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Fixed: Changed medicClass to isMedic.
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69c45cf54d
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3c60af5a14
@ -119,7 +119,7 @@ ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_SALINEIV_250ml","STR_ACE_ACTION_SALINEIV_
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(GVAR(setting_aidKitRestrictions) == 2) ||
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(GVAR(setting_aidKitRestrictions) == 3 && (!_hasOpenWounds))) exitwith {
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((GVAR(setting_aidKitMedicsOnly) && [_caller] call FUNC(medicClass) || !GVAR(setting_aidKitMedicsOnly)));
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((GVAR(setting_aidKitMedicsOnly) && [_caller] call FUNC(isMedic) || !GVAR(setting_aidKitMedicsOnly)));
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};
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false;
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},TREATMENT_ADVANCED('ACE_personal_aid_kit'),'advanced'] call FUNC(addTreatmentOption);
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@ -142,7 +142,7 @@ ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_SALINEIV_250ml","STR_ACE_ACTION_SALINEIV_
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_caller = _this select 0;
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_target = _this select 1;
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((GVAR(setting_allowStitching) == 0 && [_Caller] call FUNC(medicClass)) || GVAR(setting_allowStitching) == 1)
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((GVAR(setting_allowStitching) == 0 && [_Caller] call FUNC(isMedic)) || GVAR(setting_allowStitching) == 1)
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},TREATMENT_ADVANCED('ACE_surgical_kit'),'advanced'] call FUNC(addTreatmentOption);
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// Airway Management
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@ -25,7 +25,7 @@ if (!local _target) exitwith{};
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_airwayStatus = [_target,QGVAR(airway)] call EFUNC(common,getDefinedVariable);
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if (_airwayStatus > 0) then {
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if (!([_treatingPerson] call FUNC(medicClass))) then {
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if (!([_treatingPerson] call FUNC(isMedic))) then {
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_target setvariable [QGVAR(airwayTreated), true, true];
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} else {
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if (random (1) >= 0.35) then {
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@ -26,7 +26,6 @@ if (!isNull _logic) then {
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_start = diag_tickTime;
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if (!(["ACE_sys_medical"] call EFUNC(common,isModuleEnabled_F))) exitwith {};
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// TODO Create functions for adding multiple magazines to a unit
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// TODO Check if unit can store more magazines (ie backpack/vest/uniform are not full)
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@ -57,7 +56,7 @@ if (!isNull _logic) then {
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// TODO make this neat code.
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switch (_setting) do {
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case ALL_PLAYERS: {
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_code = if ([player] call FUNC(medicClass)) then {
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_code = if ([player] call FUNC(isMedic)) then {
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_medicsLoadout;
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} else {
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_nonMedics;
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@ -67,7 +66,7 @@ if (!isNull _logic) then {
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player addEventhandler["Respawn", _code];
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};
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case ONLY_MEDICS: {
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_code = if ([player] call FUNC(medicClass)) then {
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_code = if ([player] call FUNC(isMedic)) then {
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_medicsLoadout;
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} else {
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{};
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