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Someday I will not accidentally hit a key an break things
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@ -56,7 +56,7 @@ if (GVAR(spallEnabled) && {_shouldSpall}) then
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private _ammo = typeOf _proj;
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private _vUp = vectorUp _proj;
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[
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QGVAR(spall_eh),
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GVAR(spall_eh),
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[_proj, _hitObj, _posASL, _vel, _sNorm, _surfType, _ammo, _shotPrnt, _vUp]
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] call CBA_fnc_execNextFrame;
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}
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