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Macroize huntIR
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commit
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@ -2,7 +2,7 @@
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class CfgMagazines {
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class CfgMagazines {
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class 1Rnd_HE_Grenade_shell;
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class 1Rnd_HE_Grenade_shell;
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class ACE_HuntIR_M203: 1Rnd_HE_Grenade_shell {
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class ACE_HuntIR_M203: 1Rnd_HE_Grenade_shell {
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displayName = $STR_ACE_HUNTIR_ROUND;
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displayName = CSTRING(magazine_displayName);
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displayNameShort = "HuntIR";
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displayNameShort = "HuntIR";
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descriptionShort = "";
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descriptionShort = "";
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picture = PATHTOF(UI\m_m1070_ca.paa);
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picture = PATHTOF(UI\m_m1070_ca.paa);
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@ -5,7 +5,7 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_SelfActions {
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class ACE_Equipment {
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class ACE_Equipment {
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class GVAR(open) {
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class GVAR(open) {
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displayName = $STR_ACE_HUNTIR_MON_ACT;
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displayName = CSTRING(activateMonitor);
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condition = QUOTE([ARR_2(ACE_player,'ACE_HuntIR_monitor')] call EFUNC(common,hasItem));
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condition = QUOTE([ARR_2(ACE_player,'ACE_HuntIR_monitor')] call EFUNC(common,hasItem));
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statement = QUOTE(call FUNC(huntir));
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statement = QUOTE(call FUNC(huntir));
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showDisabled = 0;
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showDisabled = 0;
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@ -34,7 +34,7 @@ class CfgVehicles {
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class ACE_Item_HuntIR_monitor: Item_Base_F {
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class ACE_Item_HuntIR_monitor: Item_Base_F {
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scope = 2;
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scope = 2;
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scopeCurator = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_HUNTIR_MON;
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displayName = CSTRING(monitor_displayName);
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vehicleClass = "Items";
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vehicleClass = "Items";
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class TransportItems {
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class TransportItems {
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class ACE_HuntIR_monitor {
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class ACE_HuntIR_monitor {
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@ -5,9 +5,9 @@ class CfgWeapons {
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class ACE_HuntIR_monitor: ACE_ItemCore {
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class ACE_HuntIR_monitor: ACE_ItemCore {
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scope = 2;
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scope = 2;
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displayName = $STR_ACE_HUNTIR_MON;
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displayName = CSTRING(STR_ACE_HUNTIR_monitor_displayName);
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picture = PATHTOF(UI\w_huntir_monitor_ca.paa);
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picture = PATHTOF(UI\w_huntir_monitor_ca.paa);
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descriptionShort = $STR_ACE_HUNTIR_MON;
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descriptionShort = CSTRING(STR_ACE_HUNTIR_monitor_displayName);
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model = PATHTOF(data\ace_huntir_monitor.p3d);
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model = PATHTOF(data\ace_huntir_monitor.p3d);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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@ -137,7 +137,7 @@ class ace_huntir_cam_dialog {
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soundEscape[] = { "", 0, 1 };
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soundEscape[] = { "", 0, 1 };
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x = __X + (2*0.8); y = __Y + 0.045;
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x = __X + (2*0.8); y = __Y + 0.045;
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w = 0.05; h = 0.02;
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w = 0.05; h = 0.02;
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text = "$STR_ACE_HUNTIR_HELP";
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text = CSTRING(HELP);
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action = "createDialog 'ace_huntir_help_dialog'";
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action = "createDialog 'ace_huntir_help_dialog'";
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};
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};
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class CAM_BG {
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class CAM_BG {
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@ -173,11 +173,11 @@ class ace_huntir_cam_dialog {
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};
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};
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class CAM_ALT: CAM_HEIGHT {
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class CAM_ALT: CAM_HEIGHT {
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x = __X + 0.35;
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x = __X + 0.35;
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text = "$STR_ACE_HUNTIR_ALT";
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text = CSTRING(ALT);
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};
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};
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class CAM_No: CAM_HEIGHT {
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class CAM_No: CAM_HEIGHT {
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x = __X + __W - 0.64;
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x = __X + __W - 0.64;
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text = "$STR_ACE_HUNTIR_CAM";
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text = CSTRING(CAM);
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};
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};
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class CAM_NO_x: CAM_HEIGHT {
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class CAM_NO_x: CAM_HEIGHT {
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idc = 2;
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idc = 2;
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@ -189,7 +189,7 @@ class ace_huntir_cam_dialog {
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x = __X + 0.35;
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x = __X + 0.35;
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y = __Y + __H - 0.65;
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y = __Y + __H - 0.65;
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w = 0.12;
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w = 0.12;
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text = "$STR_ACE_HUNTIR_TIME";
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text = CSTRING(TIME);
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};
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};
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class CAM_TIME_REMAIN: CAM_TIME {
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class CAM_TIME_REMAIN: CAM_TIME {
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idc = 3;
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idc = 3;
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@ -272,7 +272,7 @@ class ace_huntir_cam_dialog_inactive: ace_huntir_cam_dialog {
