _unit getVariable [QGVAR(pain), 0];
TRACE_4("ACE_DEBUG",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(painSuppress),_unit);
if (_painStatus > (_unit getVariable [QGVAR(painSuppress), 0])) then {
if !(_unit getVariable [QGVAR(hasPain), false]) then {
@ -86,11 +85,10 @@ if (GVAR(level) == 1) then {
};
// bleeding
_blood = _unit getVariable [QGVAR(bloodVolume), 100];
if (_blood <= 35 and !(_unit getVariable ["ACE_isUnconscious", false])) then {
if (_bloodVolume <= 35 and !(_unit getVariable ["ACE_isUnconscious", false])) then {
[_unit, true] call FUNC(setUnconscious);
};
if (_blood == 0) then {
if (_bloodVolume == 0) then {
[_unit] call FUNC(setDead);
};
};
@ -116,13 +114,13 @@ if (GVAR(level) >= 2) then {
_painStatus = _painStatus + (count _oldTourniquets) * 0.001 * _interval;
// Set the vitals
_heartRate = (_unit getVariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
private _heartRate = (_unit getVariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
_unit setVariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
_bloodPressure = [_unit] call FUNC(getBloodPressure);
private _bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setVariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
_painReduce = if (_painStatus > 5) then {0.002} else {0.001};
_painReduce = [0.001, 0.002] select (_painStatus > 5);
// @todo: replace this and the rest of the setVariable with EFUNC(common,setApproximateVariablePublic)
_unit setVariable [QGVAR(pain), (_painStatus - _painReduce * _interval) max 0, _syncValues];
@ -131,7 +129,7 @@ if (GVAR(level) >= 2) then {
// TODO Disabled until implemented fully
// Handle airway
/*if (GVAR(setting_allowAirwayInjuries)) then {
_airwayStatus = _unit getVariable [QGVAR(airwayStatus), 100];
private _airwayStatus = _unit getVariable [QGVAR(airwayStatus), 100];
if (((_unit getVariable [QGVAR(airwayOccluded), false]) || (_unit getVariable [QGVAR(airwayCollapsed), false])) && !((_unit getVariable [QGVAR(airwaySecured), false]))) then {
if (_airwayStatus >= 0.5) then {
_unit setVariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
@ -160,26 +158,15 @@ if (GVAR(level) >= 2) then {
[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
};
if (_bloodPressureH > 260) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureL < 40 && _heartRate > 190) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureH > 145 && _heartRate > 150) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_heartRate > 200) then {
[_unit] call FUNC(setCardiacArrest);
};
if ((_bloodPressureH > 260)
|| {_bloodPressureL < 40 && ({_heartRate > 190})}
|| {(_bloodPressureH > 145 && {_heartRate > 150})}) then {
if (_heartRate < 20) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_heartRate > 200 || (_heartRate < 20)) then {
[_unit] call FUNC(setCardiacArrest);
};
};