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sizeEx = 0.02;
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sizeEx = 0.02;
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colorText[] = {1, 1, 1, 1};
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colorText[] = {1, 1, 1, 1};
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colorBackground[] = {0,0,0,0};
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colorBackground[] = {0,0,0,0};
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text = "$STR_ACE_HUNTIR_ESC";
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text = CSTRING(ESC);
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blinkingPeriod = 0;
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blinkingPeriod = 0;
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};
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};
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class CAM_BG: CAM_BG {};
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class CAM_BG: CAM_BG {};
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@ -371,31 +371,31 @@ class ace_huntir_help_dialog: ace_huntir_cam_dialog {
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sizeEx = 0.022;
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sizeEx = 0.022;
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colorText[] = { 1, 1, 1, 1 };
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colorText[] = { 1, 1, 1, 1 };
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colorBackground[] = {0,0,0,1};
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colorBackground[] = {0,0,0,1};
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text = "$STR_ACE_HUNTIR_HELP_EXIT";
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text = CSTRING(HELP_EXIT);
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blinkingPeriod = 0;
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blinkingPeriod = 0;
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};
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};
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class HELP1: HELP0 {
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class HELP1: HELP0 {
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y = __Y + 0.06;
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y = __Y + 0.06;
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text = "$STR_ACE_HUNTIR_HELP_ZOOM";
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text = CSTRING(HELP_ZOOM);
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};
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};
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class HELP2: HELP0 {
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class HELP2: HELP0 {
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y = __Y + 0.09;
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y = __Y + 0.09;
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text = "$STR_ACE_HUNTIR_HELP_CAM";
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text = CSTRING(HELP_CAM);
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};
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};
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class HELP3: HELP0 {
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class HELP3: HELP0 {
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y = __Y + 0.12;
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y = __Y + 0.12;
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text = "$STR_ACE_HUNTIR_HELP_ROT";
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text = CSTRING(HELP_ROT);
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};
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};
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class HELP4: HELP0 {
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class HELP4: HELP0 {
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y = __Y + 0.15;
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y = __Y + 0.15;
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text = "$STR_ACE_HUNTIR_HELP_ELV";
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text = CSTRING(HELP_ELV);
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};
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};
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class HELP5: HELP0 {
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class HELP5: HELP0 {
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y = __Y + 0.18;
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y = __Y + 0.18;
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text = "$STR_ACE_HUNTIR_HELP_MOD";
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text = CSTRING(HELP_MOD);
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};
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};
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class HELP6: HELP0 {
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class HELP6: HELP0 {
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y = __Y + 0.21;
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y = __Y + 0.21;
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text = "$STR_ACE_HUNTIR_HELP_RES";
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text = CSTRING(HELP_RES);
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};
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};
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};
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};
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@ -12,7 +12,7 @@
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<French>HuntIR Transport Box</French>
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<French>HuntIR Transport Box</French>
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<Hungarian>HuntIR Transport Box</Hungarian>
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<Hungarian>HuntIR Transport Box</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_HUNTIR_ROUND">
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<Key ID="STR_ACE_HUNTIR_magazine_displayName">
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<English>HuntIR Round</English>
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<English>HuntIR Round</English>
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<German>HuntIR Granate</German>
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<German>HuntIR Granate</German>
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<Spanish>HuntIR Round</Spanish>
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<Spanish>HuntIR Round</Spanish>
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@ -23,7 +23,7 @@
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<French>Munition HuntIR</French>
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<French>Munition HuntIR</French>
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<Hungarian>HuntIR lövedék</Hungarian>
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<Hungarian>HuntIR lövedék</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_HUNTIR_MON">
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<Key ID="STR_ACE_HUNTIR_monitor_displayName">
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<English>HuntIR monitor</English>
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<English>HuntIR monitor</English>
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<German>HuntIR Monitor</German>
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<German>HuntIR Monitor</German>
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<Spanish>HuntIR monitor</Spanish>
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<Spanish>HuntIR monitor</Spanish>
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@ -34,7 +34,7 @@
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<French>Ecran HuntIR</French>
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<French>Ecran HuntIR</French>
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<Hungarian>HuntIR monitor</Hungarian>
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<Hungarian>HuntIR monitor</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_HUNTIR_MON_ACT">
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<Key ID="STR_ACE_HUNTIR_activateMonitor">
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<English>Activate HuntIR monitor</English>
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<English>Activate HuntIR monitor</English>
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<German>HuntIR Monitor aktivieren</German>
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<German>HuntIR Monitor aktivieren</German>
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<Spanish>Activate HuntIR monitor</Spanish>
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<Spanish>Activate HuntIR monitor</Spanish>
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